Commit graph

57 commits

Author SHA1 Message Date
Kurt
efb628c002 PID Rand: Handle ability bits for gen34 differently from gen5
quite an old method we have here; used to just maintain both low bits from u16. Need to handle things differently for g34/g5.

Rearrange some variable init for slightly better perf, and clean up parameter names

https://projectpokemon.org/home/forums/topic/55750-pkhex-square-shiny/
2020-06-11 09:32:43 -07:00
Kurt
c301ce88ab Update Random to be a bit more thread safe
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.

Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.

https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
e21d108fb2 Split PokeCrypto from PKX
All logic in PokeCrypto is separate from the rest of the PKHeX.Core
library; makes it easy to just rip this portion out and reuse in other
projects without needing the entirety of PKHeX.Core logic

optimize out the CheckEncrypted to the actual path, separate methods.
Only usages of this method were with hardcoded Format values, so no
impact
2020-01-04 14:48:39 -08:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
025cf69eeb Switch pkm export formats to party format
Now dumps party format bytes
Cons: more space
Pros: stats are retained, especially when users drag-drop.

Closes #2419
2019-11-16 14:03:25 -08:00
Kurt
ab25038b58 Update max gen, add pk8/wc8 to dropdowns 2019-11-16 08:25:05 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
ffe3a4ba15 Relocate resource naming for sprite fetch to draw 2019-10-03 18:23:40 -07:00
Kurt
980a9874a3 Remove unused wrappers
I think I left these in so AutoLegality could function, but we already
have a couple breaking changes / build pause notice, so lets keep
cleaning our API 👍
2019-09-23 17:28:40 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
0d9c18e1c6 Minor clean
dual bounds check -> single check via uint cast
pkx: keep array reference for reuse in next check
format return to second line to stick out more; lines of code are cheap
:)
2019-09-11 22:17:16 -07:00
Kurt
c5ebbbbe15 Minor clean
Magic number -> const usage
default(T) -> default (c#7.x feature)
remove some unused stuff
fix indentation in some spots
2019-09-10 22:07:50 -07:00
Kurt
62d08d7c30 Misc clean
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
2019-09-10 00:21:51 -07:00
Kurt
4b770e62d9 Simplify and relocate wurmple evo logic 2019-05-11 14:25:58 -07:00
Kurt
be50830975 Relocate method to extension logic class
GetLocationString is now right below GetPotentialString
PKX no longer has extension methods aside from the two CopyTo sugar
2019-04-29 17:36:29 -07:00
Kurt
7c380a29c3 Make sort skip delegate more general 2019-04-29 17:20:16 -07:00
Kurt
a481757b45 Relocate CheckEncrypted to PKX
PKX references within the method; no dependence on anything in
PKMConverter
2019-04-16 22:51:01 -07:00
Kurt
0fdd9d98e6 Fix xmldoc typo 2019-04-14 09:04:40 -07:00
Kurt
b1ead9e630 Split StringConverter into smaller pieces
reduces loading time (don't have to allocate conversion arrays when
launching a gen7 game), and separates things to easier to manage
locations

reworks gen3 string encode/decode, no longer does 3->4->5 and 5->4->3;
instead goes straight to the end result without an intermediary format.

String sanitization should probably be broken up rather than reused, oh
well.
2019-03-20 21:50:44 -07:00
Kurt
ebc7c6ae29 Remove PKX.LCRNG method
Duplicate with RNG.LCRNG
reuse cryptarray for gen5 mysterygift r/w
2019-03-16 16:25:25 -07:00
Kurt
9ca4ef1e09 Move pkx hidden power logic to HiddenPower.cs 2019-03-16 12:07:22 -07:00
Kurt
30e36579be Misc updates
add more xmldoc
revise some comments for clarity
redo a little bit of logic for perf
rename some methods for better description
2019-02-24 13:57:10 -08:00
Kurt
684191772f Misc refactoring (showdownset null)
Set default values to prevent any properties from being null
extract ClearNickname logic for hot path & reusable method
extract item conversion and move to appropriate logic class
2019-02-11 21:49:05 -08:00
Kurt
a39f917f84 Simplify expression
ternary with a null check and long method signature is pretty ugly
2019-02-09 23:22:22 -08:00
Kurt
54ba9a0312 Update file->open for pb7 filtering
add pb7 to pkm extension list, ignore it in gen7 (sm/usum), update gg
filtering (allow pb7, not bk7)
add comments indicating format source game
2019-02-09 20:33:37 -08:00
Kurt
aa022fad40 Misc refactoring
remove some null usages, return an empty array instead
reduce as arg
2019-02-01 23:08:03 -08:00
Kurt
8652677a79 Misc tweaks
showdownset: contains char instead of string
gameinfo: static readonly array instead of redefining new on update
legality: order of operation / value reuse / simplification / comments
pkx: compare char instead of single character string
header/footer: move assignment into method as an out instead of ref
2019-01-20 21:55:28 -08:00
Kurt
6bd0e87ea3 Fix copyto discarding elements
don't continue; instead seek forward
#2235 part 1, need surgery for part 2 (starter/locked prevents writing
data to the slot, but the slot can still be swapped)
2019-01-08 16:45:16 -08:00
Kurt
ea07b9636d Speed up pkm data present check for pk3 format
see
6dbeb24b6f

ensure bad egg flag isn't set, and the species flag is set.
2018-12-15 19:37:19 -08:00
Kurt
efb9b7eba2 Misc cleanup
removes clickonce logic/reference
2018-12-10 20:32:08 -08:00
Kurt
cb8585f423 Minor optimization
2d array -> 1d
skip copy by cloning instead
eliminate %24 (number is 0-31) by duplicating 0-7 as 24-31

dropping a modulo, >1 bounds check, and a half loop unroll should be
less cpu cycles :)
2018-12-03 23:12:54 -08:00
Kurt
cc59c3cbe8 Remove variable naming hiding
new property named Stats
update sav7b/pb7 to delete unused handling trainer parameters too
2018-12-03 20:59:48 -08:00
Kurt
76a2e4f527 Add AltForm parameter to exp/level fetch
Starter Pikachu & Eevee have different growth rates than their base
forms (seriously WHY?)

remove old api surface in PKX as a breaking change as adding the
parameter is necessary.
2018-11-26 16:55:16 -08:00
Kurt
f358c0e4cf Handle all deviating met location string versions 2018-11-22 10:11:51 -08:00
Kurt
2fb698805d Use latest personal table as master 2018-11-13 19:20:37 -08:00
Kurt
98ebf4c5cb Add sort pointer repointing
LGPE uses a list of pkm for boxes, and has pointers indicating where
each party member is at
need some logic for handling the sorting. Had suspected this a while
back so this pre-work came in handy (untested tho)

make eventflags offset ptr virtual, I might end up doing things
differently for event flags
2018-11-10 21:04:24 -08:00
Kurt
90f1d0cb09 Misc cleanup 2018-09-29 12:22:13 -07:00
Kurt
e0e628844f Update copyto protection
skip over write protected slots (locked/team), may eventually weaken the
GUI to allow modding boxdata with locked slots (which will be skipped).
2018-09-24 19:43:59 -07:00
Kurt
f35712fcf2 Extract experience logic to separate file
add exp bar logic, unused.
2018-07-29 17:43:30 -07:00
Kurt
d916be1020 Style updates 2018-07-29 13:27:48 -07:00
Kurt
b97e967304 Misc cleanup 2018-07-22 17:14:22 -07:00
Kurt
a693ba87ba Update cosplay sprite handling
Cosplay are stuck on gen6, cap pikachu can interact with bank; make
Cosplay the oddball resource.
2018-07-22 12:06:43 -07:00
Kurt
baac632218 Enable editing gen1/2 hidden power type 2018-07-14 10:56:11 -07:00
Kurt
5d20c79568 Add showdownset localization for slot previews
Localization only for game strings (not Ability/Nature/Stat/etc labels)
feels kinda goofy but it works
2018-07-13 19:13:25 -07:00
Kurt
d20706dd70 Update xmldoc
le lenny goes here
2018-07-11 19:19:19 -07:00
Kurt
e2fd00a27a Restore while loop
Yeah forgot that extremely bad RNG rolls (0,0,0,0,0) leaves 510
remaining, and the last EV can't have that much

rework loop to be simpler & quicker by checking the last IV for validity
only
(don't bother keeping it unrolled
2018-07-04 12:23:42 -07:00
Kurt
397de97f3c Remove excessive references to Util.Rand32()
all usages besides fetching a 32bit random value should use rand.next
remove unnecessary do-while loop for calculating random EVs (always
returns 510 in total)
2018-07-04 11:30:43 -07:00
Kurt
e495883d87 Reorder marking for speed last
Closes #2040
2018-07-02 14:37:21 -07:00