Commit graph

2187 commits

Author SHA1 Message Date
Eelen
f94c4f4420
Update CHS Translations (#3903)
Update CHS Translations

Co-authored-by: Leo <103500840+wubinwww@users.noreply.github.com>
2023-06-04 23:43:09 -07:00
Kurt
e3d8d167be Update 23.06.03 2023-06-03 18:29:07 -07:00
Kurt
941a8fa13e Update SAV_Inventory.cs
Closes #3892
2023-05-28 02:01:36 -07:00
Pasquale Nardiello
3ca16b435c
[SV] Give All Clothing button (#3876)
* Mapped Fashion items for S/V and added injection logic
* Added 'Unlock Clothes' button in Trainer Editor's misc section alongside ComboBox to select type to add all.
2023-05-26 10:24:27 -07:00
Kurt
ae07937de6 Enhance TechRecord editor
Closes #3888
Closes #3879

Adds type sprite indication and green if the flag is legal to be set.
Allow sort by has-flag, index, type, and move name.
Sorting by Type will sort by type->valid->name for a nicely ordered view.
2023-05-25 20:26:58 -07:00
Kurt
1ed6efd465 Remove HighDpiMode.PerMonitorV2 2023-05-12 08:26:42 -07:00
Lusamine
e77b39635b Precisely realign Gen 9 Trainer Editor GUI elements 2023-05-12 01:26:32 -05:00
Kurt
401c545ca8 Update 23.05.11 2023-05-11 21:44:36 -07:00
Kurt
ad7e05d66e Update translatables 2023-05-11 21:08:09 -07:00
Kurt
34f4df3d4b Misc tweaks
Closes #3878

Pictures are Zoom instead of AutoSize so there's no need to downscale or dynamically position the smaller 2.
Fix my oopsie on docked tabs (hid the Cancel/Save button!), change sizing.
2023-05-11 20:56:45 -07:00
Pasquale Nardiello
d915bb6039
Img visualizer (#3875)
* Added Boxes to view Current Trainer photo and Trainer Icons

* Adjusted Images Visualization

* Updated Pictures decompression to final DXT1 version
2023-05-10 23:50:50 -07:00
Kurt
a0200ec7e5 Remove more autoscale override settings
68c94a93b2
2023-05-09 12:22:43 -07:00
Kurt
41762f4f67 Make Dpi scaling the default
Have settings toggle to fall back to Font based scaling
2023-05-09 10:50:15 -07:00
sora10pls
ea052fb6d1 Update ContextMenuSAV.cs 2023-05-08 08:15:24 -04:00
Kurt
70020dc7e4 Minor behavior tweak for apply all/none
Button closes form when modifying all indexes, so don't bother loading them back to the GUI. The form will immediately close after.
Only read indexes from the GUI if they're kept.
2023-05-07 13:36:04 -07:00
Kurt
e75da5d3b7 Misc tweaks
More readonlyspan for the rest of the defined ushort[] arrays, less dictionary/hashset
Simplify some slot-empty checks, makes it easier to see an api for slot interaction (future?)
2023-05-07 13:32:29 -07:00
Kurt
f9ac5eae15 Pass box-to-show to ResetBoxNames
Previous commit changed the behavior to not check SaveFile's CurrentBox, only keep current index. If we want a specific index (like a new SaveFile's latest box), we must pass it.
2023-05-06 19:42:48 -07:00
Kurt
8e177708b7 Skip box name repop if same names 2023-05-05 14:16:58 -07:00
Kurt
68c94a93b2
Make all AutoScaleMode.Inherit (#3874)
Also changes the Main form from Dpi to Font

Attempt to resolve:
https://projectpokemon.org/home/forums/topic/63374-text-sizing-with-windows-settings-ease-of-access-make-text-bigger/
2023-05-03 21:45:58 -07:00
Kurt
3285ecada9 Add MemoryCard detection as latest sav, pkmdb 2023-05-01 16:51:17 -07:00
sora10pls
d55bf21466 Minor fix to LGPE fashion cheat
oops
2023-04-30 12:14:05 -04:00
sora10pls
6eb82e3847 Add unlock all fashion cheat for LGPE 2023-04-30 12:01:08 -04:00
Eelen
ce431d1df4
Update CHS translations (#3869)
Co-authored-by: Leo <103500840+wubinwww@users.noreply.github.com>
2023-04-27 15:35:10 -07:00
Kurt
583a036d65 Remove eager check of Current
The SaveUtil's ienumerable can be of different collection types, and the result is usually is a collection with >0 count
I think I was initially confused (years and years ago) about "MoveNext" if it discarded the first result.

Remove the eager check of the enumerator's current value because it hasn't yet been moved from the uninitialized state.

Closes #3871

Dispose of the enumerator on the early empty return, since the later async code will dispose once all have been iterated.
2023-04-26 21:41:38 -07:00
Lusamine
62597d17e1 Update Designer automatic code generation 2023-04-21 23:29:50 -05:00
Lusamine
18cbb8158c Standardize MinDate/MaxDate values
3DS ranges from 1/1/2000 to 12/31/2050. After that, it rolls to
1/1/2050. Switch ranges from 1/1/2000 to 12/31/2060 as the settable
range. However, date continues advancing normally after 12/31/2060.
Allow the maximum Switch date range to be 12/31/2099 to match maximum
Met date. This should be comfortably far in advance for anyone who is
alive today.
2023-04-21 22:27:22 -05:00
Kurt
5bdc6b9ef8
Privatize some static fields, more robust legal helper classes. (#3865)
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
2023-04-20 21:23:15 -07:00
Kurt
9a768dded3 Permit pkrs strain 0 & 8 on Gen3+ context
Ruby & Sapphire had a bug that only looped when (rand) == 0 !!! instead of (rand & 7) == 0.
End result is that the pkrs giving method yields strains 0 & 8 with 30/255 & 1/255 rarity.

Gen2: z80 assembly does NOT work as intended, and has a separate bug that causes strains 9+ to never be obtainable. So close to a neat statistical separation.

Revise the GUI to disable the events on field loading, and allow for selecting Strain0 w/ days !0.
VC2->7 does not transfer pkrs; not that it matters since Gen3++ transfers can spread every strain.

Thanks @SNBeast for clarification on Gen2's assembly logic and repro!

Co-Authored-By: SNBeast <21327530+snbeast@users.noreply.github.com>
2023-04-20 21:20:25 -07:00
Lusamine
b08581aecf Final adjustments to SV Trainer Editor, update localization files 2023-04-16 18:16:41 -05:00
Lusamine
78031f09f1 Better align components of gen 9 Trainer Data Editor 2023-04-16 18:16:41 -05:00
Jonathan Herbert
8fca2075d9
Add Game Start Time Editor For Scarlet and Violet (#3861) 2023-04-16 13:16:34 -07:00
Kurt
fa9a809751
Encapsulate item pouch arrays/etc for finer control (#3860)
* Extract/encapsulate inventory legal arrays to interface+class

Hiding them behind methods allows these to be left as ReadOnlySpan<ushort> and thus never allocate on the heap.
Also refactors out some logic for checking if an item is legal.

End result feels more maintainable and is less bloaty (no more passing in a nullable func)

Batch editing
* Add HasType filter

```
=HasType=11
.HeldItem=Meadow Plate
```

slaps a meadow plate on any pkm with grass type
Use `=PersonalType1=11` for only primary grass types; only-secondary-type grass will not match it.
2023-04-16 12:58:07 -07:00
Kurt
c73264d4f3 Minor minor perf
Small changes to reduce some allocations
2023-04-15 01:58:37 -07:00
Kurt
ecef31f167 Minor clean 2023-04-13 00:05:10 -07:00
Kurt
b5262d69b0 Dispose of file-loaded bitmap after use
Image.FromFile locks the file until the object is disposed; adjust all uses of Image.FromFile to dispose when finished.

Closes #3857 ty @SNBeast !
2023-04-12 23:22:33 -07:00
Kurt
7b0313aa6a Update 23.04.06 2023-04-06 21:52:23 -07:00
Jonathan Herbert
7ea0e21b7d
Add Button To Unlock All Fashion in BDSP Misc Edits (#3856) 2023-04-06 20:54:42 -07:00
Kurt
aeb6595887 Show move elemental type in PKM Editor
Note this is only SV types, so moves that had their type changed (=>dark/steel/fairy) will be inaccurate in past game formats.

Would need time to dump the info.
2023-04-04 14:38:07 -07:00
Manu
43c67fd455
Add wc5full compatibility (#3854)
* Add WC5Full compatibility

* Add .wc5full to mystery gift filter
2023-04-04 07:19:54 -07:00
Kurt
e53ca4b1af Allow setting to 11th slot for !PCD
Oops
2023-04-03 15:43:13 -07:00
Kurt
37eb076bd4 Use placeholder sprite for not-yet-affixed
ty matt
2023-04-01 17:46:10 -07:00
Kurt
c3e51d414d Add click event for affixing ribbons easier
Click affix ribbon via cosmetic tab to open Ribbons (same as Ribbons Button). None affixed, but ribbons/marked available, will show an empty square.
Click possessed ribbon to affix.
2023-04-01 17:23:04 -07:00
Kurt
3b54ac6ecc Show affixedribbon next to markings
new Visual Studio version made my designer code ugly
maybe I should refactor the GUI like they recommend :P
2023-04-01 16:52:12 -07:00
Kurt
0d3bbe15b7 Add lechonk wc9 to pickle 2023-04-01 15:20:14 -07:00
Kurt
4384cadefc Add more xmldoc 2023-03-31 13:00:34 -07:00
sora10pls
bd05da2b94 Revise SV stake collection cheat
Chains in front of the ruins are now removed when activating the cheat
Also reorder and label more blocks
2023-03-28 18:25:56 -04:00
sora10pls
6b5d4ec3ea Add, label, and reorder more SV save blocks
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-03-28 16:01:21 -04:00
Kurt
79ca670044 Replace party/boxdata get with more performant use
Read directly from the save file.
Batch Editor no longer updates dex, HT details, or updates acquired counts when placing back in the SAV.
2023-03-28 12:49:21 -07:00
Kurt
5c13183d02 Less allocation, minor tweaks
NET 8 will have a Shuffle method, which can get rid of the overload in Util.
Batch Editor no longer crashes the program when selecting OT_Trash/HT_Trash/Nickname_Trash via dropdown.
2023-03-27 00:11:42 -07:00
Kurt
82309cf99d Use Memory<byte> for Gen4 saves
Instead of allocating a buffer for Storage/General, just point within the raw Data, as a Memory<byte> reference. Most of the uses were already using it as span.
2023-03-26 15:16:12 -07:00