closes#1550 , mgdb/pkmdb throw unconverted files which need conversion;
move main file load conversion to a reusable method and have pkmeditor
call it on every load.
add skip argument to ignore the conversion check (ie if the file is
loaded from an undoubtedly same type source).
PreparePKM had the opportunity to be recursive (preparation ->
validating*N -> preparation*N), lock out preview sprite updating (which
calls PreparePKM via Main.cs) while validating all controls
remove uncallable paths (format is checked prior, and checksum check is
never called as fieldsInitialized is forced false)
move gui toggling to loading methods when appropriate
pkm is not restricted from ORAS (etc) values when on an XY (etc) save
file; use the save file maxes and indication values.
no reference to the pkm anymore!
Closes#1546
existing code cloned the savedata reference to a new array, and didn't
copy back
the Roamer3 reader/writer does all the r/w, and writing only happens
with the setter when the form is called to Save.
Thanks TheRealAlphA!
natures (>25) are invalid and causes IndexOutOfRangeException due to
being greater than the length of the array.
sanity check array length and amped stat prior to applying amplification
Closes#1515
extract pkm loading routines to smaller methods
reduce code duplication (rely on empty setters to ignore some calls)
should be much easier to understand the load/save process; the original
setup (pk6) was following the structure from 0x00-end, no point still
doing that as everything is now abstracted.
1. faster control retrieval (fetch all once rather than search for each)
1. smaller methods & added comments (ez understanding)
3. easier to dump control list (ez translation file updates, future)
expose some useful IEnumerable methods (sorting / bin->pkm / copy) to
simplify some common operations
change some explicit arrays to IList for flexibility
remove old memecrypto bool (no longer necessary as XP is not supported)
rename some methods for more clarity
Restriction happens because Korean can not trade with non-Korean GB era games
- There is no Korean release for gen 1 pokemon, included VC
- With no gen1 pokemon means any Korean gen2 is Gen2_NotTradeback, that means no gen1 origin nor moves are Legal
- Crystal was never released in Korean
- Pokemon Stadium 2 was never released in Korean, that means no move reminder for gen 2 korean pokemon
- Generation 4 can not trade between Korean and not Korean games, but Korean games can use the palpark with any language
Chinese language restrictions
There is no Chinese release for gen 1 and 2 pokemon games, VC Chinese games are in Japanese