Kurt
27e899ffdd
Yield SP eggs in encounter db, detect "link trade" correctly
2021-11-21 18:36:36 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl ( #3289 )
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Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(
Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
bedc52943e
Trailing commas
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No functional change
2021-08-20 13:49:20 -07:00
Kurt
2655892db1
Choose a gender on unspecified
2021-05-19 17:12:30 -07:00
Kurt
2c820bfbe9
Minor tweaks
2021-05-18 13:29:55 -07:00
Kurt
d9c22b1d74
Move pk1/2 EV maxing to class
2021-04-20 01:50:27 -07:00
Kurt
645f2b4db5
Revert implicit casting
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Looks like netstandard2.0 wasn't meant to receive that new c#9 goodie
2021-03-29 00:14:44 -07:00
Kurt
21e1e6def5
Check format 3/4 for setpidnature
2021-02-02 15:39:41 -08:00
Kurt
bb1d23e112
Minor clean
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Use some enums, save a few virtual/static fetches
2021-01-16 12:01:40 -08:00
Kurt
33ad654be6
Mark encstatic version on init rather than post-init
2021-01-03 16:49:49 -08:00
Kurt
1f600f3518
Fix Gen2 Shiny ShowdownSet import
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SetNature loops by changing the PID which doesn't exist; there's no nature or abilities in gen1/2 so just skip these two methods completely.
2021-01-02 19:58:25 -08:00
Kurt
09089da14e
Use more expression return style
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Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
514b60b447
Merge type check with usage in if statements
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if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
5729718d68
Simplify ternary byte casts
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No longer needed to explicitly cast, thanks c#9 !
2020-12-21 16:53:28 -08:00
Kurt
62018cce1a
Unify concepts with different names
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AltForm & Form & Forme => Form
GenNumber & Generation => Generation
Extract out SpeciesForm interface, and re-add IGeneration
For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
7c4c1e0913
Minor prep clean
2020-12-10 19:49:53 -08:00
Kurt
9264150b2b
Add shiny1 batch editor, add ctrl-shiny (1)
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GUI: Ctrl click star to get shiny1, shift click for shiny0, any-click to get random
make Alt click modify the SID instead of PID
add SetShinySID shiny type
2020-10-25 10:42:48 -07:00
Kurt
706618d331
Force Hidden Power IVs for format2 imports
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Closes #3019
2020-10-09 09:52:29 -07:00
Kurt
0111c3dd6f
Set Max EVs for ShowdownSet`s imported onto GBPKM with unspecified EVs
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https://github.com/architdate/PKHeX-Plugins/issues/48
2020-09-07 10:56:25 -07:00
Kurt
cf9e5ec37f
Minor refactoring
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Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.
Simplify pk5 conversion
2020-09-06 10:53:13 -07:00
Brian Fischer
c4e9bbcc45
Changes to suggested hyper training logic ( #2968 )
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- Changed suggested hyper training logic to not hyper train over some possibly intentional unusual speed IVs
- Showdown import will not do any hyper training on pokemon encountered in gen 8, because with Hidden Power removed from the game in gen 8, all specified IVs in the showdown format are guaranteed to be deliberate for stat purposes.
2020-08-14 21:49:01 -07:00
Kurt
36dd5ece21
Initial Isle of Armor support
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Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db
Clean up some method signatures
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rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
bfef634a1a
Set shiny type regardless of format
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Don't loop if not required to loop
2020-06-12 11:45:56 -07:00
Kurt
4f40330af9
Add Dynamax Level = 10 to showdownset if legal
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Closes #2835 ; zacian/zamazenta/eternatus can't have a DynamaxLevel other than 0.
Co-Authored-By: Mikewando <mikewando@users.noreply.github.com>
2020-05-16 15:15:41 -07:00
Kurt
30d21e4532
Extract out showdown set interface
2020-04-12 13:05:29 -07:00
Kurt
5e32e9203e
Add setting to apply nature to statnature on import
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Co-Authored-By: toim22 <toim22@users.noreply.github.com>
#2794
2020-03-19 13:47:25 -07:00
Kurt
5240e67a14
Revert "Loop shiny force regardless of format"
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This reverts commit cc8e5d9c32
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2020-02-21 15:02:16 -08:00
Kurt
cc8e5d9c32
Loop shiny force regardless of format
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https://github.com/kwsch/PKHeX/issues/2717#issuecomment-586741748
2020-02-16 11:46:06 -08:00
Kurt
c301ce88ab
Update Random to be a bit more thread safe
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Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.
Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.
https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
b5d48bc14f
Split up portions of CommonEdits
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Cuts out about half the size; there's still a bunch of apply-value logic but it's not really big enough for a separate class.
Rename BallRandomizer->BallApplicator
2020-01-25 16:47:44 -08:00
Kurt
8312c52cc1
Make Move[] readonly list
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contract: don't modify the template movesets
mystery gift now exposes IRelearn, remove unnecessary type checks
2020-01-18 16:46:38 -08:00
Kurt
0cd9c47953
Make Relearn array for encounters readonly
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No change em
2020-01-18 16:31:24 -08:00
Kurt
eaeebea923
Remove another method shortcut
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EncounterSuggestion needs a facelift anyway
2020-01-12 17:00:03 -08:00
Kurt
ecabbfff53
Add individual Move#_PP $suggest
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#2603
add in "secret" heal/healPP actions -- do ".Heal=$suggest" to refresh
all stats like it was healed at the pokecenter. I can't think of a good
way to handle invoking of methods (">", but what about parameters?)
2020-01-03 20:21:02 -08:00
Kurt
b255937e86
Revise input parameter names
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pk instead of pkm (consistency)
Lowercase anything that started with uppercase (not static state)
2019-12-26 18:47:31 -08:00
Kurt
a0f2aded02
Use more optimized index find
2019-12-03 18:24:28 -08:00
Kurt
5435a5d93e
Minor updates
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Fix mark (ribbon) read for index > 64
Heal party stats on set detail import
Wipe HT Language for eggs/untraded
Extract BST total color logic
2019-11-25 17:32:10 -08:00
Kurt
22a5df5181
Only set permitted record flags for Move[]
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Closes #2523
2019-11-25 12:02:30 -08:00
Kurt
dd51ed707f
Update record flags on default showdown import
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Closes #2511
2019-11-24 06:06:08 -08:00
Kurt
a50169d3d2
Add shift-set shinyxor0 pid
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Display xor value on hover, not gonna do alternate stars/square display
Closes #2482
2019-11-20 20:38:05 -08:00
Kurt
2aaa3763ee
Fix record setting logic
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Thanks @AnalogMan151 ! #2416
Fix method reference lol
2019-11-20 18:18:33 -08:00
Archit Date
686f69484d
set gigantamax flag from showdown set ( #2469 )
2019-11-19 15:57:08 -08:00
Kurt
d7657f948d
Update documentation for techrecord flag methods
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Allow an ienumerable of moves rather than a readonly list
2019-11-16 08:18:57 -08:00
Kurt
87bb8f3b3f
Fix record clear
2019-11-16 08:00:58 -08:00
Kurt
981ed9a253
Add technical record flag editor & api
2019-11-15 23:12:28 -08:00
Kurt
cefb56a749
Sword/Shield Update
2019-11-15 17:52:08 -08:00
Kurt
fcc993784b
Rename abstract pkm inherited class names
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leading underscore for a class name = pls no
2019-10-26 12:42:33 -07:00
Kurt
e3efa65160
Cleanup
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handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
5dcee4fb9a
Set random moves if GetMoveSet yields invalid set
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Closes #2406
No clean way to check for these edge scenarios, so just double check the
moveset and return random moves if we fail
2019-10-24 18:11:25 -07:00