Last move wasn't being transferred; TransformLearnset updated to fix
export
Output byte array needed to be resized +=4 as the terminator bytes
weren't added
Egg levels, ingame trade recognition
Noticed that the levelup tables for gen3/4 are missing their last move
(truncated to 0xFFFF), will have to fix later
Add overrides for detecting encounter type
Will need to come up with something more intelligent for when this met
location info is lost on transfer. Probably some re-parse guessing like
was done for Gen1/2.
Fix hitmonlee/chan level
Noticed that Aerodacytl is met at level 5 with current level 30; will
have to figure out a way to work around Current!=Met level
As noted in #947
FR/LG don't have any species > 251, so remapping didn't change the
binary.
To re-map rse the ushort species ID was written back to the byte array
at the same offset; after the entire table was loaded it was saved as a
new packed binary.
Launching from args sets the Environment.CurrentDirectory to that of the
files that launched the program; instead we want the
Application.StartupPath (where the exe is, which is where our backup
files are).
Closes#948
Incorporates files from #190
Skeleton added for future implementations; currently missing gifts,
encounter info, and the fine tuning that follows.
Basically sets up areas for future implementation... feel free to submit
pull requests filling in the EncounterStatic/EncounterTrade blocks with
the basic info. I'll probably focus on gen5->4->3 in terms of priority.
Encounter slots need to be marked up for encounter slot legality (yay
32bit RNG), and will be used for PIDIV detection too.
XD/C is not in this round of implementation. Pretty much every pkm 3-5
will show up as invalid until this round of dev is finished.
Remove duplicated SAV pkm set method (byte[] instead of PKM, was unused.
All it did was getPKM(decryptPKM(data)).)
Tweak Seen/Caught count expression body to use the HasPokeDex bool, as
GB(A) games did not use the PokeDex int offset. Things were simpler back
then :)
Remove unnecessary toarrays
fix 3->4 items being deleted even if they were valid
be nice and allow held item to transfer 4->5 if it can still be held
invert purification values, heart gauge is [-100,0] not [0,100]