Commit graph

72 commits

Author SHA1 Message Date
Kurt
496c66bd46 Rename box storage slot flag fetch
`IsSlotX` is a little ambiguous; `IsBoxSlotX` much better.
2024-06-29 10:39:59 -05:00
Kurt
84d42807e0 Simplify discards on gui event methods 2024-06-08 01:34:32 -05:00
Kurt
bb6e45db60 Refactor out legality settings, add more settings
Extract PP verifier
Add disabling of wordfilter for formats < 6
Add context-specific bypasses for nickname/handler checks
2024-04-26 14:33:03 -05:00
Kurt
a296403595 BeginInvoke for Folder datagrid
auto-picks the correct thread for the control/form

batch editor progressbar is useless cuz the editor is so fast for 99.99% of uses (only really matters for processing a folder on slow drives), yay speed.
2024-04-26 01:34:47 -05:00
Kurt
3618caa4e3 Retain last batch editor instructions for session
Closes #4180
2024-01-29 17:22:06 -08:00
Lusamine
62597d17e1 Update Designer automatic code generation 2023-04-21 23:29:50 -05:00
Kurt
79ca670044 Replace party/boxdata get with more performant use
Read directly from the save file.
Batch Editor no longer updates dex, HT details, or updates acquired counts when placing back in the SAV.
2023-03-28 12:49:21 -07:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
66e0613d82 Minor clean 2022-08-30 15:00:45 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
70cab2aea7 Extract batch editor's entity raw value viewer
Add to the advanced tab of all 3 searchers (encdb/mgdb/pkmdb) per #3542
2022-06-27 19:59:36 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
a57f40ae7d Break up PKX into separate classes
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table.

Separate files = more concise info, and more room to grow to do more advanced things.
Makes the IsPresent methods public (no longer internal).
2022-05-06 20:38:55 -07:00
Kurt
7c8f52cbbf Minor clean
invert nesting, add missing if( space, group OT checks together
2022-05-02 23:48:25 -07:00
Kurt
c7de0154e3 Handle net6 warnings for nullability 2021-12-04 22:29:51 -08:00
Kurt
c353ec1584 Fix double processing on batch modify file path
Only process a single time, and only save if processing worked.
2021-09-15 17:35:41 -07:00
Kurt
5c472a400d Expand shorthand parameters
int i => int index, or whatever the value is representing.
2021-08-05 20:33:25 -07:00
Kurt
ebb47867dd Use FileUtil tryget for pkm from path
GetPKMFormatFromExtension is now only used once internally.
2021-08-05 16:29:32 -07:00
Kurt
4ed0e30ace Minor tweaks
Muh infinitesimally small perf gainz found while waiting for next dota match
2021-07-26 23:33:56 -07:00
Kurt
16c8a18928 Show box/slot offset by 1 when loading as SlotCache
Closes #3229
also revises parsing to not ToString(), and doesn't add a skip if the slot is empty
2021-07-03 09:28:35 -07:00
Kurt
49488bb503 Use invariant culture for ToUpper/ToLower
Turkish is quite the language; let's try to prevent any errors down the road for internal/game string case changes.
2021-06-24 09:16:36 -07:00
Kurt
3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
cce4707604
Enable nullable for winforms csproj (#3037)
Handle all warnings
obviously the usage of null! could potentially be avoided if the object init wasn't such garbage, but here we are with years of old junk and lack of abstraction in the GUI project
2020-10-18 11:02:39 -07:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
ReignOfComputer
fbcbbc7b05
Batch Editor Alert Fix (#2703)
Running a batch editor job in the same window pops the alert message in incrementing numbers until the window is closed.
2020-02-12 09:58:46 -08:00
Kurt
025cf69eeb Switch pkm export formats to party format
Now dumps party format bytes
Cons: more space
Pros: stats are retained, especially when users drag-drop.

Closes #2419
2019-11-16 14:03:25 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
b8835facd5 Rename public "pkm" properties to non-lowercase
lowercase = local variable or private member
2019-10-27 12:57:04 -07:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
c5ebbbbe15 Minor clean
Magic number -> const usage
default(T) -> default (c#7.x feature)
remove some unused stuff
fix indentation in some spots
2019-09-10 22:07:50 -07:00
Kurt
893f98d667 Misc clarity
no functional change
make batch editor prefix list readonly
2019-02-03 10:28:33 -08:00
Kurt
90f1d0cb09 Misc cleanup 2018-09-29 12:22:13 -07:00
Kurt
3fd21db51e Style & function extracting 2018-07-29 16:39:15 -07:00
Kurt
b749db10d8 Null check property value
EggMetDate, if none set, returns null.

https://projectpokemon.org/home/forums/topic/46265-batch-editor-bug-systemnullreferenceexception/
2018-07-15 08:46:31 -07:00
Kurt
8cf70770cf clean up batch editor
refactor some logic to make it easier to reuse
add some xmldoc
2018-05-18 19:19:15 -07:00
Kurt
d772a82953 Move batch editor logic to core
previous hurdle a year ago was propertyinfo fetching not looking at the
base class's properties; dig deeper for all properties to mimic existing
code for netframework

end result is batch editing now possible without gui
2018-05-17 22:43:07 -07:00
Kurt
e818a587ff Split Boxes and Party in batch editor
Closes #1948
2018-05-16 16:51:38 -07:00
Kurt
99005d8fc0 Refactoring
more discards & simplifications
2018-05-12 12:28:48 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
e91cb806e5 Extract extension->prefer format method
fails for 'pkx' (returned 8 instead of 6); establish standard behavior
2018-04-21 14:38:18 -07:00
Kurt
1d4e815689 Extract more mesage strings
all common strings in forms used by multiple generations

would rather rework the individual generation strings to be unnecessary
with better interaction instead (if possible), as translating hundreds
of limited exposure strings is a drag.
2018-04-06 21:23:09 -07:00
Kurt
9ed2c594f2 Reorder form init 2018-04-02 20:36:13 -07:00
Kurt
42f5f9b051 Add smart move[] setter
Closes #1871 (smart-move setting is also done by batch editor)
2018-03-20 08:35:41 -07:00
Kurt
24982fe8c5 Misc simplifications 2018-02-28 21:05:50 -08:00
Kurt
a00f3ed894 random IVs with specified count
Closes #1553
removes duplicate logic in batch editor
2017-11-02 09:05:44 -07:00
Kurt
8c2dcb2dd3 Use generation specific species name
nickname resetting should use the generation specific value
2017-10-24 20:59:58 -07:00
Kurt
07133e22fd Add $suggest for HyperTrainFlags
#1521 didn't consider trick room speed IVs
can possibly consider EVs in the suggestion, but meh
2017-10-13 17:31:53 -07:00