Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain ( #2974 )
2020-08-21 16:35:49 -07:00
Kurt
db30170cc5
Update EncounterArea7g.cs
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Kinda ugly but works for now
Closes #2861
2020-06-16 22:40:43 -05:00
Kurt
509e2f1fa3
Handle more evolution/form checks
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Closes #2726
1. Add variant evolutions to form-match cases
2. Ban LGPE origin alolan raichu
3. Add egg form check for unavailable regional forms
4. Previous commit fixed mew (remove ribbon interface from WB7)
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-02-20 22:11:48 -08:00
Kurt
734aa33898
Split encounter areas, relocate slot finding to obj
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Now logic is reasonably split, and each format of area has its own way
of yielding slots
Too much junk with checking flute boosts or catch combo applicability;
just let the area dictate how slots match.
2019-09-12 23:20:52 -07:00