CanoeHope
e507d4ab91
Update SaveBlockAccessor8LA.cs ( #3453 )
2022-03-01 21:34:37 -08:00
CanoeHope
e792c038b8
Label a new L:A update block ( #3452 )
2022-02-28 22:47:30 -08:00
Kurt
b3cd4dea25
Initial support for PLA-v1.1
2022-02-27 07:56:47 -08:00
Kurt
5a71ecc8bb
Minor clean
2022-02-24 23:17:16 -08:00
Kurt
a276975847
Don't throw exception in safe block search
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Just duplicate the method to return fake default instead of trycatch overhead.
2022-02-24 21:02:08 -08:00
CanoeHope
61821c7986
Add L:A blocks and BDSP event constants ( #3444 )
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* Update SaveBlockAccessor8LA.cs
* Update work_bdsp_en.txt
2022-02-20 22:46:20 -08:00
Kurt
d5be6254f3
Add logic for PLA wild RNG correlation ( #3443 )
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Adds structures to read/write saved spawner data such as seeds, counts.
Adds generator and validator to emulate the FixInitSpec builder used by the game logic
Similar to SW/SH raids, validating these in-process is not feasible due to the number crunching required.
This does not handle the encounter slot call or the follow-up level range call. Just the inner FixInitSpec ctor & fill.
level is calc'd:
randFloat(sum) -> slot float
rand.Next() -> gen_seed (for all the details)
rand.NextInt(delta) +min -> level
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-20 17:59:48 -08:00
CanoeHope
08f8b6e3d4
Add Legends: Arceus blocks ( #3403 )
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* Update SaveBlockAccessor8LA.cs
2022-02-08 18:50:52 -08:00
sora10pls
9023b302c8
Label individual clothing item unlock save blocks
2022-02-05 13:38:39 -05:00
Kurt
0b32cbf132
Update PKHeX.Core abstractions with latest logic
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Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-04 17:35:15 -08:00
Kurt
691f941bb6
Add savedata models
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Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-04 17:31:20 -08:00
Kurt
cc8ac7a4f1
Remove unnecessary warning suppression
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fixed dat .editorconfig in vs22
Catching general exceptions is okay because this program handles user modified data that can potentially be corrupt.
2021-12-27 12:09:15 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl ( #3289 )
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Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(
Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Lusamine
bf94c1de1f
Document both SWSH bike boost save blocks
2021-10-24 20:39:10 -05:00
CanoeHope
aeb1043d4e
Added 2 SWSH blocks ( #3276 )
2021-10-23 22:15:48 -07:00
sora10pls
aa214524fd
Label SWSH event flag save blocks
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Static encounters (stationary and Max Lair), gift encounters, and some general purpose flags. Can filter most of these out in PKHeX settings by ignoring `KCaptured` and `KReceived`.
2021-10-23 16:41:07 -04:00
Kurt
02af45cb30
Add LGPE to block editor
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thanks for nobody noticing this yet :)
2021-09-16 14:06:52 -07:00
Kurt
48024f1245
Add Swarm data get/set for gen3-5
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#3245
2021-08-20 19:52:31 -07:00
Kurt
0c6254835d
Add battle agency slots to main window misc viewables
2021-07-26 23:57:05 -07:00
Kurt
c9640f8561
Comments: forme->form
2021-07-26 14:14:39 -07:00
Kurt
9c8bee19ca
Gen5: Add give all musical props, b/w entree level changing
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Abstract some things into their parent save block structure.
2021-07-25 23:44:03 -07:00
Kurt
a6176dc3d0
Add fused & gts slot indications for gen5
2021-07-24 17:23:58 -07:00
Kurt
0686922d5c
Rewrite gen6ao secret base handling, i/o, GUI
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Closes #3177
Format sizes are now accurate to game structure sizes. Added a few more editable fields, rid of label/textbox/etc for general base editing -- use a PropertyGrid instead.
Feels nice having a bank of saves to reference + idb to discover the struct layout.
2021-06-13 00:38:47 -07:00
Kurt
c98717bdc0
Fix namespaces
2021-06-06 23:34:15 -07:00
Kurt
066aedfc21
Separate scblock ctor's
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No longer need to set byte[] twice
Add value-setter checks for bad mutations (size change, bool1<->bool2 only)
2021-06-03 12:35:39 -07:00
Kurt
b9d9766674
Fix typos, update block list notes
2021-05-14 12:16:08 -07:00
Lusamine
e5867ce512
Add NormalEncountRigel2 block and Pokedex Rec block
2021-04-23 17:41:54 -05:00
Kurt
b0700ba281
Extract Gen7 HoF class, extend event flag count
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4k flags exactly, and probably 4950 for USUM (alignment +1 byte for an even 4960)
The old flag + count (4 bytes total) are just +32 event flags.
2021-04-07 00:20:02 -07:00
Kurt
2826049e32
Add boxes unlocked & secret box toggle
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ty @sora10pls
use box layout editor to change values (0-32 and toggle the flag)
2021-03-02 21:28:53 -08:00
CanoeHope
121ae9b611
Rename SWSH blocks and update Chinese HGSS Event Constant ( #3131 )
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* Update TrainerCard8.cs
* Update SaveBlockAccessor8SWSH.cs
* Update const_hgss_zh.txt
2021-01-19 12:46:54 -08:00
Kurt
6e741a0cf0
Minor tweaks
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Add xmldoc
Remove linq from memecrypto code (speed lmao)
Hide some methods that shouldn't be called directly
Name variables better for accessor const's
2021-01-06 23:30:30 -08:00
Kurt
98be0f6739
Target type'd new
2020-12-21 17:17:56 -08:00
CanoeHope
a569d91c5e
Add CurrentDex Block ( #3081 )
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Block-Key was present since IoA (1.2.0) update.
2020-11-05 14:08:04 -08:00
Kurt
a2fb9c48eb
Add fused calyrex block
2020-11-01 17:55:52 -08:00
Kurt
ef7d1e2af5
Add lair start seed
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ty zak
2020-11-01 14:40:16 -08:00
Matt
cd42abd915
Add Split-Decision Ruins save block key ( #3065 )
2020-10-30 13:17:25 -07:00
Matt
1b6a8d3ff6
Document Galarian Star Tournament save blocks ( #3060 )
2020-10-28 12:46:34 -07:00
CanoeHope
e22be71a26
Added one more Max Lair Block ( #3055 )
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So I said that 0xF26B9151 was the first Max Lair Pokemon entry saved in my previous commit which turned out to be wrong and was in fact the Pokemon that is to be hinted by Peonia. Apologies for that mess up.
2020-10-26 21:24:04 -07:00
Lusamine
cce6402608
Fix incorrect offset for first Max Lair saved note ( #3053 )
2020-10-26 07:42:40 -07:00
CanoeHope
36a9ef05db
Added more Tundra Blocks ( #3051 )
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Max Lair related.
2020-10-25 20:54:15 -07:00
CanoeHope
5722905e5d
Added Crown Tundra Block Data ( #3047 )
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The Tundra League Card block literally only stores the Normal and Rare Peony League Cards, and nothing more.
2020-10-25 18:09:23 -07:00
Kurt
61fc0c7504
Update SaveBlockAccessor8SWSH.cs
2020-10-25 18:08:52 -07:00
Kurt
8a2a25fde1
Update data structures for Crown Tundra
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Adds a wild area Raid den detail editor like mainland/armor raids.
2020-10-24 11:09:29 -07:00
Kurt
804b85ea33
Add CaptureRecord block interaction
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No GUI
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-08 15:28:25 -07:00
Kurt
22f37910f0
Remove unnecessary single-member interfaces
2020-09-27 18:19:28 -07:00
Kurt
2b7e06e217
Refactoring
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Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Kurt
5d3bc289b6
seal hunting
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Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
c2ec4d55e4
Minor clean
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Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
CanoeHope
1e6858c349
Add misc Restricted Sparring related Block Data ( #2971 )
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The game also stores the Gender ID, Form ID, Encryption Constant, and Alcremie Sweet ID per block for each PKM's slot.
As for Sweet ID it is stored for all Types. However, since you obviously can't use Alcremie in non-Fairy Sparring they go unused. (They are the Int32 blocks you'll notice with a -1 value.)
2020-08-15 12:10:52 -07:00
CanoeHope
0dc4166e67
Add new SWSH blocks ( #2918 )
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For anybody interested in this League Card block structure: https://pastebin.com/1gkyHe9Q
Also correct the game version record block location.
2020-07-02 21:28:04 -05:00