Commit graph

4863 commits

Author SHA1 Message Date
Kurt
5e55b916fa Handle fixed gender statics
Seems like a PID/Nature/Gender/Ability smart-setter is necessary for
other encounters
2018-03-31 21:55:59 -07:00
Kurt
ba4c911566 Refactoring & finish eevee test case
generates a legal pk* for every possible encounter; there's likely other
scenarios and more roughness to smooth out, but seems legit for now
2018-03-31 20:37:36 -07:00
Kurt
32f9f806db Add other iencounterable->pkm generators
not tested
2018-03-31 00:43:41 -07:00
Kurt
0b4adf9763 Sync missing content
fixes tests
2018-03-30 22:11:24 -07:00
Kurt
0597833899 Track version of slots/static/trades
I think I set the version at the appropriate times to get all encounter
objects
2018-03-30 21:38:57 -07:00
Kurt
a89c0c3312 Rename egg game->version
add more gameversions (soon)
2018-03-30 21:37:01 -07:00
Kurt
b38abc22e2 Refactoring
add IVersion interface with common interactions
2018-03-30 16:31:40 -07:00
Kurt
2f30eb7c78 Fix rsbox checksum calc/write in blockinfo
F004-chk returned 32bits instead of 16
writing was writing to the head of the save file (lol)
2018-03-30 15:56:59 -07:00
Kurt
537ad33229 Add encounterlink gen
not tested
2018-03-30 01:02:37 -07:00
Kurt
214e684ff8 Add GetEncounterMoves method
dictionary mapping common gameversions to their associated obj
2018-03-30 01:02:22 -07:00
Kurt
d03ff147d4 Add template -> pkm method
fix signature if no versions are provided (empty params is [0], not
null)
2018-03-29 21:04:05 -07:00
Kurt
2ea1fea5f5 Refactoring
add GameVersion to generation
fix generating pk2 eggs
relocate some logic
2018-03-29 21:00:38 -07:00
Kurt
e74e7878cd Lower dragonair encounter level req for trade
https://projectpokemon.org/home/forums/topic/44555-gen2-legality-issue-with-in-game-trade/
Thanks Bumidek !
2018-03-29 08:50:23 -07:00
Kurt
e5ccae906a misc quality of life improvements
set egg friendship
allow SetRandomIVs to use a minimum fixed IV count
2018-03-28 20:56:58 -07:00
Kurt
76b4db1477 Add egg converter & test
only tested for gen7 egg->pkm (not to eventual set)

pretty sure a good chunk of the egg generation logic can be pulled out
for reuse in other IEncounterable generators (IEncounterable
extensions?)
2018-03-28 20:40:07 -07:00
Kurt
6333c42cf1 Add more suggestions for eggs 2018-03-28 20:38:21 -07:00
Kurt
1e13220e6e Add IEncounterable -> pkm interface method
egg,slot,static,link,trade need to be implemented later

remove IEncounterable from PL6
2018-03-28 20:38:07 -07:00
Kurt
314a92b67b Extend core api
add copy/fetch new
2018-03-28 20:34:58 -07:00
Kurt
4cc31ea5e2 Standardize move setter
no longer allow passing null, if array is too small, set zero instead.
2018-03-28 20:34:12 -07:00
Kurt
e026a8ab49 Add default trainer info
use in pkmeditor and utilize
2018-03-28 18:52:50 -07:00
Kurt
35e699cffa Misc mg updates
pgf/wc6/wc7 received on future game -> random version
could eventually be replaced with a get-sane-version which checks if
OriginGame == 0.

fix wc3 random RS giving E (R+1=E)
2018-03-28 17:46:37 -07:00
Kurt
d794e71175 Extend contest-affection check to pre-gen6 transfer
Closes #1881
Thanks @ijuintekka !
Thanks @sora10pls !
2018-03-28 16:07:03 -07:00
Kurt
a0eb658ef2 Extract minimum trainer information requirements
If one wanted to extend ConvertToPKM to other IEncounterables, this
would be the provided obj containing the receiver's info

allows pkm gen without a savefile, which is nice?
2018-03-28 15:55:19 -07:00
Kurt
78616e1ad5 Add showdownset -> pkm encounter fetch test case
Test parsing glaceon, input must equal output
Test generating encounters for a specific version (exists only on Moon)
Test generating encounters for the same version (add handling trainer
data to permit Tutors)

fixes error in VC generations-present fetch which allowed movesets from
generations 3-6 lul
exclude negative/invalid gameversions
2018-03-27 19:45:22 -07:00
Kurt
5b4b6e4158 fix ability comparison
a==a obviously, need to check against the current ability
2018-03-27 09:02:56 -07:00
Kurt
a25425a277 Add pcd ability mismatch edge case
yay set PID but nah lets force an ability that doesn't agree with the
PID

https://projectpokemon.org/home/forums/topic/43724-gen-4-events-flagged-as-illegal/
2018-03-26 23:23:27 -07:00
Kurt
93ca091eb8 Fix gen4 event location string name output
legalityanalysis spat out the unshifted value or none at all (bank 3000
was not returned)
2018-03-26 23:22:11 -07:00
Kurt
1ca69965bf store encountertrade nick/ot within object
allows for ot/nick fetch for a given language
2018-03-26 22:23:11 -07:00
Kurt
6abd2a22a4 Add oras contest master ribbon affection check
Each contest victory requires a contest participation; each
participation gives 20 OT affection (not current trainer!)
Thanks @WyrXIII , @JusLi, @Cresceda !
2018-03-26 16:42:18 -07:00
Matt
ff675ed6e5 Detect event contest affection boost (#1880)
* Detect event contest affection boost

* Re-order check
2018-03-26 10:43:42 -07:00
Kurt
4d3877bf7f Add EncounterMovesetGenerator
lack of a better name; generates IEncounterable list.
2018-03-25 22:50:32 -07:00
Kurt
99a4c55579 Relocate some logic to core
party stats set when setting a slot to a save file
simplify set/delete slotchange duplicate logic
suggest better met locations beyond VC transfers
hatching a gen6 egg applies memories automatically
2018-03-25 19:05:49 -07:00
Kurt
a24e5aa742 Update personalinfo usages
less temp array usages, add methods for cleaner understanding
2018-03-25 13:54:30 -07:00
Archit Date
5bf4fde15c Fix Showdown Import issues (#1878) 2018-03-24 21:47:57 -07:00
Kurt
828636856c Change coin cap to fixed 50000
#1746

https://projectpokemon.org/home/forums/topic/44503-bug-report-gen-4-coin-counts/
max is 50000
https://bulbapedia.bulbagarden.net/wiki/Coin_Case

The Coin Case can hold up to 9,999 coins in Generations I, II, and III,
and up to 50,000 coins in Generation IV.
2018-03-24 17:29:48 -07:00
Kurt
1e708a2102 Simplify default met location fetch
now that IGeneration is available, don't call pkm.GenNumber (slower)
2018-03-24 17:28:56 -07:00
Kurt
a6977af19a Pull out Contest Stat logic to interface 2018-03-24 10:36:48 -07:00
Kurt
3548e103fd Fix gen4 box name swap
Thanks smileynation!

https://projectpokemon.org/home/forums/topic/44481-bug-report-gen-4-box-wallpaper/
2018-03-24 08:03:43 -07:00
Kurt
c229d5cef4 Add RS & FRLG mail offsets
was only emerald prior
Thansk @Bl4ckSh4rk !

https://projectpokemon.org/home/forums/topic/44433-bug-rubysapphire-mailbox/?do=findComment&comment=228885
2018-03-23 23:06:51 -07:00
Kurt
17b771632e Add settings editor to main navigation
shortcut ctrl-n (CoNfig)
Closes #1864
add debug lines for triggering translations to update
2018-03-23 22:54:26 -07:00
Kurt
55ccb83d5f Allow SettingsEditor to blacklist property names 2018-03-23 22:37:33 -07:00
Kurt
dd17ba0d3a Add master settings window
#1864
need to hook into main window & delete old logic; when the logic flow
returns after closing the form, all the propagated settings will need to
be copied (ie where the setting is actually used).
translateinterface will translate the control text to a longform
descriptor per the current language.
2018-03-22 23:04:04 -07:00
Kurt
d58278d170 Pull out stat modification logic 2018-03-22 22:43:56 -07:00
Kurt
0d69e803e1 Add gen4/5 synthetic trade logic
was previously present for gen6 and gen7 only, resulting in eggs in
gen4/5 not getting link trade values applied. that's really all.

https://projectpokemon.org/home/forums/topic/44437-bug-eggs-transfer-for-gen-4-dppt-and-hgss/
2018-03-21 21:10:23 -07:00
Kurt
d1cfdd782e Rework ball / frame check passing
Two checks are performed for Gen 3 & 4:
A: Encounterability (wurmple, ball, ability)
B: RNG Compatibility (frame)

Original code only checked 'A'
Recent code ordered by 'A', but returned anything that matched 'B'. If
'B was not satisfied, an 'A' match would get deferred, allowing for an
eventual B & !A to be returned before a A & !B being returned.

yay bool logic

we want to prefer a RNGFrameMatch as well as a SlotCompatible match
original code (no RNG checks) retrieves with SlotCompatible just fine
recent adding in framematch resulted in deferring compatible if not RNG
frame, yielding !A matches before A & !B

maintain 3 queues (A & B get yielded immediately) to track A!B, !AB, and
!A!B
not necessary to check unown case anymore as it'll fall into the A!B
group. better performant to skip that check in favor of only adding for
fail.

thanks theSlayer!
2018-03-21 20:19:54 -07:00
Kurt
636736c3fa Add g3 safari ball wild deferrals
Pineco is valid but also can be sourced to altering cave
similar for sandslash
Thanks theSlayer!
2018-03-21 17:30:19 -07:00
Kurt
f103a84fbd add duc reading
i dont really want to add more than this, header/footer conversion can
be done separately.
2018-03-21 17:01:07 -07:00
Kurt
aedc0092b4 Rework translations
instead of:
controls on form->dict of names, look up line to find control
now:
dict of names->look up control to find name

faster overall, simpler, and updates the dictionary with new control
entries. browse thru forms that call translateinterface with one
language (english), then updateall(en) and dump to get the updated
translation files.

#1864
2018-03-20 22:34:44 -07:00
ReignOfComputer
bf1b685705 Translate Showdown Markings & Fix PT Selection (#1872)
Added translation strings for Apply Showdown Markings in CHS, French,
and Korean. International schools ftw.

Additionally, Portuguese was not accessible as it is Index 9 ("zh2",
which I assume is CHT, is at 8), so I've just hardcoded this bit since I
don't know if anything else relies on lang_val.
2018-03-20 08:36:15 -07:00
Kurt
42f5f9b051 Add smart move[] setter
Closes #1871 (smart-move setting is also done by batch editor)
2018-03-20 08:35:41 -07:00