Commit graph

90 commits

Author SHA1 Message Date
Kurt
b1ead9e630 Split StringConverter into smaller pieces
reduces loading time (don't have to allocate conversion arrays when
launching a gen7 game), and separates things to easier to manage
locations

reworks gen3 string encode/decode, no longer does 3->4->5 and 5->4->3;
instead goes straight to the end result without an intermediary format.

String sanitization should probably be broken up rather than reused, oh
well.
2019-03-20 21:50:44 -07:00
Kurt
61bf82e2bd Add gs event flags
https://projectpokemon.org/home/forums/topic/49717-pkhex-flag-editing/?tab=comments#comment-240804

via pret repo; looks like 2000 event flags, and 0x100 event
consts/work-vals (byte)
add more rebattle toggles
2019-03-05 23:06:05 -08:00
Kurt
fb8aa3bba0 Lowercase parameter 2019-02-19 20:26:20 -08:00
Kurt
a385a8481d Misc tweak to savefile export
Use flags to request header/footer in the output
gets rid of the DSV/GCI bool arguments
2019-02-18 21:59:57 -08:00
Kurt
c591d2a69d Misc updates
condense some logic
2019-01-11 17:44:51 -08:00
Kurt
4c1232855f Add getstring method with non-sav data 2018-12-04 22:00:57 -08:00
Kurt
f7f5d78beb Misc perf tweaks
hopefully resolves the image corruption issue (dont use unsafe?)
remove some linq
2018-10-13 08:02:55 -07:00
Kurt
b280ffcfef style updates
should be pretty much it
2018-09-14 22:37:47 -07:00
Kurt
fc73eee570 Extract PokemonList* to inherited class
Logic is essentially identical; implement a base class and have the
generation specific structures implment the differences.

Reduce the verbosity a little
2018-08-05 17:28:54 -07:00
Kurt
02a6d26e1b Break apart BAKName into smaller components
simplifies definition & makes it easier to update bakname usage later
2018-07-29 21:51:45 -07:00
Kurt
b16015e8e5 Split InventoryPouch to inheriting classes 2018-07-29 13:55:07 -07:00
Kurt
97701787a6 Add sav2 daycare view
tfw they store full egg data there too -- show that in the sidebar

Tested on C & GS (english), assumedly works fine for other languages
(based on the disassembly?)
2018-07-08 15:46:37 -07:00
Kurt
51a4d8095d Handle jp OT string length copy
Closes #1949
was using international length (11) instead of (6)
2018-05-16 16:58:00 -07:00
Kurt
99005d8fc0 Refactoring
more discards & simplifications
2018-05-12 12:28:48 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
71faaee31c Refactor savefile tid/sid to int
can now use TrainerID editor control on a savefile... soon?
2018-04-28 11:06:58 -07:00
Kurt
9bb4120ff9 add faster pkm slot presence check
instead of checking if the array is empty, only check PID and species
2018-03-18 16:22:21 -07:00
Kurt
102550174e Simplification
invalid/unknown usages were incorrectly interchangable; dex-sets were
looking at Unknown which was impossible for some cases.

only use GameVersion.Unknown as a temp placeholder for later resolution
by the user.
2018-03-11 18:07:48 -07:00
Kurt
f9002c6cc9 Add trashbyte copy for OT import on gen1/2
Closes #1849
NAME_LENGTH is 11 for both gens and the offsets don't vary between
languages, so it's a simple fetch.
2018-02-22 22:42:50 -08:00
Kurt
07bd2412cb Add all deco unlock
#1819
not exposed via GUI
2018-02-07 18:29:45 -08:00
Kurt
a1f2f8708a Refactoring
pass identifier on cloning pkm
remove unnecessary ref for passing Data (not modifying array reference)
const some magic numbers
2017-12-27 16:36:24 -08:00
Kurt
61b65198f2 Allow box name editing on gen2 2017-12-27 15:52:29 -08:00
Kurt
1e388fb85a Add first unown seen on dex set
immediately after unown dex:

c2a7216d9b/wram.asm (L2714-L2722)

per discussion on forums:

https://projectpokemon.org/home/forums/topic/43179-bug-unown-sprite-glitched-in-pokédex-in-gen2/?tab=comments#comment-225342

expose some useful properties for the pkhex.core api (unlock all, unlock
individual, define which unown shows up)
2017-12-27 09:56:04 -08:00
Kurt
3445b46526 Remove unnecessary array cloning
new objects would always clone the input array; only clone on object
cloning (keep the original array reference on initial creation from
bytes)
2017-12-26 21:38:19 -08:00
Kurt
f13cc289a7 Move eventflag offset fetch to SAV2Offsets obj 2017-11-27 16:46:14 -08:00
pokecal
e86b8c670f add Crystal GS EventFlags
have checked with US ver.
2017-11-28 03:35:55 +09:00
Kurt
60e719a65a Misc refactoring
more usum prep
don't allocate empty array on every savefile creation (use linq All
comparison)
add percent seen/caught savefile properties for data analysis purposes
2017-10-31 09:24:54 -07:00
Kurt
9bbd7c6551 Save all 5 korean OT characters
Closes #1545, thanks @Bl4ckSh4rk !
2017-10-24 18:49:51 -07:00
Kurt
69cf1eaa9c add more pkhex.core xml documentation
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
228b0e84fb Simplify some dex interaction
utilize get/set flag method calls, add xml docs for the two methods
2017-10-18 21:43:42 -07:00
Kurt
bee64b495b Remove gen2 auto resizing jpn saves
introduced in the start of sav2, removing doesn't seem to have any
consequences

a3250a0d56 (diff-c6536dcc6b76e8415f41529d664b75d9R24)

closes #1516
2017-10-07 16:46:09 -07:00
Kurt
ec491cdd52 Fix sav2 badge/tmhm clearing
Closes #1505
Thanks @fattard !
2017-10-02 23:17:00 -07:00
Kurt
c0f5166184 Fix rtc reset key generation
money into 3 bytes => sum
psypokes only does the 2 lowest bytes, is missing the high byte
Closes #1490
2017-09-24 10:59:35 -07:00
Kurt
caf25efb46 Add RTC ResetKey calc 2017-09-23 16:04:02 -07:00
Kurt
7d8a0e0287 Update kor offsets & r/w operations
Closes #1451 , was caused by empty party writebacks (was reading from
wrong offset
dex caught/owned offset was listed as 0x28AE in the thread, is at 0x2AAE
instead (-0x20 from seen)

should have correct offsets and handling now :)
2017-09-12 19:47:37 -07:00
Kurt
add2fef7a7 Add gen2 korean handling
hypothetical for now, feel free to submit PRs to fix anything that
breaks / was incorrect in the implementation
2017-09-10 19:56:21 -07:00
Kurt
80196f75ef Refactoring
split Core.PKX into smaller classes, only StringConverter is exposed for
outside namespaces
2017-07-31 23:03:51 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
a70a4d5e3f Switch to c# 7 get/set expressions
Add gen5 battle box locked flags
no functional change otherwise, just shorter
2017-05-12 20:32:43 -07:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Renamed from PKHeX/Saves/SAV2.cs (Browse further)