Commit graph

509 commits

Author SHA1 Message Date
Kurt
f7bcb211b2 Improve ForceHatchPKM when Version=0 (SV)
BoxManipModifyComplex finally used after 3-4 years of wait
2022-12-04 00:43:44 -08:00
Kurt
2ae32c6beb Use first tera type on set import if unspecified 2022-11-29 20:06:35 -08:00
Kurt
731a3fdc3b Add $rand0/$rand3 batch cmd for dudu/maus rare
.EncryptionConstant=$rand0
.EncryptionConstant=$rand3
^ both will randomize so EC%100 = 0

Additionally, added $rand0/$randB/$randS for Wurmple/Beautifly/Silcoon to force EC%10 [0,4], otherwise EC%10 will be [5,9] for the Cascoon/Dustox evolution.

For neither of the two above cases, can do EC%6=last char if someone cares about the EC tiebreaker for characteristic determination. No, I don't want to consider how allow the above cases to do that too :) -- just write your own syntax via a plugin and add your ComplexSet to the list!
2022-11-26 12:12:14 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
4a75c4e338 Batch: update ability number if arg length is 2
https://github.com/kwsch/PKHeX/discussions/3586#discussioncomment-3961585
2022-10-25 13:05:12 -07:00
Kurt
37285aa8dc Limit allocation in BallApplicator methods
No longer uses linq, and uses stackalloc for temp array creation.
Silly enums not implementing IEquatable<T>, so I have to implement the Contains myself.
2022-10-15 01:15:45 -07:00
Kurt
66f43291d3 Fix ball enumerating when setter guards value
Ty Atrius!
2022-10-14 17:14:58 -07:00
Kurt
58f729122e Tweak party undo/redo logic 2022-10-09 16:15:50 -07:00
Zazsona
b804557627
Expand My Pokémon Ranch Support (#3595)
* Add RanchMii for SAV4Ranch

* Add RanchToy

* Add RanchTrainerMii

* Add RanchLevel

* Add RanchToy class; make existing RanchToy RanchToyType

* Add RanchToy and RanchLevel to SAV4Ranch

* Remove incorrect MaxPkmCount entry from RanchLevel

* Move code to remove PtHGSS data to a function in G$PKM

* Add RK4 for My Pokemon Ranch Pokemon

* Add RanchPkOwnershipType

* SAV4Ranch updates

* Fix PK4/RK4 conversion logic to stop breaking nicknames/OTs

* Fix EntityDetection.IsPresent() check tripping on the data end marker for SAV4Ranch

* Add .rk4 to README translations

* Minor tweaks

Fix RK4 TID/SID endianness/order, split Ownership enum into two enums
Condense mii classes to get/set properties
Make RanchLevel a static class for logic
Remove ClearFF for TrainerMii -- the FFFF is the string terminator char for gen4
Make Toy byte enum, with unused alignment bytes

Co-authored-by: Kurt <kaphotics@gmail.com>
2022-10-02 13:14:42 -07:00
Kurt
a0c998fdd5 Simplify contest ribbon deadlock set
Was missing the check & revert step; just fix the logic completely.
We should have the contest star ribbon if we've set all the ribbons, otherwise it was already removed.
2022-09-06 21:05:39 -07:00
Kurt
20dcb8d407 Remove old showdown set aliases
Don't need to support sets that don't follow the current standard.
2022-09-06 21:04:40 -07:00
Kurt
1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00
Kurt
4a008e510d Sanity check friendship and level values parsed
Don't accept Level: 101, for example.
2022-08-31 22:22:23 -07:00
Kurt
66e0613d82 Minor clean 2022-08-30 15:00:45 -07:00
Kurt
d8fe34011d Remove some bounds checks, int->byte form oops
https://github.com/kwsch/PKHeX/pull/3575#issuecomment-1229244453
ty @Kermalis !
2022-08-27 12:53:30 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
43871e856c Specify some lambdas as static
Rewrite some usages to be more clear
bikeshedding at its finest, ignoring more important things to update/fix :)
2022-08-23 23:11:26 -07:00
Kurt
eb2cef10c9 Minor clean
Stability intensifies
2022-08-22 23:18:53 -07:00
Kurt
6441bdadd8
Add specialized struct for Moveset and IV specs (#3572)
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset.
`IndividualValueSet` stores a 6 IV template (signed).

Performance impact:
* Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member)
* Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member)
* No heap pointers, no need to jump to grab data.
* Easy to inline logic for checking if moves are present (no linq usage with temporary collections).

End result is faster ctor times, less memory used, faster program.
2022-08-21 17:34:32 -07:00
Kurt
2cb2531288 Add more xmldoc 2022-08-21 01:39:16 -07:00
Kurt
5cfaf7eecd Add overloads to get localized showdown sets 2022-08-17 23:50:14 -07:00
Kurt
768047cd80
Legality: Rewrite Ribbon Verifier (#3570)
* Rewrite ribbon verification
* Explicitly verifies all ribbons instead of chained iterators.
* Verifies using only the stack, using `struct` and `Span<T>`. No allocation on heap, or `IEnumerable` iterators.
* Verifies all egg ribbons using a separate method, explicitly implemented. No reflection overhead.
* Separates each ribbon interface to separate `static` classes. Easier to identify code needing change on new game update.
* Extracted logic for specific ribbons. Can easily revise complicated ribbon's acquisition rules.
* Simplifies GiveAll/RemoveAll legal ribbon mutations. No reflection overhead, and no allocation.
* Can be expanded in the future if we need to track conditions for ribbon acquisition (was Sinnoh Champ received in BDSP or Gen4?)

End result is a more performant implementation and easier to maintain & reuse logic.
2022-08-15 21:04:30 -07:00
Kurt
a4274d370f Hide DynamaxLevel outside of Gen8 format 2022-08-14 18:54:08 -07:00
Kurt
7c4e5e7b04 Add more xmldoc 2022-08-11 00:46:41 -07:00
Kurt
94668b4672 Fix clearing of clones (off by 1 last box)
Clamp end box in the clear/modify actions too, just in case.
2022-08-05 11:24:54 -07:00
Kurt
ac17c7d4a3 Prevent setting of invalid dmax levels to set
Just an extra protection.
2022-08-03 17:50:11 -07:00
Kurt
50a64d8beb Add DynamaxLevel parsing for ShowdownSet 2022-08-03 17:10:00 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
038722ee09 Allow pkrs on PK1->PA8 Kleavor 2022-07-11 18:55:32 -07:00
Kurt
3dbf46be92 Handle "random" AV gains from level up 2022-07-10 15:53:33 -07:00
Kurt
daf9ad76c9 Change default ShowdownSet import for empty moves
Don't replace current moveset if no moves requested.
2022-06-30 17:24:01 -07:00
Kurt
43c9cc6bc1 Update HiddenPower.cs 2022-06-29 10:49:39 -07:00
Kurt
5947da9a3f Update HiddenPower.cs 2022-06-26 20:29:15 -07:00
Kurt
b9b4eb1791 Minor tweaks
Bulk: Pass slot origin to legality analysis. Pass the proper personal data for good measure

Personal: check if the form truly does exist for presence check because sometimes the form will default to 0 on OOB

Showdown: Reduce some allocation, be more lenient in casing parse for Nature suffix and Hidden Power manually typed by user. Parse non-english hidden power sets (yay, now usable by all languages even though PS sets are English only!).
2022-06-26 20:02:57 -07:00
Kurt
12954a6369 Minor perf improvement (spans)
Remove PKM.EVs, do operations without heap allocation
Reduce usage of PKM.IVs/PKM.Moves, reuse spans if possible.
2022-06-25 23:08:28 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
51edaac704 Flag pokerus on LGPE, traded starter 2022-06-17 16:38:05 -07:00
Kurt
0093927e15 Use ReadOnlySpan instead of Span if appropriate 2022-06-13 00:04:20 -07:00
Kurt
c66588666c Split box manip default lists from base file
Only change is to allow SM/USUM to allow Heal action

SM/USUM where Transporter messes up PP for VC transfers; otherwise no need for Gen1-5 games.
2022-06-11 15:47:23 -07:00
Kurt
8c528855f4 Differentiate dragged PK8/PB8 better w/preferences
Better determine preference with file extension string
2022-06-07 03:33:45 -07:00
Kurt
893b5d5293 Revise more PB7/PK8->Interface type checks 2022-06-04 21:03:25 -07:00
Kurt
afed55f1e5 Don't yield empty moves on set text export 2022-06-04 16:05:51 -07:00
Kurt
db03a77c55 Refactor Marking access 2022-06-04 00:59:52 -07:00
Kurt
ab723af640 Expose Context for SaveFile/ITrainerInfo 2022-06-03 19:08:46 -07:00
Kurt
df02532697 Misc fixes
Simplify HM memory check (bit permission superset, just check directly)
Disallow BestFriends & Effort on PA8 exclusives
PA8 techrecord permits none.
2022-06-02 20:05:27 -07:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
Kurt
a5b46d80f5 Minor tweaks
ShowdownSet: Lessen allocation
MoveTutor: Remove boxing by calling the generic method instead of object method
Xoro8b: Add more xmldoc, use positive constant instead of inverse negative for parity
StadiumUtil: Use built-in endianness reversal methods
2022-05-14 08:28:13 -07:00
sora10pls
75f9f39cbf Add BDSP Hall of Origin unlock cheat 2022-05-13 17:25:18 -04:00
Kurt
8c4db878dd Extract logic to set initial mastery move flags
Are we done yet
2022-05-08 10:28:22 -07:00
Kurt
178e5e8bc5 More mastery tweaks for db->pkm + alpha statics
in the RNG generator, defer alpha move mastery flag set for templates to set themselves
2022-05-08 10:06:38 -07:00
Kurt
3e8527f11a Minor tweaks
Reduce allocation in a few places, delete unused stuff, more concise expressions.
2022-05-07 21:25:26 -07:00
Kurt
82fae7b350 Revise moveshop move suggest methods 2022-05-07 21:21:29 -07:00
Kurt
baa0a8185d Move to more appropriate folder
Pretty sure I've moved this back and forth before, but this is better not in the inner PKM group.
2022-05-07 09:26:49 -07:00
Kurt
a57f40ae7d Break up PKX into separate classes
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table.

Separate files = more concise info, and more room to grow to do more advanced things.
Makes the IsPresent methods public (no longer internal).
2022-05-06 20:38:55 -07:00
Kurt
59ceec3c65 Extract EffortValues class, add $rand + $suggest
Renames IV/EV verifier field objects for Legality Checks due to class name clashing.
2022-05-06 15:47:54 -07:00
Kurt
9deafa851a
Create initial movesets for Alpha entities correctly, verify initial mastery (#3489)
* Draft checks for encounter slot mastery

* Check encounter mastery flags

* Add moves for LA static encounters that don't follow learnset

* Add moves on crossover LA static encounters

* add alpha moveset population method

Now generates and applies moves as the game does
Updates some handling of other methods to use Span

* Show better message for bad mastery init flags

* Insert descending if candidates have same level

Level 78 Yanmega:
- [01] [10] Quick Attack
- [06] [15] Gust
- [11] [20] Silver Wind
- [18] [28] Hypnosis
- [25] [35] Air Slash
- [34] [45] Ancient Power
- [43] [54] Crunch
- [43] [54] Bug Buzz

Yields:
AlphaMove
Crunch*
Bug Buzz*
Ancient Power

* Descending order due to iteration

Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-05-06 15:43:23 -07:00
Kurt
7c8f52cbbf Minor clean
invert nesting, add missing if( space, group OT checks together
2022-05-02 23:48:25 -07:00
Kurt
5132f961cc Add server date checks for WA8 gifts 2022-05-02 18:52:43 -07:00
Kurt
41578132cf Minor tweaks
Add Get/Set Relearn method to PKM.cs
Alpha Mastered move now indicates incomplete text entry (like moves/relearn)
Split up legal move indication helper class, use DI to allow other implementations of DataSource to be returned (pkhex mobile?).
Remove unused gender refresh method (see previous added UserControl commit)
Add helper method to center control within control
2022-05-02 18:11:31 -07:00
Kurt
fa76da56c9 Inline some Rand32 calls
No functional change
2022-04-26 20:21:26 -07:00
Kurt
841fcde2b2 Enhance Pokerus api functions
Fixes #3480 ; (0,0) is a valid state regardless of format.
2022-04-14 14:05:32 -07:00
Kurt
f753afaae8 Minor clean 2022-04-11 11:56:56 -07:00
Kurt
a5ee845c3b Decouple event flag/work from SaveFile 2022-04-09 18:12:57 -07:00
Kurt
a601180821 Extract Pokerus util logic
Simplify some GUI interactions when changing strain. Changing the day selection will update the visibility, no need to manually do it again.
2022-04-09 12:27:16 -07:00
Kurt
5260c5214e Move files 2022-04-09 12:01:43 -07:00
Kurt
e6cf5d0baf Split PKMConverter into multiple classes
EntityFormat -> detects byte[] -> ctor() PKM
EntityConverter -> converts between pkm formats
RecentTrainerCache -> used by other classes (not within EntityConverter!)
EntityBlank -> creates blank PKM objects indirectly
2022-04-09 01:39:34 -07:00
Kurt
cec408e62a Use different checksum algo (bytewise) if no impl
Closes #3471
2022-04-02 17:58:47 -07:00
Kurt
77473476da Split savedata editing template 2022-04-02 17:58:05 -07:00
Kurt
d95ba482f3 Reduce allocation in methodfinder IV set 2022-03-13 19:39:38 -07:00
Kurt
69fafcab83 Performance: Slightly reduce allocations in moveset validation (#3460)
* Reuses move parse result objects for each encounter parsed in a LegalityCheck attempt, instead of creating a new object.
* Ensures the objects are never-null, and makes cleanup easier.

Slightly adjusts some other parts of the moveset validation to reduce allocations.
2022-03-12 17:39:00 -08:00
Kurt
f77b6fa405 Master moveshop moves on set import 2022-03-07 21:45:46 -08:00
Kurt
1185c63b15 Update MoveApplicator.cs 2022-03-07 21:42:51 -08:00
Kurt
33537465ca Simplify batch editor loading method
Lazy init the all-any-byType sorted string list, static ctor unneeded for some nuget users
2022-03-07 19:42:08 -08:00
Kurt
4e1276a954 -8 bytes from each encounter template
saves about ~1MB RAM savings (>=179,142 objects)
2022-03-06 23:25:47 -08:00
Kurt
e1414a0bea Move some interfaces to different folder
No code changes
2022-03-06 12:06:50 -08:00
Kurt
c51d51d381 More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
Kurt
9632ad44fd Span-ify HiddenPower methods
Zero heap allocation Hidden Power bruteforcing via Heap's algorithm
2022-03-06 00:43:49 -08:00
Kurt
e17483fe46 some linq reduction 2022-03-05 20:03:52 -08:00
Kurt
3ebf5279cc Add .X=*Y (property copy) feature 2022-03-04 22:35:04 -08:00
Kurt
d0f2b6eeb5 Add .CurrentLevel=$suggest for min legal level 2022-03-04 22:34:11 -08:00
Kurt
e5e2a3427f Rename Silver SV->SI
SV will likely be the lump for SCarlet and VIolet
2022-02-27 11:16:12 -08:00
Kurt
76afe91bbb Allocation free besides ctor 2022-02-26 21:39:50 -08:00
Kurt
dd4c2a349c Fix moving 5th party slot between boxes
Thanks Burning Justice !

https://projectpokemon.org/home/forums/topic/60789-error-when-attempting-to-edit-pokemon-battle-revolution-save/
2022-02-25 16:32:15 -08:00
Kurt
03b8ceb5ab Allow TypeSuggestion to operate on interfaces
Add ganbaru clear/suggest, lgpe iawakened clear/suggest, hyperatrain/geolocation clear
2022-02-13 11:02:22 -08:00
Easy World
843e065fb4
Add batch command to suggest HeightAbsolute & WeightAbsolute (#3435)
Already available for PB7, this adds it for PA8.
2022-02-13 07:10:26 -08:00
Kurt
a287efe3a1 Inline pk2/pk3 form setter, only SetGender if different
Helps out ALM generate unown
2022-02-09 20:20:32 -08:00
Kurt
d17639f956 Add alpha move for encounter slots
oops
Closes #3427
2022-02-09 19:21:45 -08:00
Kurt
2f5635613e Update TechnicalRecordApplicator.cs 2022-02-08 08:55:56 -08:00
Kurt
c7f24eecd0 Parse shiny/gmax Yes with any case/culture 2022-02-08 00:00:52 -08:00
Kurt
a7051107ea Conditionally set PP Ups and Purchase/Mastery flags on set import 2022-02-07 15:40:02 -08:00
Kurt
b20fb39d77 Don't set dex on slot swap within save
Closes #3411
2022-02-07 15:03:26 -08:00
Kurt
10fff124e5 Minor clean 2022-02-04 22:19:04 -08:00
Kurt
16e52cdb19 Add move mastery batch command (MoveMastery)
$suggestAll -> get all
$suggestNone -> remove all
$suggest -> get current moves
2022-02-04 20:04:57 -08:00
Kurt
0b32cbf132 Update PKHeX.Core abstractions with latest logic
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-04 17:35:15 -08:00
Kurt
659fc9978b Stackalloc marking set & raid IV gen 2022-01-08 22:48:33 -08:00
Kurt
b96e2cacd7 Add xmldoc 2022-01-08 09:54:32 -08:00
Kurt
a08330ffd4 Update MoveSetApplicator.cs 2022-01-03 22:27:20 -08:00
Kurt
36bf73818e Source trainers for encounter database
Closes #3364
Related: #3358
2022-01-03 19:33:10 -08:00
sora10pls
3f1335e19f Add Zone unlock cheat to BDSP Misc Editor
As with most event work tampering, make sure you keep save backups. Accessing areas before you're intended to will almost certainly break story progression.
2022-01-03 11:06:06 -05:00
Kurt
47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00