Commit graph

509 commits

Author SHA1 Message Date
Kurt
be574948db Add more xmldoc, conditional flawless IVs
Rerolling IVs now rerolls correctly for SOS hidden ability encounters.
2023-10-29 20:27:42 -07:00
Kurt
06c36130c5 Add IFixedIVSet; better reroll IVs for fixed sets 2023-10-28 22:02:12 -07:00
Kurt
9cc36578c5 Add GameConsole enum and EncounterDate pivot
Can now fetch a valid date for a context
2023-10-28 22:01:26 -07:00
Kurt
12ee201431 Extract EV limit logic 2023-09-27 22:15:59 -07:00
Kurt
05f9073f31 Add API for home tracker state checking
Correct poltchageist masterpiece comments
swap order of Ogerpon (more likely to be Level 70)
Add methods to filter gameversions by context
add 3 more sizes
2023-09-16 16:53:06 -07:00
Kurt
7703576088 Update 23.09.16 - Teal Mask
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-09-15 23:36:21 -07:00
Kurt
b536388d0d Misc tweaks
Add xmldoc
Simplify some casts
Demote priority of Gen2 event yielding
Remove old EncounterMatchUtil code
Repoint DateTime.Now to console specific date provider stubs
2023-09-10 21:17:47 -07:00
Kurt
fd02b97ce1 Misc tweaks
Allow nickname->species with span
add ConstantExpected annotations
Correct Gen8b ability set calling CommonEdits instead of direct setter
Slightly better perf on gen5/gen8+ location fetch
Misc pkm ctor fixes for b2w2 trade & wc3 eggs
wurmple evo now has an enum to be more explicit
no recursion for gen5 generator
fix showdown line length check allowing 86 instead of 80
2023-08-27 23:05:50 -07:00
Kurt
4e13a0261d Update 23.08.23 2023-08-22 21:27:29 -07:00
Kurt
9855382b0a Misc encounter tweaks, annotations
EncounterEgg now indicates FixedBall(Poke) for Gen2-5
EncounterSlot2 now indicates Form Random for Gen2 Unown, database
EncounterStatic3 now generates FRLG Gen2 Roamers with correct location
EncounterCriteria now used more heavily for requested IVs
EncounterPossible3 now correctly skips Eggs if eggs are not requested
EncounterGift3Colo now generates Japanese Bonus disk gifts only in Japanese, doesn't validate non-Japanese
2023-08-17 00:07:54 -07:00
Kurt
f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
Kurt
0876c8044a Set TR flags for all evos, indicate yellow 2023-07-10 18:41:56 -07:00
Kurt
26cabd022b Update 23.07.09 2023-07-09 14:10:40 -07:00
Kurt
158b952265 Fix Box/Slot filter comparisons for gr/gre/lt/lte
Closes #3934
2023-07-06 20:02:07 -07:00
Kurt
dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00
Kurt
e75da5d3b7 Misc tweaks
More readonlyspan for the rest of the defined ushort[] arrays, less dictionary/hashset
Simplify some slot-empty checks, makes it easier to see an api for slot interaction (future?)
2023-05-07 13:32:29 -07:00
Kurt
3285ecada9 Add MemoryCard detection as latest sav, pkmdb 2023-05-01 16:51:17 -07:00
Kurt
b417964193 Condense some expressions for move fetch 2023-04-23 15:51:48 -07:00
Kurt
f2ffd2ad1f Allow pointer property references for filters
=Stat_ATK=*Stat_DEF
.Species=0

^ will delete a pkm if the defense stat is equal to the attack stat.
the `*`* allows you to use the value from that property, rather than a value from the instruction

already worked for property-modify (aka copy property value), this just allows you to compare-filter with properties.
2023-04-22 17:58:36 -07:00
Kurt
998b8f1ce0 Minor tweaks
Add unit test for VC kata/hiragana edge case
De-duplicate some slot change notifications
Span in more spots
2023-04-22 17:51:32 -07:00
Kurt
0c1221eae1 Update Pokerus.cs 2023-04-21 00:22:44 -07:00
Kurt
5bdc6b9ef8
Privatize some static fields, more robust legal helper classes. (#3865)
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
2023-04-20 21:23:15 -07:00
Kurt
9a768dded3 Permit pkrs strain 0 & 8 on Gen3+ context
Ruby & Sapphire had a bug that only looped when (rand) == 0 !!! instead of (rand & 7) == 0.
End result is that the pkrs giving method yields strains 0 & 8 with 30/255 & 1/255 rarity.

Gen2: z80 assembly does NOT work as intended, and has a separate bug that causes strains 9+ to never be obtainable. So close to a neat statistical separation.

Revise the GUI to disable the events on field loading, and allow for selecting Strain0 w/ days !0.
VC2->7 does not transfer pkrs; not that it matters since Gen3++ transfers can spread every strain.

Thanks @SNBeast for clarification on Gen2's assembly logic and repro!

Co-Authored-By: SNBeast <21327530+snbeast@users.noreply.github.com>
2023-04-20 21:20:25 -07:00
Kurt
fa9a809751
Encapsulate item pouch arrays/etc for finer control (#3860)
* Extract/encapsulate inventory legal arrays to interface+class

Hiding them behind methods allows these to be left as ReadOnlySpan<ushort> and thus never allocate on the heap.
Also refactors out some logic for checking if an item is legal.

End result feels more maintainable and is less bloaty (no more passing in a nullable func)

Batch editing
* Add HasType filter

```
=HasType=11
.HeldItem=Meadow Plate
```

slaps a meadow plate on any pkm with grass type
Use `=PersonalType1=11` for only primary grass types; only-secondary-type grass will not match it.
2023-04-16 12:58:07 -07:00
Kurt
c73264d4f3 Minor minor perf
Small changes to reduce some allocations
2023-04-15 01:58:37 -07:00
Kurt
ecef31f167 Minor clean 2023-04-13 00:05:10 -07:00
Kurt
6182f889a6 Add learnset moves similar to games
Instead of looping, if the moveset is full and a new move is added, the game shifts all arr[1..] down one slot then adds the move at the end.
Since we don't need to keep track of PP/PP Ups, we can just defer the shifting and do n % 4 rotations at the end instead of n rotations (one on each move added).
2023-04-08 12:20:18 -07:00
Jonathan Herbert
7ea0e21b7d
Add Button To Unlock All Fashion in BDSP Misc Edits (#3856) 2023-04-06 20:54:42 -07:00
Kurt
0d3bbe15b7 Add lechonk wc9 to pickle 2023-04-01 15:20:14 -07:00
Kurt
4384cadefc Add more xmldoc 2023-03-31 13:00:34 -07:00
Kurt
79ca670044 Replace party/boxdata get with more performant use
Read directly from the save file.
Batch Editor no longer updates dex, HT details, or updates acquired counts when placing back in the SAV.
2023-03-28 12:49:21 -07:00
Kurt
5c13183d02 Less allocation, minor tweaks
NET 8 will have a Shuffle method, which can get rid of the overload in Util.
Batch Editor no longer crashes the program when selecting OT_Trash/HT_Trash/Nickname_Trash via dropdown.
2023-03-27 00:11:42 -07:00
Kurt
82309cf99d Use Memory<byte> for Gen4 saves
Instead of allocating a buffer for Storage/General, just point within the raw Data, as a Memory<byte> reference. Most of the uses were already using it as span.
2023-03-26 15:16:12 -07:00
Kurt
aa13c93e65 Add misc generic constraints
Resolves some allocation analyzer issues
2023-03-25 23:28:28 -07:00
Kurt
0087ccb44f Use span for savefile slot API
No more offset fetch
2023-03-25 23:14:50 -07:00
Kurt
5ce3e734b8
Skip initial cctor alloc on non-byte primitives (#3850)
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before).

Eliminates quite a few static constructors, so even faster startup. Items later.
2023-03-25 17:55:55 -07:00
Kurt
4615e3577a Span-ify MoveSetApplicator 2023-03-21 21:02:13 -07:00
Kurt
839a76d6a3 Slightly better perf for HiddenPower/Nickname
No more stackalloc for temp string trimming/rebuilding. Really jank strings with multiple parens shouldn't need to be recognized.
Handle bad TeraType pkm values
Handle unrecognized Hidden Power types (Fairy), don't show "Normal"
Hide Tera Type import if requested for non-Tera formats, and gen8 props too.
2023-02-26 13:51:58 -08:00
Lusamine
376e8f2d4f Always use white outlines on box shiny icons 2023-02-06 19:36:01 -06:00
Kurt
31733671ec Fix string screening (str->int) 2023-02-03 20:44:11 -08:00
Kurt
39fe454840 Revise natureamp clicks
now behaves correctly without off-by-1 behavior
2023-01-31 18:31:40 -08:00
Kurt
10613fd070 Improve hidden power mutation logic
No more heap algo span copy mutation. Finish distilling the problem down to bits.
2023-01-30 19:49:31 -08:00
Kurt
3572097c96 Update 23.01.26
Hello .NET 7
2023-01-26 21:58:04 -08:00
Kurt
9ddfe3f629 Misc fixes
Allow dragon ascent bitfetch for gen6/7
Fix hidden power type parse/trim
Remove */ from hidden power type calc
allow longer set lines (full EVs specified for Gen2 is 74 chars
allow set lines of length 1-2 to fully support trash sets for all languages
Tweak pb8->pk8 to be more straightforward
2023-01-26 19:03:06 -08:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
f5ea250975
Show star square for everything in Gen9 (#3689) 2022-12-18 00:16:29 -08:00
Kurt
1de869f541 Flag pp ups on non-PP up move IDs
Previous logic wouldn't flag "None" move w/ ppup>0
Also now flags sketch & revival blessing.
2022-12-17 13:29:06 -08:00
Kurt
80c856b618 Move complicated EC get to Common Edits
Rerolling EC will match Maushold and Dudunsparce current form.
2022-12-17 13:17:24 -08:00
Kurt
0c0651f719 Show ride legend stored data
Hidden in box 33. All alone.
2022-12-05 21:05:16 -08:00
MewTracker
703ddb866a
Added spawn points to raid editor (#3668) 2022-12-04 07:52:31 -08:00