Previous commit changed the behavior to not check SaveFile's CurrentBox, only keep current index. If we want a specific index (like a new SaveFile's latest box), we must pass it.
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
Ruby & Sapphire had a bug that only looped when (rand) == 0 !!! instead of (rand & 7) == 0.
End result is that the pkrs giving method yields strains 0 & 8 with 30/255 & 1/255 rarity.
Gen2: z80 assembly does NOT work as intended, and has a separate bug that causes strains 9+ to never be obtainable. So close to a neat statistical separation.
Revise the GUI to disable the events on field loading, and allow for selecting Strain0 w/ days !0.
VC2->7 does not transfer pkrs; not that it matters since Gen3++ transfers can spread every strain.
Thanks @SNBeast for clarification on Gen2's assembly logic and repro!
Co-Authored-By: SNBeast <21327530+snbeast@users.noreply.github.com>
Note this is only SV types, so moves that had their type changed (=>dark/steel/fairy) will be inaccurate in past game formats.
Would need time to dump the info.
Click affix ribbon via cosmetic tab to open Ribbons (same as Ribbons Button). None affixed, but ribbons/marked available, will show an empty square.
Click possessed ribbon to affix.
NET 8 will have a Shuffle method, which can get rid of the overload in Util.
Batch Editor no longer crashes the program when selecting OT_Trash/HT_Trash/Nickname_Trash via dropdown.
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before).
Eliminates quite a few static constructors, so even faster startup. Items later.
https://github.com/kwsch/PKHeX/issues/3758#issuecomment-1417458988
Removes the Level textbox behavior that resets the text to "1" when the textbox is empty. Can be left empty, and will be treated as 1 when values are stored.
Adds an accessibility label for the "Make Shiny" button
Adds an accessibility description and enter/space keypress to toggle similar to the click event.
For determining if something is shiny, if the Shiny button is not tab-able, it is shiny. I wasn't able to get the Shiny star/square indicator to be able to be tabbed to for some reason.
Pipes the Showdown Set description or object detail dump into the accessible property. When the control Enter event is fired, send an Automation notification so that the Narrator narrates what was just tabbed to.
Closes#3758
Closes#3757
Allows tabbing between windows, or pressing the keyboard's contextmenu key to pop up the context menu without ever needing to use the mouse.
changes pkmeditor dragout, box slot displays, sav-mystery gift r/w, and all the encounter/pkm db's
- Allow paradox species to receive master rank ribbon
- Resize & center IV/AV rand button (localizations
were too wide for AVs)
- Highlight blue the most recently toggled Ribbon
Un-fix main panel, guess this might help for scaling the GUI via OS settings. Add an overload to rescale ItemSize for the vertical tab control; don't think it is ever called though.
Make EvoChain get method public for archit
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.
Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.
Adds functionality for Batch Editor commands to `>`, `<` and <=/>=
TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.
Main window has a new layout to account for DPI scaling (8 point grid)
Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes#3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes#3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes#3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes#3691)
Added: Properties for ribbon/mark count (closes#3659)
Fixed: Traded SV eggs are now checked correctly (closes#3692)
Generation of version-less eggs is -1, so just default to the format it is.
Met location lists weren't reloading if the version was 0; could load a non-SV entity followed by an egg and it would keep the old lists. Fall back to the save file's group if no list is available.
Adds support for Scarlet & Violet.
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
Disallow max moves from Sketch
Hide dmax moves from legal dropdown lists
Pass ushort for moves for validating memories
Internal class for move pp (hide empty class from dll users)