Commit graph

856 commits

Author SHA1 Message Date
Kurt
75bd26d056 Add new Illegal (clone/glitch abuse) flag + check 2022-02-21 20:13:27 -08:00
Kurt
f2637168ab Fix kor string writes
Was writing kor string, then writing en after (all terminators).
Make method signature match other SetString, with write buffer as first arg

Closes #3440
2022-02-17 23:11:13 -08:00
Kurt
51975e4bdd Only push move if doesn't already have
Closes #3439
2022-02-17 20:53:21 -08:00
Kurt
dc3d8e7cec Minor clean 2022-02-14 21:32:52 -08:00
Kurt
0eece2711a Set the calc h/w float regardless of epsilon
epsilon no longer required per #3417
closes #3434
2022-02-12 18:48:33 -08:00
Kurt
cedf13c343 PK4: Fix DP met location write
Closes #3431
2022-02-11 16:28:51 -08:00
Kurt
a5d1bf7900 Fix cxd pouch write, bk4 pid reads
Closes #3429
2022-02-10 10:57:59 -08:00
Kurt
a287efe3a1 Inline pk2/pk3 form setter, only SetGender if different
Helps out ALM generate unown
2022-02-09 20:20:32 -08:00
Kurt
6da235f0e8 Set 3 flawless IVs if randomizing alpha IVs
Closes #3428
2022-02-09 19:26:18 -08:00
Kurt
d17639f956 Add alpha move for encounter slots
oops
Closes #3427
2022-02-09 19:21:45 -08:00
Kurt
9c5955c104
Emulate Height & Weight float calculations matching the game (#3417)
* Accurately implement height/weight calc

* Handle GUI reads

Having Auto off will read and write the values correctly

F6 will handle all the decimal points possible

* Remove no longer needed tolerance check
2022-02-08 18:56:11 -08:00
Kurt
e12f3004ad Post-check defer if catchrate disallows tradeback
Closes #3412
2022-02-07 18:44:29 -08:00
Kurt
e8903505df Min move count: ignore purchased moves 2022-02-05 16:47:19 -08:00
Kurt
0b32cbf132 Update PKHeX.Core abstractions with latest logic
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-04 17:35:15 -08:00
Kurt
429c80e9f5 Add new abstractions for pkm/personal/mysterygift
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
2022-02-04 17:26:15 -08:00
Kurt
659fc9978b Stackalloc marking set & raid IV gen 2022-01-08 22:48:33 -08:00
Kurt
b96e2cacd7 Add xmldoc 2022-01-08 09:54:32 -08:00
Kurt
9bddc89c07 Use span if possible instead of new arrays 2022-01-07 20:56:44 -08:00
Kurt
01f1be6f89 Fix incorrect g1 trade trainer char reference 2022-01-07 20:52:26 -08:00
Kurt
8f5f80b391 Only remove space in gen1/2
prior version removed all spaces if < 3, this just early returns before span trimming.
2022-01-07 20:34:35 -08:00
Kurt
f83a9bf833 Expose shiny potential value
Not really digging it currently as it doesn't cover multi-state like AlwaysStar-Or-Never, but that single edge case can be handled elsewhere
2022-01-07 17:48:12 -08:00
Kurt
36bf73818e Source trainers for encounter database
Closes #3364
Related: #3358
2022-01-03 19:33:10 -08:00
Kurt
47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
Kurt
cc8ac7a4f1 Remove unnecessary warning suppression
fixed dat .editorconfig in vs22
Catching general exceptions is okay because this program handles user modified data that can potentially be corrupt.
2021-12-27 12:09:15 -08:00
Kurt
5f7caf9ca2 Tweak PB8.FixMemories for importing eggs & handler quirk 2021-12-27 01:53:28 -08:00
Kurt
24e1898410 Update gen4 Shedinja handling
PK4->PK5 fixes gendered Shedinja -> genderless.
Clean up PK4 ball value setters and expose those 2 properties separately.
Add edge case permission for HG/SS Sport Ball Shedinja being legal if evolved on DP (DP doesn't change 0x86, lol)
Copy PokéathlonStat and ball values individually for BK4<->PK4 conversion

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2021-12-26 20:13:36 -08:00
Kurt
76ab09f024 Inline constant value 2021-12-26 01:06:30 -08:00
Kurt
1d0993f852 Remove EvoBase, relocate functions to call sites
Utilize FormInfo to remap battle forms into hatch forms so the encounter matches something valid, and is flagged later in FormVerifier
2021-12-26 00:57:40 -08:00
Kurt
543359fff6 Add contest stat sheen checking
Closes #3324
2021-12-07 00:54:39 -08:00
Kurt
f55c5bea66 Minor clean
no functional change
2021-12-04 17:56:56 -08:00
Kurt
4046ea0840 Handle encrypted pb8 file detection as pb8 2021-11-30 22:08:15 -08:00
sora10pls
5b04a10fa3 Swap Pioneer and TwinklingStar indexes
silly me
2021-11-25 19:27:02 -05:00
Kurt
cd5c220ddc Show correct HatchCounter value for BDSP traded eggs
Yay abstractions to hide away the quirks.

BDSP traded eggs set HT_Friendship and the CurrentHandler flag, but the HatchCounter is always the OT_Friendship value.

Trades always receive BaseFriendship, instead of a hardcoded 50. Necessary to not hardcode because it's immutable for eggs.

Clicking the hatch counter label now sets it to the legal minimum hatch counter (best), and control clicking sets it to the max (worst). Check the encounter template for the true maximum.
2021-11-21 19:53:13 -08:00
Kurt
1ca1b838c1 Handle traded BDSP eggs & flag HatchCounter=0 2021-11-21 19:29:07 -08:00
Kurt
baa7bd52a8 Manually hardcode incompatible conversion cases for P*8 2021-11-20 09:40:38 -08:00
Kurt
b26f4db6ab Enforce AffixedRibbon -1
All your hacks are still hacks

Re-expose affixed ribbon in the ribbon editor for PB8
Since there's no way to change it in BDSP, flag anything non-neg1
2021-11-20 09:04:09 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
4b263bf9bb Fix pattern matching comparison
Wish I had an analyzer to catch this (missing parens) similar to boolean logic

#3271 - resolves the traded egg recognition issue
2021-10-13 20:05:19 -07:00
Kurt
aa5b8c217b Don't update catch rate if it's already zero 2021-10-04 22:55:18 -07:00
Kurt
113cd9be4f Clamp pk5->pk6 feeling set for HT
bank transfers limited to first 10 feelings
2021-10-02 10:42:39 -07:00
Kurt
51a01a6df5 Update G3PKM.cs 2021-09-30 21:46:13 -07:00
Kurt
25316fbaef Add IV ceiling for GBL GO encounters 2021-09-17 17:56:15 -07:00
Kurt
80d1712b72 Mark stuff with enums, remove unused arrays
Fix shuffled comments for FormInfo
Remove unnecessary Reset on ctor, all fields are already the default
2021-09-07 20:57:19 -07:00
Kurt
1d00e17217 Add properties for cleaner interaction 2021-09-07 15:31:54 -07:00
Kurt
92d15bdd03 Rename SetTradeMemoryHT, add SetTradeMemoryHT8
Gen6 behaves differently from Gen8.
Fix broken test case [Arrived via link trade, it had fun! (2) -> (3)]
2021-08-29 13:15:45 -07:00
Kurt
20d0fcfab4 More performant trashbyte clearing 2021-08-29 12:02:07 -07:00
Kurt
c65fda5e7d Allow HM moves in gen2-4 eggs
Yay silly inheritance
ty atrius
2021-08-28 13:54:58 -07:00
Kurt
0e2dac3ff6 Minor tweaks
Empty return for invalid species encountertemplate fetch
Expose property for ck3 @ 0xD7
show legal memory context items rather than gen8 always
2021-08-25 19:23:15 -07:00
Kurt
c1a7d04c5c Fix ck3 fateful read
Hope 555e81205d was actually incorrect and that this is finally correct
2021-08-24 22:23:45 -07:00
Kurt
a631e5cb4e Rearrange how some memory info is checked
Split into different game contexts
2021-08-22 16:41:57 -07:00
Kurt
5b42dc8ae4 Minor clean 2021-08-22 00:05:41 -07:00
Kurt
8f0fb902d1 ArgumentException -> ArgumentOutOfRangeException 2021-08-21 16:51:50 -07:00
Kurt
cd12962a50 Remove Tradeback state caching in PKM data
Since we have more metadata with move learn sourcing, we can check if it was traded to gen2 to get new moves / deleted.

Adjust call sites appropriately
might have some issues, to be ironed out maybe
2021-08-20 15:59:54 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
a926923a6b Remove Fullness/Enjoyment from ExtraBytes
They show up in the memory editor
2021-08-15 19:32:50 -07:00
Kurt
05d745afe5 Fix inverted format search 2021-08-15 19:32:33 -07:00
Kurt
e1c8ab8d96 Fix remapped glyph
Future updates to glyph remapping to come later
2021-08-13 17:25:20 -07:00
sora10pls
803fe84f04 Add form strings for Eiscue, Morpeko, and Zacian/Zamazenta
Ice Face, Full Belly Mode, and Hero of Many Battles (strings trimmed where appropriate)
2021-08-07 13:22:14 -04:00
Kurt
0f3e5095c5 Replace more linq usage 2021-08-05 22:39:38 -07:00
Kurt
5c472a400d Expand shorthand parameters
int i => int index, or whatever the value is representing.
2021-08-05 20:33:25 -07:00
Kurt
9f4ff5f070 Update SearchSettings.cs 2021-08-05 12:07:40 -07:00
Kurt
277b1b658d Un-nest 3ds console region bitflags
Insert 3DS into the name to indicate that it's for the 3DS
2021-08-02 20:59:40 -07:00
Kurt
c1e6693b9c Change GeoTrack props to byte too
if u say so, archit
2021-08-02 20:03:11 -07:00
Kurt
1efebe51d3 Simplify Country/Region/ConsoleRegion to byte from int
Only exists in gen6/7 games.
2021-08-02 19:43:57 -07:00
Kurt
0d3cb1f6ad Shorten string get/set to valid range
Implicit terminator set
2021-07-31 19:46:14 -07:00
Kurt
de94876822 Minor tweaks
no functional change
2021-07-30 16:22:10 -07:00
Kurt
a10d1df9ca Extract pkm filename'ing logic to allow behavior replacing
injecting dependencies

replace the virtual inheritance with a type check
2021-07-28 19:28:56 -07:00
Kurt
97683932a1 Lowercase method paremeters 2021-07-26 15:31:46 -07:00
Kurt
c9640f8561 Comments: forme->form 2021-07-26 14:14:39 -07:00
Kurt
46f50a3a56 Use named consts for magic gender values
More personal magic value comparisons
2021-07-13 18:22:04 -07:00
Kurt
3fa311f6ed Misc tweaks
more annotations - all bool->out ? are annotated now
fix gender symbol inversion (forgot to set text)
extract some methods to reduce nesting
2021-07-06 08:42:15 -07:00
Kurt
5a769312fd Finish renaming EncounterType->GroundTile
Update the localization for GroundTile for english (and Italian, which is untranslated)
2021-07-03 23:25:09 -07:00
Kurt
103aa9aa4b
Revise EncounterArea and EncounterType for clarity (#3228)
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced.

EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users.

Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
2021-06-29 20:58:06 -07:00
Kurt
49488bb503 Use invariant culture for ToUpper/ToLower
Turkish is quite the language; let's try to prevent any errors down the road for internal/game string case changes.
2021-06-24 09:16:36 -07:00
Kurt
a10b35190c Minor tweaks
off by 1 max range for gen2 slot -> pk2
SetRandomIVs already sets IVs inside the method, retval is for knowing what the new value sare
show WC8 restricted version rather than defaulting to SH
pass the rand object rather than fetching for the current thread every loop for Unown & random IV shuffling
Use ToLowerInvariant for resource fetching, should resolve the turkish issue
Check typeof(T) first, not that we check for ToolStripItem or ContextMenuStrip with this function.
2021-06-24 00:36:04 -07:00
Kurt
3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00
Kurt
390cf518b8 Revise 4->5 encode table (Half-width symbols)
Manually transferred from English Pt to English B

All revised indexes were the result in Black.

Differences that were not incorporated:
0EE=09794 ♂, not 09325 ⑭
0EF=09792 ♀, not 09326 ⑮
0F2=00215 ×, not 09319 ⑧
0F3=00247 ÷, not 09320 ⑨

Full-width and half-width symbols I think are related to full-width games, which English isn't. Probably has different handling for other language, plus it'd result in other duplicates of the half-width symbols.

Revise not-found char glyph to return ? instead of {terminator}, to match the game's behavior. Again, this might be language specific, but whatever.

Make the Convert char methods public, add a few unit tests.

Closes #3172

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2021-06-11 19:38:34 -07:00
Kurt
f77a8ecfbd Fix comment
wasn't sync'd :(
2021-06-10 23:29:03 -07:00
Kurt
24d6c0d713 Change "Some" EV train rating from [0,127] to (0,127] 2021-06-10 19:18:58 -07:00
Kurt
8c970ec991 Minor tweaks
no functional change, readability++
add more xmldoc
2021-06-03 12:04:19 -07:00
Kurt
138501da2f Minor clean
Condense some expressions
Use less linq
Rename some fields
2021-05-29 15:31:47 -07:00
Kurt
c9499f95be Add sociability to Memory editor, add legality checks 2021-05-23 11:22:09 -07:00
Kurt
d41fc571d0 Keep original trashbytes if string isn't changed
Similar to nickname setter
2021-05-20 16:54:53 -07:00
Kurt
53e9d31545 Allow searching encounter db for shiny state
random shinies behave like not-shinies
so it only really filters for "always shiny" or "can be nonshiny".
2021-05-18 16:17:57 -07:00
Kurt
2c820bfbe9 Minor tweaks 2021-05-18 13:29:55 -07:00
Kurt
565f161226 Show shiny state of encounter in db
Force shiny state for GO encounters

For encounters, this interface property is mainly just for exposing metadata for sprites.
2021-05-18 10:36:45 -07:00
Kurt
acdbda4e12 Split DateUtil from Util class 2021-05-14 16:46:48 -07:00
Kurt
50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
013aac602f Don't clone string resources on fetch
Hardcode egg names, don't rely on string resource loading order for SpeciesNames to get an un-mutated copy.

fixes the infrequent race condition for legality unit tests
2021-05-10 18:41:01 -07:00
Kurt
3597eb14ad Improve gen1-4 species name fetch
reduce nesting (separated methods)
handle gen2 french egg name (all caps)
use stringbuilder to replace chars
2021-05-10 16:09:28 -07:00
Kurt
ceede68861 Minor tweaks 2021-05-07 22:11:10 -07:00
Kurt
31142ee297 Replace some linq usage with direct logic 2021-05-06 23:26:38 -07:00
Kurt
d9c22b1d74 Move pk1/2 EV maxing to class 2021-04-20 01:50:27 -07:00
Kurt
b64edb751d More xmldoc 2021-04-20 01:50:04 -07:00
Kurt
2f078e6565 Minor tweaks
Make HP IV set use single array fetch, less memory required
add some xmldoc
2021-04-20 01:02:32 -07:00
Kurt
c67e01849a Extract 3ds chinese glyph remapping, only do on 3DS games
Optimize some functions within gen7zh for perf (no linq, no allocation)
2021-04-18 18:29:02 -07:00
Kurt
f35a3ce03c Add overload for Totem check, simplify some flow 2021-04-17 13:24:57 -07:00
Kurt
c56ba76601 Expand jp table too
6754645a5f
2021-04-12 19:14:23 -07:00
Kurt
6754645a5f Minor optimization
Similar to the index hack done for array shuffling modulo 24 & 1f.
2021-04-12 17:08:57 -07:00
Kurt
758b6e6770 Remove '<->’ aliasing
Farfetch’d uses the non-vertical apostrophe, still.

Showdown is consistent with their usage (in/outputting ’), but we'll keep the '->’ for that sanitization just in case other services/users enter the wrong char.

Closes #3185
2021-04-12 17:04:02 -07:00