Restriction happens because Korean can not trade with non-Korean GB era games
- There is no Korean release for gen 1 pokemon, included VC
- With no gen1 pokemon means any Korean gen2 is Gen2_NotTradeback, that means no gen1 origin nor moves are Legal
- Crystal was never released in Korean
- Pokemon Stadium 2 was never released in Korean, that means no move reminder for gen 2 korean pokemon
- Generation 4 can not trade between Korean and not Korean games, but Korean games can use the palpark with any language
Chinese language restrictions
There is no Chinese release for gen 1 and 2 pokemon games, VC Chinese games are in Japanese
extracted the GetNonNicknamedBytes method (used in SetNotNicknamed and
GetIsNicknamed)
korean strings are variable byte width so using max string length is
insufficient
* allow gen2 to have evolutions on gen1 when transferred to gen7
(Core.cs)
* handle korean strings on transfer slightly better (pk2.cs)
* auto-set johto location when changing game ID
* auto-detect VC saves (all have extensions with .dat)
Closes#1478 , thanks @NinFanBoyFTW !
regex matching takes a lot more time and is a cosmetic / easily fixable
issue (reset to no nickname / default OT).
Add a prompt to temp turn off those checks to drastically speed up
search (no regexes done).
Fix unsanitize for gen6 (should have been >= 6, aka starting with gen6)
farfetch'd apostrophe mapping disabled for gen5 and prior
Closes#1474
flag gen2 new moves as not obtainable if transferred from RBY (VC1) as
they must be removed before transferring 2->1.
Initialize move array for WC3 if none are present
Closes#1472
More gracefully handle invalid version pkms in a given format (gen5
origin version pkm on gen4 format no longer throws an exception).
I think egg hatch location checking is wrong for traded eggs (see gen3
vs future games, origin game shouldn't change but could hatch ORAS egg
on XY at XY location?)
species added requires the 'latest personal table' reference to be
USUM's; the other referencs for .SM are fine as there's no possibility
to have a species ID high enough for it to matter.
add docs, move some data fetching to more appropriate class
remove old XP memecrypto support handling, was previously removed due to
net standard/core split
refactor memecrypto to handle multiple save sizes (USUM won't be the
same size save file); placeholder -1 for USUM size
Checks for max language ID on transferred pkm (gen5 pkm on gen7 can't
have CHS/CHT etc)
handles edge case for JPN B/W ingame trades
update pk5->pk6 transfer logic to bump langID 0 to 1.
Thanks HaxAras & Britty for providing samples!