Kurt
36dd5ece21
Initial Isle of Armor support
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Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
3fcb29e68a
Remove some reliance on GenNumber
2020-05-31 12:12:48 -07:00
Kurt
a94c754c3f
More shedinja edge cases
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Don't allow shedinja evolution moves if it wasn't evolved in that generation
2020-04-12 11:28:03 -07:00
Kurt
eccfb61839
Update BallVerifier.cs
2020-03-10 22:59:46 -07:00
Kurt
9dbc3cd418
Permit galar native species to inherit past-gen balls
2020-03-10 17:53:56 -07:00
Kurt
0d4cff81c6
Clean
2020-02-15 14:29:23 -08:00
Kurt
5e65df6758
Update egg ball check for galar non-natives
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pretty rough check, but flags the old starters in bad balls now
2020-02-15 14:22:37 -08:00
Kurt
3d6846eb3e
Permit more HA breeding
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Remove non-galar species from gen8 banlist
Add Ban_NoHidden8Apricorn -- all of these aren't even breedable in-game anyways, but futureproof for DLC? ;)
2020-02-12 18:40:41 -08:00
Kurt
b94430a89f
Ban bred HA voltorb in beast ball
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https://projectpokemon.org/home/forums/topic/56212-legality-ha-voltorb-in-beast-ball/
https://www.reddit.com/r/BankBallExchange/comments/7boi0h/new_apricorn_and_beast_ball_combinations_for_usum/dpwu5in/
ty Prophet丶W
2020-02-08 20:24:02 -08:00
Kurt
8acb336d51
Use enum for species comparisons
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slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
786d9c8f18
Handle shedinja encounter balls
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nincada -> spawn shedinja = pokeball (wild encounter rules if gen3)
shedinja encounter = wild encounter rules
2019-12-05 16:40:14 -08:00
Kurt
a368b81519
Minor clean
2019-11-18 22:48:03 -08:00
Kurt
31c09c52e8
Add initial nieve check for ball inheritance
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Closes #2438
2019-11-16 17:45:51 -08:00
Kurt
87f43a47d8
Bump lang version to 8
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some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders ( #2392 )
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placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
41a3989b53
Consolidate encounterlink into mysterygift
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use synthetic wondercards to match link gifts
2019-01-12 23:50:31 -08:00
Kurt
7da46623b8
Ignore ball check for invalid encounters
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Defaulting to pokeball isn't entirely appropriate
2018-11-15 18:40:08 -08:00
Kurt
59af7fef35
Remove unnecessary properties
2018-10-05 19:57:45 -07:00
Kurt
91c37ab573
Update legality check message string style
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V### names weren't enjoyable to work with; use similar verbose style as
the program message strings.
updating the translation files with the remapped variable names shortly
remap list: https://pastebin.com/jybkVDAK
2018-09-01 14:11:12 -07:00
Kurt
f7b5a5579d
sync missing content
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yay rename
2018-08-26 11:29:47 -07:00
Kurt
7f87d43c41
Add enum for ball; use in checks
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Increases readability instead of using hex IDs
2018-08-26 11:15:32 -07:00
Kurt
6a225ad091
Add mr mime to usum additions for egg balls
2018-08-26 09:43:11 -07:00
Kurt
c8563a3737
Respacening
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Style guidelines, handle a bunch of files
no functional change
2018-07-26 19:34:27 -07:00
Kurt
8b1ec36242
fix volbeat/illumise sport comparison
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#2047
2018-07-09 06:28:29 -07:00
Kurt
c40a284174
Misc simplifications / xmldoc
2018-07-01 19:17:37 -07:00
Kurt
bc6c361746
Reduce linq usage
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reuse variables instead of re-fetching (pkm.Species)
add overload for HashSet<int> contains vs ICollection
merge BattleOnly to one hashset
2018-07-01 10:49:11 -07:00
Kurt
d477e19cf0
Simplify ball/catchrate lineage checks
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should speed up egg ball checking a bit since we've already computed the
original species
gen1 catch rate, just move the chain fetch there.
2018-07-01 10:15:10 -07:00
Kurt
aa3b64dc6d
Simplify ball check logic
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fetch a single result and add it to the analysis
can probably remove the GetLineage call since the encountermatch stores
the original species
2018-06-30 10:34:09 -07:00
Kurt
e29cf2a903
Rework secondary check flow
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Checks.cs initially started out small, but over the years it has grown
to handle multiple types of checks. With all these checks next to
eachother, it's hard to see the overall groups. Splitting them up
(potentially further?) allows for more focused maintenance &
understanding.
Not sure if I'm happy with the overall bandaids used (checks no longer
done within LegalityAnalysis so variable repointing is excessively
used), but I'm happier the way it is now compared to the huge Checks.cs
2018-06-23 22:00:01 -07:00