Commit graph

29 commits

Author SHA1 Message Date
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
3fcb29e68a Remove some reliance on GenNumber 2020-05-31 12:12:48 -07:00
Kurt
a94c754c3f More shedinja edge cases
Don't allow shedinja evolution moves if it wasn't evolved in that generation
2020-04-12 11:28:03 -07:00
Kurt
eccfb61839 Update BallVerifier.cs 2020-03-10 22:59:46 -07:00
Kurt
9dbc3cd418 Permit galar native species to inherit past-gen balls 2020-03-10 17:53:56 -07:00
Kurt
0d4cff81c6 Clean 2020-02-15 14:29:23 -08:00
Kurt
5e65df6758 Update egg ball check for galar non-natives
pretty rough check, but flags the old starters in bad balls now
2020-02-15 14:22:37 -08:00
Kurt
3d6846eb3e Permit more HA breeding
Remove non-galar species from gen8 banlist
Add Ban_NoHidden8Apricorn -- all of these aren't even breedable in-game anyways, but futureproof for DLC? ;)
2020-02-12 18:40:41 -08:00
Kurt
b94430a89f Ban bred HA voltorb in beast ball
https://projectpokemon.org/home/forums/topic/56212-legality-ha-voltorb-in-beast-ball/
https://www.reddit.com/r/BankBallExchange/comments/7boi0h/new_apricorn_and_beast_ball_combinations_for_usum/dpwu5in/

ty Prophet丶W
2020-02-08 20:24:02 -08:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
786d9c8f18 Handle shedinja encounter balls
nincada -> spawn shedinja = pokeball (wild encounter rules if gen3)
shedinja encounter = wild encounter rules
2019-12-05 16:40:14 -08:00
Kurt
a368b81519 Minor clean 2019-11-18 22:48:03 -08:00
Kurt
31c09c52e8 Add initial nieve check for ball inheritance
Closes #2438
2019-11-16 17:45:51 -08:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
41a3989b53 Consolidate encounterlink into mysterygift
use synthetic wondercards to match link gifts
2019-01-12 23:50:31 -08:00
Kurt
7da46623b8 Ignore ball check for invalid encounters
Defaulting to pokeball isn't entirely appropriate
2018-11-15 18:40:08 -08:00
Kurt
59af7fef35 Remove unnecessary properties 2018-10-05 19:57:45 -07:00
Kurt
91c37ab573 Update legality check message string style
V### names weren't enjoyable to work with; use similar verbose style as
the program message strings.

updating the translation files with the remapped variable names shortly

remap list: https://pastebin.com/jybkVDAK
2018-09-01 14:11:12 -07:00
Kurt
f7b5a5579d sync missing content
yay rename
2018-08-26 11:29:47 -07:00
Kurt
7f87d43c41 Add enum for ball; use in checks
Increases readability instead of using hex IDs
2018-08-26 11:15:32 -07:00
Kurt
6a225ad091 Add mr mime to usum additions for egg balls 2018-08-26 09:43:11 -07:00
Kurt
c8563a3737 Respacening
Style guidelines, handle a bunch of files
no functional change
2018-07-26 19:34:27 -07:00
Kurt
8b1ec36242 fix volbeat/illumise sport comparison
#2047
2018-07-09 06:28:29 -07:00
Kurt
c40a284174 Misc simplifications / xmldoc 2018-07-01 19:17:37 -07:00
Kurt
bc6c361746 Reduce linq usage
reuse variables instead of re-fetching (pkm.Species)
add overload for HashSet<int> contains vs ICollection
merge BattleOnly to one hashset
2018-07-01 10:49:11 -07:00
Kurt
d477e19cf0 Simplify ball/catchrate lineage checks
should speed up egg ball checking a bit since we've already computed the
original species
gen1 catch rate, just move the chain fetch there.
2018-07-01 10:15:10 -07:00
Kurt
aa3b64dc6d Simplify ball check logic
fetch a single result and add it to the analysis

can probably remove the GetLineage call since the encountermatch stores
the original species
2018-06-30 10:34:09 -07:00
Kurt
e29cf2a903 Rework secondary check flow
Checks.cs initially started out small, but over the years it has grown
to handle multiple types of checks. With all these checks next to
eachother, it's hard to see the overall groups. Splitting them up
(potentially further?) allows for more focused maintenance &
understanding.

Not sure if I'm happy with the overall bandaids used (checks no longer
done within LegalityAnalysis so variable repointing is excessively
used), but I'm happier the way it is now compared to the huge Checks.cs
2018-06-23 22:00:01 -07:00