Kurt
afa368823e
Minor clean
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handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
9401b7a790
More readonly struct tweaks
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help dat compiler
minor clean elsewhere
2019-10-26 23:18:25 -07:00
Kurt
4baf745af8
Use some c#8 sugar
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static local functions
switch expressions
using usings :)
nullable next?
2019-10-07 18:40:09 -07:00
Kurt
359a529870
Misc updates
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Move some logic around, fix style warnings
2018-10-27 08:53:09 -07:00
Kurt
b280ffcfef
style updates
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should be pretty much it
2018-09-14 22:37:47 -07:00
Kurt
99005d8fc0
Refactoring
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more discards & simplifications
2018-05-12 12:28:48 -07:00
Kurt
84c5decfc0
Comment out unused
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temp = temp permanent lul
2018-03-10 19:40:57 -08:00
Kurt
15ab0d5aff
Add origin seed for frame output
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looks like for gen4 I have to yield twice as many frames (for FixedLevel
and non) as level call usage is dependent on encounter
2017-12-01 16:33:03 -08:00
Kurt
2ab805ba98
Add method h safari analogues for ESV->slot
2017-11-30 19:31:38 -08:00
Kurt
9930e8765a
Add frame level checking
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still WIP but should be working fairly well
2017-11-29 23:20:49 -08:00
Kurt
d3d7d7d50d
Add slot level / IsEncounterable beginnings
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dynamic level -> calc level
no sweet scent -> proc available (rock smash/fish)
change frame checking in encountergenerator to save which frame it was
found on (unused but possibly later can capture this for output)
2017-11-29 21:31:52 -08:00
Kurt
c7a59453b1
Fix frlg safari rod slot checks
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tfw whole legit boxes of dratini were flagged -> now legal
2017-11-28 20:56:21 -08:00
Kurt
0f3529e764
Add gen3 swarm encounter slot call
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via pret/pokeemerald (and pokeruby); rate is set at 50%
swarm pokemon have the ability to have 4 fixed moves, so derive from
EncounterSlot to have moves, and remove special handling from
VerifyCurrentMoves (now picked up by IMoveset pattern
2017-11-26 11:00:54 -08:00
Kurt
1162ba5b3d
update bcc slot table
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https://pastebin.com/Y0VRnJxu
not sure what the 2nd rand value is
still some things to sort out with RoC's PC
2017-11-25 22:28:38 -08:00
Kurt
ad5e69550e
Add hgss safari slot block priority bypass
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allows hgss safari mons regardless of frame call (table is currently all
Slot=0).
may need separate handling down the road:
* switch slot number to an enum for slot codes (>0 = slot number, less
than -> do something else).
not something im interested in right now
2017-11-25 15:03:37 -08:00
Kurt
fbce8582c7
Add encounter slot checking
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emerald silly stuff like magnet pull not implemented so some stuff may
be not matched.
2017-11-25 13:53:39 -08:00
Kurt
3f38b123a3
Refactoring
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mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.
all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
d29acfb171
Add encounter slot checking
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Frame list now can be queried for encounter slot matches
2017-05-14 23:21:34 -07:00