Commit graph

2036 commits

Author SHA1 Message Date
Kurt
e5d9381c58 Add basic VC legality checks
I may use VC and VC1 a little too interchangeably; things would have to
be updated if GSC were ever released anyway. Usage of VC is for generic
stuff while VC1 allows VC2 to slip by.

no shiny mew 🌵
memories + geolocation, gee thanks bank.

Would need to be updated with gen1 legality checking to add moves/finer
encounter details, but this will do for now. Please don't report things
marked 'legal' that have invalid moves/levels.
2017-01-26 21:35:26 -08:00
Kurt
08adb4c2cb Disable super training flags on format!=6
Closes #752
2017-01-26 08:45:23 -08:00
Kurt
37b3e58979 Add batch editor smart ability instruction
$0 or $1 or $2 for ability 1/2/4 (just think of it with 012345...).
Will set the hidden ability for every mon (AbilityNumber=4 and
Ability=PInfo.Abils[2])

#749 as promised
2017-01-25 23:03:57 -08:00
Kurt
f282711e35 Cleanup
Use S/M met locations for Pokémon GO origin
Changing to VC1 or GO now autofills met location
Un-alphabetize RGBY games and move to end of games list (+go)
Mark unused region names (Kanto string appears twice in text bank 3,
30013 is used)
Move hypertraining stat toggling to pkm object

shift 1->7 logic to repeat less operations
add more 1->7 logic pertaining to memories
add RefreshAbility method (0 based input, not 1/2/4)
2017-01-25 22:51:52 -08:00
Kurt
f1c2a74aed Add write protection alert on save load
#750
2017-01-25 20:11:53 -08:00
Kurt
0d5694dc8e Manually redefine app settings file
http://stackoverflow.com/questions/6436157/configuration-system-failed-to-initialize

delete C:\Users\{username}\AppData\Local\ProjectPokémon\ if still having
issues
Closes #747
2017-01-25 19:39:35 -08:00
Kurt
b370c26542 Fix g6 multiplayersprite clearing
Closes #743, thanks @PrometheusG !
2017-01-25 08:51:05 -08:00
Kurt
0a19b8b59b Split gen1/2 shininess
an attempt was made
2017-01-24 21:28:29 -08:00
Kurt
eebf3fbac3 Add gen1 shininess editing
Since it's the same as gen2's checks, and gen1->7 is now possible...
2017-01-24 21:01:32 -08:00
Kurt
608c570352 Add more trainer stats
Thanks Holla!
2017-01-24 19:50:35 -08:00
Michael Scire
5a23fda752 Add support for VC/Horohoro game ID markings 2017-01-24 07:12:14 -08:00
Kurt
bcb5f5f2bb Minor cleanup
extrabytes setting moved to another method, fixes all resharper problems
2017-01-22 23:05:54 -08:00
Kurt
eaa233bdd8 gen4 wondercard updates continued
Don't set Slot to 3 for an empty slot
Move slot check comparison to PCD class
Allow PCD->PGT 'swap' override to just set the slot
Update alert message to indicate source type first

#730
2017-01-20 19:35:56 -08:00
Kurt
4f99ef6c09 Set Slot id to 3 if no pcd found
Closes #730
Adds ability to set a PCD to a PGT slot (grabs the PGT from card)
2017-01-20 08:43:44 -08:00
Kurt
088f9a9aa7 Gen7 update
Never added wc7 extensions; drag&drop use MysteryGift extension instead
of hardcoded .wc6
2017-01-19 23:48:31 -08:00
Kurt
ed52aa31e1 Fix set import shortly after starting program
CB_Form is not yet initialized with items, do a little sanity checking
before setting index to 0.
Closes #729
2017-01-18 23:18:14 -08:00
Kurt
e13b473979 Enable poke finder camera version changing
Closes #727
2017-01-18 20:01:58 -08:00
Kurt
469e0940c2 Add gen7 hall of fame editor 2017-01-16 22:40:28 -08:00
Kurt
97227fdfe9 More simplification
Extrabytes index selection done in setPKMFormatMode

if (visible) is bad, why do I forget? If the control is not shown (ie
another tab) but possible to be visible it'll return false. Use enabled
instead.
2017-01-14 16:59:57 -08:00
Kurt
3f218968c5 Refactoring & fixes
Fix blank sav creation for gens 1-3 (data vs Data references, version
overrides)
Fix main form init with gen2 first (check for altform usage like all
other gens)
Use GameVersion specific blank fetch instead of generation ID
2017-01-14 16:43:16 -08:00
Kurt
12c46d18a8 Disable custom exception handling for debug mode
VS wouldn't break at the line that threw the exception; only have the
custom exception handling for release builds (ie the CI server & posted
builds).

makes it easy to debug again
2017-01-14 16:41:27 -08:00
Kurt
e321c48871 Refactoring
Add blank save creation to Core SaveUtil methods.
Simplify main form resource usage (remove redundant qualifiers)
2017-01-14 13:10:36 -08:00
Kurt
c075ff3c47 Enhance clone detection for gen1/2
Would only return unique species as PID is not used, use IV values as
unique identification.
2017-01-14 12:10:42 -08:00
Kurt
e83ed49eea Add gender-skin mismatch confirmation
Closes #718
2017-01-12 18:29:44 -08:00
Kurt
f4797e06a0 More refactoring
More extension methods for other types of images
2017-01-11 22:28:35 -08:00
Kurt
db5e084ef9 Further refactoring
Move System.Drawing usage out of Core to WinForms, as System.Drawing is
not in .NET Core/Standard. Simple methods to return resource name
strings have been added instead.
2017-01-11 17:55:42 -08:00
Kurt
1d1179465a Add typo null check
Updating legality with an invalid move name causes SelectedValue to
equal null. Use the util function that has null check for combobox &
selectedvalue.
2017-01-10 20:59:31 -08:00
Kurt
c1e613280b Hide save buttons if no save has been loaded
buttons enabled by default => only show button panel if the save is
valid AND at least one enabled.
2017-01-10 20:01:33 -08:00
Kurt
c9e721fc5b Update settings load
bad settings files cause exceptions, silently delete them
move language init out of loadconfig (want it to happen regardless of
config errors, so load config value instead)
2017-01-09 19:15:46 -08:00
Kurt
1fcdffc654 Add pkm value indication
Grab an example PKM (from main window) to get the current value to
assist users in creating their modification scripts.

Added 3 tooltips for hovering over property/type/value controls
2017-01-08 21:06:15 -08:00
Kurt
51352c3c13 Remove more find-replace errors
yay for unsaved changes
2017-01-08 17:14:39 -08:00
Kurt
1e3a46d760 Find replace is bad 2017-01-08 15:27:00 -08:00
Evan Dixon
87dffcfe57 Updated build paths
to be more consistent with PKHeX.Core
2017-01-08 08:35:23 -06:00
Evan Dixon
1acfdf8f92 Removed "Any CPU" build configuration
Since the solution level one didn't build the dependencies and the project level one built as x86 anyway
2017-01-08 08:28:28 -06:00
Kurt
7da6f1ab1d Cleanup 2017-01-08 00:14:34 -08:00
Kurt
595c7eb4c5 Split winforms to separate project
resources still are associated with winforms, eh
program still runs fine and I've replicated the mono build options. lmk
if this breaks stuff
2017-01-07 23:54:09 -08:00