Commit graph

5464 commits

Author SHA1 Message Date
Kurt
6edc828cc3 misc style updates 2018-08-12 19:27:11 -07:00
Kurt
1c718e641e Prevent box scrolling if contextmenu is open 2018-08-12 11:01:21 -07:00
Kurt
d3ec969187 Style updates
split pcd/pgt
add more xmldoc
2018-08-09 21:53:39 -07:00
Kurt
8187606a89 Clarify sav6 boxflag in src
7 wallpaper flags (not all used), top bit unlocks box 31

https://projectpokemon.org/home/forums/topic/34466-box-31-is-unlocked-but-not-showing-on-bank-any-ideas/

PCFlags + 2 is just CurrentBox, don't include it anymore.
2018-08-08 22:02:06 -07:00
Kurt
6b62dd29ee Update xy fashion edits
different for each gender
2018-08-08 21:27:14 -07:00
Kurt
7403c0f91a Add more pokewalker moves
igglybuff wish, happiny heal bell, and the elemental punches to round
things out even though they can be tutored

https://projectpokemon.org/home/forums/topic/46143-bug-in-last-update/?do=findComment&comment=234991
2018-08-08 17:35:06 -07:00
Kurt
975759e53c Update str<->val base32 encoder
simpler
2018-08-07 16:32:31 -07:00
Kurt
259feae038 re-allow event flag editing on gen1
closes #2088
2018-08-07 07:54:14 -07:00
Kurt
421c522eb4 Fix gen1 sav load
Starter fetches via Offsets, which was null, reorder the init
Thanks @Ninjistix !
Closes #2087
2018-08-06 21:29:47 -07:00
Kurt
98f21a12dd Relocate gen6 trainer stat records to core
use trainerstat editor control in gen6 editor

fill in some details from the disassembly via setrecord usages
still slightly fuzzy on some:
fureai (based on usum idb name, similar logic)
soaring sky counts

looks like there's some other usages of the fields which were outside
the stat range, throwing an exception when loading to NumericUpDown,
added bypass logic

Thanks Holla!
2018-08-06 21:27:31 -07:00
Kurt
37e5c9fc69 Add record details for gen6
pulled from exefs data
2018-08-06 16:52:43 -07:00
Kurt
48a61a00a2 Relocate record stat id's to core
can potentially add localization by changing the method of fetching
2018-08-06 16:17:32 -07:00
Kurt
0296f98777 Add offset table for sav1
calling Japanese ? X : Y on every single access is too excessive, just
compute one layout for each type whenever the first sav1 requires it.

could probably reduce the amount of properties by reusing others + shift
value; offsets are different due to string lengths being different
2018-08-05 20:27:25 -07:00
Kurt
fc73eee570 Extract PokemonList* to inherited class
Logic is essentially identical; implement a base class and have the
generation specific structures implment the differences.

Reduce the verbosity a little
2018-08-05 17:28:54 -07:00
Kurt
84185dc6c9 misc improvements
add records class for managing info for trainer records
add more b2w2 block docs
2018-08-05 12:39:06 -07:00
Kurt
ca39843046 Length check relearn suggestion
CLsoes #2086
2018-08-04 17:06:51 -07:00
Kurt
279c9d4665 Fix tradeback detect for gen2->1->2 evolve case
https://projectpokemon.org/home/forums/topic/46909-certain-gen-i-moves-are-showing-invalid/

Thanks Raptor385!
2018-08-04 13:36:05 -07:00
Kurt
c3136187de Style updates 2018-08-04 10:06:06 -07:00
Kurt
53857df647 Copy addmoves special case to individual fetch
see prior commits
2018-08-04 10:05:47 -07:00
Kurt
0f63b0a0ee Allow bw movepool except for kyurem
workaround provided for kyurem movepool (which is same bw-b2w2) but the
AddMoves logic with form != 0 points to the form == 0 data
Closes #2085
2018-08-03 07:46:53 -07:00
Kurt
30a614484e Update STADIUM ot checks again
jp: 1999 if stadium1, 2000 if stadium2
en: 2000

jp: always same OT
en: lowercase if stadium2, uppercase if stadium1

https://projectpokemon.org/home/forums/topic/46893-pkhex-bug-stadium-ot-issue/
2018-08-03 07:38:29 -07:00
Kurt
4103b4d4b0 Update 18.08.03
Update event binaries with latest from the Event Gallery
2018-08-02 21:01:17 -07:00
Kurt
1486b7f14a Misc style & minor tweaks
Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes

no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
0745ba3294 Defer move combobox repop until dropdown
Yay sneaky smart solutions!
Instead of refilling the combobox when the legal move list changes, wait
until the full list is required then repopulate the individual combobox
can't even notice the lag besides the individual tab load. yess
2018-08-01 21:57:15 -07:00
Kurt
0ee9b04bf7 Skip move combobox repop if no changes
cache a hashset to determine if the legally allowed moves are the same.
reuse cache in paint method

previously, was noticeable if you load the Moves tab then check
legality; the legality message was delayed by a couple hundred
milliseconds due to repopulating 4 comboboxes (Combobox.NativeAdd
hotspot triggered by RefreshItems, which happens when we set the
datasource). By skipping unnecessary repopulations, gui lag is lessened.
would be preferred if I can just reorder the list inside, but noo.
2018-08-01 21:22:49 -07:00
Kurt
19a897923d Reference original encounter for sensitive checks
https://projectpokemon.org/home/forums/topic/46143-bug-in-last-update/?do=findComment&comment=234360
thanks paf!
2018-08-01 20:39:20 -07:00
Kurt
f4bfdb8311 Remove unnecessary empty array allocations
yay net 4.6
read more: http://justinvp.com/2015/07/20/array-empty/
2018-08-01 18:30:51 -07:00
Kurt
fe6c071d72 Be more generous on nick parse
benefits manual-edit users who forget to put a space between
nick(species)
2018-08-01 18:28:05 -07:00
Kurt
007ec93d85 Update trade nick check for non-nicknamed
Closes #2084
2018-07-31 17:27:28 -07:00
Kurt
4c96efb9b7 Update pk2->pk1 party stat transfer logic
pk1 boxdata stores current level & current hp, which is only present in
pk2 party data.
if the user drops in pk2(boxdata), the transfer leaves 0 for both
values, which isn't correct.
detect stat_level to determine if values should be regenerated or not.

Thanks HaxAras for finding this :)
2018-07-31 14:29:47 -07:00
Kurt
32b90fab13 Simplify some logic 2018-07-29 21:54:02 -07:00
Kurt
02a6d26e1b Break apart BAKName into smaller components
simplifies definition & makes it easier to update bakname usage later
2018-07-29 21:51:45 -07:00
Kurt
f35712fcf2 Extract experience logic to separate file
add exp bar logic, unused.
2018-07-29 17:43:30 -07:00
Kurt
3fd21db51e Style & function extracting 2018-07-29 16:39:15 -07:00
Kurt
0de335d52b Misc reorg 2018-07-29 14:04:16 -07:00
Kurt
b16015e8e5 Split InventoryPouch to inheriting classes 2018-07-29 13:55:07 -07:00
Kurt
d916be1020 Style updates 2018-07-29 13:27:48 -07:00
Kurt
41643a4c86 Use correct language ID for nickname check 2018-07-29 12:47:38 -07:00
Kurt
96484eceb5 Update version logic
Fixes broken tests (glaceon card can only be received by SM, was getting
set to UM).
2018-07-29 11:34:27 -07:00
Kurt
1313d84d5d re-add lock to avoid race condition
enough pls
2018-07-29 11:05:48 -07:00
Kurt
aa08ed0c24 Resize slot background colors
Now plays nice with hover glow, not too many bytes added.
2018-07-29 10:54:51 -07:00
Kurt
cfa3479a4b Add egg experience check
Closes #2083
2018-07-28 18:09:29 -07:00
Kurt
5d4c3d3390 Update slot drag / view/set/delete behavior 2018-07-28 09:56:13 -07:00
Kurt
2092d55b23 Update e/fr/lg stats for deoxys formes
Closes #2082
2018-07-28 09:02:41 -07:00
Kurt
c46924d220 Use wcxfull version/language restriction data
some cards may permit being recieved on incorrect games

some wcxfulls permit games they shouldn't (tapu koko flags permit USUM
but games released after the distribution window)
lots of wcx lacking restrictions completely

tested flagging USUM rockruff & zeraora

might be worth discarding MysteryGiftVerifier and instead just using
unused fields for prior formats to supply the data.
2018-07-27 22:26:27 -07:00
Kurt
93c4ec9fec Use version specific personal info
Handling for gen3 deoxys :)
Closes #2082
2018-07-27 21:21:42 -07:00
Kurt
5155e4d29b Speed up Folder List entry adding
Don't autosize columns on each row addition
About 15 rows appear; resize on row 0, 7, and 14, and once more when
finished.

was O(n), now is O(min(n,3)+1)
2018-07-27 20:41:49 -07:00
Kurt
2e88da9d3c Make BitmapAnimator usage single-object
Don't unlock/lock the GlowBase bitmap repeatedly; store the bytes
separately for frame generating. Fixes any memory access exceptions
(unlock->unlock due to program lag).
Do more preprocessing of egg glow sprites for cleaner appearance (now
glow inside sprite)

extract glow method for easier reuse
2018-07-27 19:59:14 -07:00
Kurt
77bd91397a Update form sizing / es translations
use some close synonyms (Reiniciar -> Borrar)
omit some words (potential / training) to keep layout compact
capitalize Equipado to match main window

Closes #2080
2018-07-27 17:38:23 -07:00
ajtudela
11ab585368 Big spanish changes (#2081)
* Update spanish translations
2018-07-27 12:40:30 -07:00