Create "bak" file, or export a backup successfully anywhere to receive
the "create bak folder" prompt. When saves are loaded (with a new
timestamp), they will be backed up. Repeat loads of the same file will
not be backed up, as a backup of that file already exists
(OT/Game/SavedAt is the hash used).
Adding two offset ptrs is bad; only use one! Guess I originally intended
to have languageflags be a shift of the PokeDex ptr, but that's not
right!
Thanks DeadSkullzJr!
Fixed reported bugs by Wanderer1391; found a bunch more as a side effect
of refactoring. Didn't like how so many values were hard coded so I
moved them all into the SAV6 class for easier r/w.
Re-enabled the Map Coordinate editing for non-ramsavs.
Updated the Map Coordinate display to the ingame coordinate style (using
NumericUpDowns), the coordinates for player.X and player.Y are divided
by 18 to get the current cell coordinates.
Allows it to be easier used by comboboxes; SelectedValue = (byte) does
not work.
Instead of having these cast to int whenever used, this way is more
preferable.
Added an Edited property for the save
blank slot (encrypted) is initialized once and can be used elsewhere
instead of constantly being recreated for no reason.
Fixed having 32 boxes for non-saves
All SAV editing forms now set the Edited flag when saving->close.
Friendship and Affection are still not modified.
This may cause an issue with users who edit mons with their OT as
current handler and set friendship to 255, and the program makes the HT
with 0 friendship.
Can't really code in an alert as it'd be an annoyance for users. Gotta
think about it more :)
When initializing with a zero-byte array (ie, starting the program and
just having blank data), the box/party have specific offsets.
Also got rid of the silly default switch cases which can just be
achieved earlier.
This makes it so that the program can turn off these methods for every
instance unless the implemented method explicitly says otherwise.
Nullable boolzzz