Kurt
d3ae5e682f
Shift intensity back down by 1
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Used to be index2,count7 per 9f1a8d1da1
diff. Needed to delete both blank lines, oops.
2021-08-25 10:47:40 -07:00
Kurt
6ea0d9f3bb
Handle bank transferred memory feelings 5->6
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Apparently they don't use the bit-permission table in Bank to get a random feeling, and instead just do rand(0,10).
Our logic to set a random feeling for bank transfers is still fine, because we set [0,10) within the bit table.
2021-08-25 10:37:53 -07:00
Kurt
c1a7d04c5c
Fix ck3 fateful read
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Hope 555e81205d
was actually incorrect and that this is finally correct
2021-08-24 22:23:45 -07:00
Kurt
d932be5f75
Default the box slot encounter indicator to off
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Don't wanna scare the plebs; it's opt in.
2021-08-24 20:04:14 -07:00
Kurt
de2d3a43be
Add toggleable setting for encounter background types
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Fine archit and matt, have it whichever way you want :)
2021-08-24 19:52:06 -07:00
Kurt
ffcd2e96e0
Fateful Mattle Ho-oh on japanese colosseum
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must have been an oopsie they reverted for international releases
Thanks @liketolike !
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
#3242
2021-08-24 19:29:51 -07:00
Kurt
2a9f3585e5
Change background coloring to bottom-stripe
2021-08-24 16:11:48 -07:00
Kurt
e3fecdf1d5
Update translatable GUI text
2021-08-24 14:24:43 -07:00
Kurt
a121f4d617
Add optional box slot coloring, add settings
2021-08-24 14:21:35 -07:00
Kurt
6e3bcd5b66
Encounter visualization: Show ball and differentiate visually
2021-08-24 14:03:20 -07:00
Kurt
302b5d1d90
Update WinFormsUtil.cs
2021-08-24 13:22:29 -07:00
Kurt
5a53ae85bc
Update WB7.cs
2021-08-24 13:12:14 -07:00
Kurt
9f1a8d1da1
Split memory text string resources
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Much easier to maintain and reference now
2021-08-23 23:06:51 -07:00
Kurt
2e3a6cc719
Fix memory 6 (pokecenter) compare for gen8
2021-08-23 23:06:33 -07:00
Kurt
a3633bb562
Update MemoryContext8.cs
2021-08-23 19:15:39 -07:00
Kurt
d684b9fa14
Disallow starter pika/vee on opposite game storage
2021-08-23 16:46:03 -07:00
Kurt
47914c48c8
Update WB7.cs
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https: //github.com/kwsch/PKHeX/commit/2a51eb174522754da51a5e1b059163e6a1ed9c6a#diff-8b09a6b11c41760f1242b597508eeb0ea4cde4a14cfd7e7ec1a0a37b146924c8L235-R228
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-08-23 16:30:38 -07:00
Kurt
86fde6d42e
Memory 3 updates, revert todo
2021-08-22 23:39:23 -07:00
Kurt
3a8947cc59
Allow battleversion-ambiguous relearn move
2021-08-22 22:23:59 -07:00
Kurt
6e9f230dee
Add cxd/rsbox event data for mainline sav3
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Closes #3248
2021-08-22 18:52:29 -07:00
Kurt
a631e5cb4e
Rearrange how some memory info is checked
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Split into different game contexts
2021-08-22 16:41:57 -07:00
Kurt
b099b8d82c
More genloc memory refinements
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starting to see the flaws in how things are organized
2021-08-22 11:10:29 -07:00
Kurt
40d1249f1e
Add genloc checks for gen8 memories 1,2,3
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Can definitely be refined as these memories can restrict to capture/hatch/gift encounters. The multi-value arrays can also be restricted for non-hatches too (maybe first element if WasEgg?)
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2021-08-22 01:40:08 -07:00
Kurt
28e7473f1a
Condense some expressions
2021-08-22 01:26:28 -07:00
Kurt
6112c9c91c
Condense into expression, add future-evo case
2021-08-22 00:06:02 -07:00
Kurt
5b42dc8ae4
Minor clean
2021-08-22 00:05:41 -07:00
Kurt
92d1666970
Make PIDIV a readonly struct
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Add tests to ensure the optimization remains in effect later
2021-08-21 18:24:38 -07:00
Kurt
65c5890e1f
Make NPCLock a readonly struct
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Reduces allocation, improves locality of data since the contents take less size than a pointer (can pass byval)
2021-08-21 17:44:43 -07:00
Kurt
ae0ca49628
Arrange CXD Shadow encounters, add ShadowID documentation
2021-08-21 17:01:50 -07:00
Kurt
c9b838b492
Inline clone method
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More obvious what it does
2021-08-21 16:52:06 -07:00
Kurt
8f0fb902d1
ArgumentException -> ArgumentOutOfRangeException
2021-08-21 16:51:50 -07:00
Archit Date
27059268ba
un-trim alcremie form strings (cream vs swirl) ( #3246 )
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also use proper alcremie forms for showdown
2021-08-21 13:02:37 -07:00
Kurt
8f4f86e88e
Update WC8.cs
2021-08-21 11:50:24 -07:00
Kurt
5da9b4a70a
Force alignment
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FieldOffset isn't implied, fun.
2021-08-20 22:07:09 -07:00
Kurt
05364212ba
Update Encount5.cs
2021-08-20 20:53:23 -07:00
Kurt
9ef93552c9
Add ability to set swarms for gen3
2021-08-20 20:50:16 -07:00
Kurt
48024f1245
Add Swarm data get/set for gen3-5
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#3245
2021-08-20 19:52:31 -07:00
Kurt
cd12962a50
Remove Tradeback state caching in PKM data
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Since we have more metadata with move learn sourcing, we can check if it was traded to gen2 to get new moves / deleted.
Adjust call sites appropriately
might have some issues, to be ironed out maybe
2021-08-20 15:59:54 -07:00
Kurt
bedc52943e
Trailing commas
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No functional change
2021-08-20 13:49:20 -07:00
Kurt
c6342a163f
Minor clean
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variable swaps, simplifications
2021-08-20 13:42:25 -07:00
liketolike
8b4730a2ee
Update zh translation ( #3241 )
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Adds Gen2 zh const/flag name files
Adds Gen7 zh lgpe flag names
Updates GUI translation
Updates gen3,4 const/flag files
2021-08-19 20:19:49 -07:00
Kurt
9f249ef4d6
Add bounds check for API purposes
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chris doing things funkily, might as well range check ourselves before blindly accessing the array
Use a const value for vivillon max wild form value
2021-08-19 18:59:24 -07:00
sora10pls
5379bad7ff
Add new distribution raids 👻
2021-08-19 21:20:56 -04:00
Kurt
c0d748a975
Add Dream World upload slot indicator
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Tested & works on bw & b2w2
Thanks Brokemia for the request!
2021-08-16 11:54:03 -07:00
Kurt
a926923a6b
Remove Fullness/Enjoyment from ExtraBytes
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They show up in the memory editor
2021-08-15 19:32:50 -07:00
Kurt
05d745afe5
Fix inverted format search
2021-08-15 19:32:33 -07:00
Kurt
d4ce28ed12
Fix exception when opening trashbytes
2021-08-15 19:32:22 -07:00
Kurt
934628b077
Pre-filter memory mismatch on moves
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All over the place with prior commits; everything should be correct (and more robust) now.
2021-08-15 14:23:15 -07:00
Kurt
31ddaf2bc4
Don't defer on ability mismatch
2021-08-15 11:07:59 -07:00
Kurt
42330eb771
Memories and special moves, bite the bullet
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Allocate a list :(
We need to keep all the secondary deferred around, since they have special movepools.
2021-08-15 09:47:31 -07:00