Commit graph

171 commits

Author SHA1 Message Date
Kurt
12954a6369 Minor perf improvement (spans)
Remove PKM.EVs, do operations without heap allocation
Reduce usage of PKM.IVs/PKM.Moves, reuse spans if possible.
2022-06-25 23:08:28 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
0093927e15 Use ReadOnlySpan instead of Span if appropriate 2022-06-13 00:04:20 -07:00
Kurt
c75f543f8b Minor tweaks 2022-06-07 23:32:57 -07:00
Kurt
8c528855f4 Differentiate dragged PK8/PB8 better w/preferences
Better determine preference with file extension string
2022-06-07 03:33:45 -07:00
Kurt
e571a0b95f Check catchrate tradeback separately
Closes #3510
Thanks @CodeWithMa !
2022-06-02 18:32:22 -07:00
Kurt
cd8797da30 Fix PKH clone & crypt check when decrypted
Closes #3507
2022-05-31 05:42:24 -07:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
Kurt
178069f889 Minor tweaks 2022-05-07 11:47:01 -07:00
Kurt
a57f40ae7d Break up PKX into separate classes
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table.

Separate files = more concise info, and more room to grow to do more advanced things.
Makes the IsPresent methods public (no longer internal).
2022-05-06 20:38:55 -07:00
Kurt
ff2e890e69 Revise Overworld8a application of PIDIV
Instantiating from template now follows group seed -> spawn 1 correlation, including alpha move.
Differentiates static encounters that don't follow the ow8a correlation, scrambles EC to disassociate.
Adds rand64 to get initial seeds
Set correct level range to match slotSeed; not respecting the slot roll being valid, but whatever.
2022-04-22 21:11:11 -07:00
Kurt
e6cf5d0baf Split PKMConverter into multiple classes
EntityFormat -> detects byte[] -> ctor() PKM
EntityConverter -> converts between pkm formats
RecentTrainerCache -> used by other classes (not within EntityConverter!)
EntityBlank -> creates blank PKM objects indirectly
2022-04-09 01:39:34 -07:00
Kurt
8bf618008a Remove structconverter
Won't work on bigendian architecture for non-byte fields, so just do it manually.
2022-03-25 19:47:23 -07:00
Kurt
8f8726ac5e Disallow encstatic1 yield catchrate not tradeback 2022-03-13 18:29:47 -07:00
Kurt
801892b59e potential revisions for gible (#3462)
ddc6f414df caused it to be `<=` instead of `<`, but maybe the underlying issue was fixed a different way since all tests still pass with this reversion.
2022-03-12 17:39:01 -08:00
Kurt
69fafcab83 Performance: Slightly reduce allocations in moveset validation (#3460)
* Reuses move parse result objects for each encounter parsed in a LegalityCheck attempt, instead of creating a new object.
* Ensures the objects are never-null, and makes cleanup easier.

Slightly adjusts some other parts of the moveset validation to reduce allocations.
2022-03-12 17:39:00 -08:00
Kurt
5359a140a6 Handle fixed ability for 8b RNG 2022-03-08 08:44:55 -08:00
Kurt
e5e2a3427f Rename Silver SV->SI
SV will likely be the lump for SCarlet and VIolet
2022-02-27 11:16:12 -08:00
Kurt
3bef0452d6 Update bdsp underground table for area6
819b90f931
Closes #3450
2022-02-26 11:54:24 -08:00
Kurt
d5be6254f3
Add logic for PLA wild RNG correlation (#3443)
Adds structures to read/write saved spawner data such as seeds, counts.
Adds generator and validator to emulate the FixInitSpec builder used by the game logic

Similar to SW/SH raids, validating these in-process is not feasible due to the number crunching required.

This does not handle the encounter slot call or the follow-up level range call. Just the inner FixInitSpec ctor & fill.

level is calc'd:
randFloat(sum) -> slot float
rand.Next() -> gen_seed (for all the details)
rand.NextInt(delta) +min -> level

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-20 17:59:48 -08:00
Kurt
10bbf14ff7 Handle test case for no feebas in PLA 2022-02-08 18:55:55 -08:00
Kurt
b0197a84a0 Update lgpe route20 lapras level range
Closes #3380
2022-02-04 00:53:29 -08:00
Kurt
38809f67dd Handle suggestions 2022-01-17 20:21:33 -08:00
Lusamine
96d2ca1dcc Add Wild8RNG generation method 2022-01-16 01:57:56 -06:00
Kurt
682feab3d4 Return evolution chains with more accurate min-max
Closes #3371 ty @Ninjistix !
2022-01-14 00:11:33 -08:00
Kurt
94080eb71a Add prev function for xoroshiro implementations 2022-01-13 18:43:04 -08:00
Kurt
be8b12dbbe Add Prev for xorshift implementation
Add some unit tests (why not?)
2022-01-12 17:05:16 -08:00
Kurt
9cde291595
Enumerate ability permissions in encounter templates, misc updates (#3368) 2022-01-08 22:34:04 -08:00
Kurt
47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
Kurt
defae6727d Check bdsp version exclusive hatch locations
lol srsly

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-12-24 18:39:54 -08:00
Kurt
46f5a9c29a Remove inaccessible zone IDs from hatch location list
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-12-23 01:25:14 -08:00
Kurt
1e0ac7fb26 Ban more BDSP egg moves before HOME
https: //github.com/kwsch/UnityDPtools/pull/2
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2021-12-20 19:00:48 -08:00
Kurt
f1fe2f6a8c Minor clean 2021-12-09 19:30:12 -08:00
Kurt
56c7c8336a Revise roamer shiny xor checking
shininess unrelated to your trainer ID, lol

probably also applies to other predetermined encounters like underground and radar, but those aren't EC-seed regenerated (?)

Remove unused interface declaration
2021-11-25 08:32:36 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
92d15bdd03 Rename SetTradeMemoryHT, add SetTradeMemoryHT8
Gen6 behaves differently from Gen8.
Fix broken test case [Arrived via link trade, it had fun! (2) -> (3)]
2021-08-29 13:15:45 -07:00
Kurt
a631e5cb4e Rearrange how some memory info is checked
Split into different game contexts
2021-08-22 16:41:57 -07:00
Kurt
92d1666970 Make PIDIV a readonly struct
Add tests to ensure the optimization remains in effect later
2021-08-21 18:24:38 -07:00
Kurt
48024f1245 Add Swarm data get/set for gen3-5
#3245
2021-08-20 19:52:31 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
e3c28156bf Split legality tests into subtests by folder 2021-08-06 14:33:34 -07:00
Kurt
feb2eab7e5 Subfolder private unit test files
Allows differentiation of certain check types
2021-08-06 13:45:32 -07:00
Kurt
754e7ab821 Add private files legality test method
Dump your legality files into the legality\private folder, and they'll be checked to ensure they're valid.
2021-08-06 13:19:27 -07:00
Kurt
7bd844d5c5 Move min level check for gen1/2 closer to move adder
Check per-evolution min level rather than basing it on the original encounter data.

Correctly parses stuff like a captured level 23 Nidorina that immediately evolves into Nidoqueen, then learns Body Slam.

Passing zero is better than passing 1, as 0 requires no value pushing.

tidy up method signatures in MoveLevelUp so that species is followed by form, and the lookups are textually aligned. Clarify "maxLevel" instead of max/lvl, same as min.
2021-07-22 21:25:15 -07:00
Kurt
5a769312fd Finish renaming EncounterType->GroundTile
Update the localization for GroundTile for english (and Italian, which is untranslated)
2021-07-03 23:25:09 -07:00
Kurt
103aa9aa4b
Revise EncounterArea and EncounterType for clarity (#3228)
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced.

EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users.

Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
2021-06-29 20:58:06 -07:00
Kurt
9c9f0f8a94 Get criteria from set details
pretty much futureproof I guess
2021-06-14 21:11:46 -07:00
Kurt
390cf518b8 Revise 4->5 encode table (Half-width symbols)
Manually transferred from English Pt to English B

All revised indexes were the result in Black.

Differences that were not incorporated:
0EE=09794 ♂, not 09325 ⑭
0EF=09792 ♀, not 09326 ⑮
0F2=00215 ×, not 09319 ⑧
0F3=00247 ÷, not 09320 ⑨

Full-width and half-width symbols I think are related to full-width games, which English isn't. Probably has different handling for other language, plus it'd result in other duplicates of the half-width symbols.

Revise not-found char glyph to return ? instead of {terminator}, to match the game's behavior. Again, this might be language specific, but whatever.

Make the Convert char methods public, add a few unit tests.

Closes #3172

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2021-06-11 19:38:34 -07:00
Kurt
200bdbd553 Sanity check form prior to yield checks 2021-06-06 11:48:54 -07:00
Kurt
2c9b82824a Check static as-egg locations accurately
Thanks @sora10pls
2021-05-21 13:57:07 -07:00