Commit graph

3808 commits

Author SHA1 Message Date
Kurt
b5e3b616de nickname edge case
evolved on a foreign language can't rely on stored language ID, have to
detect it
2017-10-03 19:21:17 -07:00
Kurt
6bd0e7ce72 sync remaining
pls revoke my access
2017-10-03 18:20:31 -07:00
Kurt
ea751e26b1 Convert chinese string only if species name
Resolves charmap duplications in the chinese char tables:
多边兽Z (Porygon-Z)
属性:空 (Type Null)
谜拟Q (Mimikyu)
卡璞・鸣鸣 (Tapu-Koko)

Games cannot have a nickname/OT in chinese as of current date... I
assume this will be fixed down the road
2017-10-03 18:15:15 -07:00
Kurt
df287f8fc5 Fix concatbinary load
Closes #1509

I think I had two ideas on how I wanted the method to work and
incorrectly blended the two together.
2017-10-03 16:51:13 -07:00
Kurt
b7b449e65c Add move length check
Closes #1507
2017-10-03 16:44:12 -07:00
Kurt
ec491cdd52 Fix sav2 badge/tmhm clearing
Closes #1505
Thanks @fattard !
2017-10-02 23:17:00 -07:00
Kurt
a9892203c7 Refactoring
extract pkm loading routines to smaller methods
reduce code duplication (rely on empty setters to ignore some calls)

should be much easier to understand the load/save process; the original
setup (pk6) was following the structure from 0x00-end, no point still
doing that as everything is now abstracted.
2017-10-02 23:13:40 -07:00
Kurt
b23658dee1 Misc tweaks
allow cute charm static encounters
ignore user-entry control types
2017-10-01 21:25:23 -07:00
Kurt
c28575aad7 Refactor/rewrite form translation
1. faster control retrieval (fetch all once rather than search for each)
1. smaller methods & added comments (ez understanding)
3. easier to dump control list (ez translation file updates, future)
2017-10-01 10:50:00 -07:00
Kurt
44c0b53852 Provide map for Z Crystals KeyItem->HeldItem
allows for loading sprites for the key items (they're smaller than the
key item but better than missingno sprite)
Closes #1504
2017-09-30 20:57:32 -07:00
Kurt
9700ee79ad Add used/unused all toggle to mg form
Closes #1503
2017-09-30 18:25:21 -07:00
Kurt
3300afdd19 More gen1/2 str encoding updates
Thanks theSlayer!

i blame rhydon
2017-09-30 18:20:23 -07:00
Kurt
593f31ff02 hashset contains over array contains
faster++, reduces some linq ToArray() allocations
2017-09-30 14:08:35 -07:00
Kurt
3552e6396c Move pidivmatches check outside secondary check
gen3/4 generators auto-defer bad PIDIVs to end, so no need to keep
skipping to the very end
2017-09-30 13:42:57 -07:00
Kurt
e6f43ff629 Add 6 gen2 jp characters to encoding list
?!ゥェォ and space
other half-width characters are already present
2017-09-30 11:18:08 -07:00
Kurt
b201ded8e8 Fix エ decapping to ェ
Both characters map back to character 0x83, but 0x83 previously mapped
back to the lowercase variant which was unlike the others.
(オ and ォ -> オ)

Thanks Afepoke & smileynation!
2017-09-30 09:37:09 -07:00
Kurt
32bbd2cee0 old cleanup
revisit comboitem providing, simplify some methods with fancy linq
probably faster as there's no use of dictionaries and Array.IndexOf
after sorting, as the values are kept with the text.
2017-09-30 01:07:30 -07:00
Kurt
1e377c2963 interpolation++
no functional change (assumed)
2017-09-29 22:58:25 -07:00
Kurt
a93a3897b3 Cache pgt/pk4 when read from gift file
speeds up repeat accessing (legality checks and mgdb opening)
2017-09-29 22:40:35 -07:00
Kurt
ce4e5f739e Fix korean Gold/Silver saving
closes #1496
2017-09-29 19:13:03 -07:00
Kurt
ed1b934374 Misc refactoring
expose some useful IEnumerable methods (sorting / bin->pkm / copy) to
simplify some common operations
change some explicit arrays to IList for flexibility
remove old memecrypto bool (no longer necessary as XP is not supported)
rename some methods for more clarity
2017-09-28 22:20:27 -07:00
Kurt
212a489335 Add gen6+ link trade egg edge case
slakoth with play rough with x/y version
why u modify game origin when hatched???
2017-09-28 17:11:30 -07:00
Kurt
14697f47d3 misc simplifications
recognize 01 01 01 00 xd saves
simplify some detection to be easier to follow, less lines is nice too
2017-09-27 23:22:41 -07:00
Kurt
cd88313fad Merge branch 'master' of https://github.com/kwsch/PKHeX 2017-09-27 19:39:32 -07:00
Kurt
2c8e2176e9 Fix gen4 egg transfer egg location
Egg Location wasn't explicitly kept, only the 'faraway place' was kept.
Closes #1498
2017-09-27 19:39:30 -07:00
Kurt
f5582e438a Merge pull request #1499 from kwsch/f/emergency-error-logging
Add emergency exception handling
2017-09-27 14:44:29 -07:00
Evan Dixon
9ced921f15 Add the ability to log error details to a file if there's an error displaying error details 2017-09-27 16:21:25 -05:00
Kurt
7c58bf0161 frlg eventflag recognition fix
referenced wrong string resource
note that frlg has no data so no flags/consts will appear (only custom
mods allowed).
closes #1497
2017-09-27 09:19:31 -07:00
Kurt
a52f88dd5c Add ice punch feraligatr non-relearn link gift move
Thanks cicciochiave!
2017-09-27 08:32:35 -07:00
Kurt
c270479bf9 Show SID7 on hover
Closes #1494
2017-09-26 23:14:29 -07:00
Kurt
8b02f05bd5 Faster crc16 ccitt
insert lenny face here
>4x faster, relative speed is higher for larger input arrays
2017-09-26 23:10:31 -07:00
Kurt
9699cdefae Gen2 egg gift bypass fix
Gen4+ static encounter eggs could slide through the VC case
prevent empty moves from appearing before suggested moves (relearnbase
being empty)
2017-09-26 20:09:18 -07:00
Kurt
8d0af0bd5b Handle all gc remapped languages
good stuff genius sonority
2017-09-26 19:56:08 -07:00
Kurt
532cee406a Add gen1 overworld respawner 2017-09-25 23:06:16 -07:00
SciresM
4272ad56ae We know what Key 9 is for (Cap Pikachu).
Refactor for Memecrypto API incoming in the next few days.

Gonna add a public overload that takes in a memekey, to facilitate Local Wireless memecrypto.
2017-09-25 17:51:17 -07:00
Kurt
bbff1e086a relax RB/Y detection when no starter chosen
value is 0 until a starter is chosen
2017-09-24 16:58:19 -07:00
Kurt
4950909d97 Add Red/Blue vs Yellow savefile detection
use the player's starter choice species value :)
2017-09-24 16:36:51 -07:00
Kurt
ccf9cd2284 Update japanese translation
Thanks smileynation!
2017-09-24 14:44:27 -07:00
Kurt
499126f9a4 Update gen1/2 move fetch
recent commit changed GetEncounterMoves to return 4 always rather than a
variable size array; double check the output for actual movecount
2017-09-24 12:39:12 -07:00
Kurt
e166f1eaa9 Show gen3+ berry analogues on gen2
also change "Reset key" to "Reset Password" to be closer to the game's
prompt
2017-09-24 12:05:36 -07:00
Kurt
c0f5166184 Fix rtc reset key generation
money into 3 bytes => sum
psypokes only does the 2 lowest bytes, is missing the high byte
Closes #1490
2017-09-24 10:59:35 -07:00
Kurt
1b354624b1 Korean move validation fixes
Korean g/s cannot access gen1 movesets, so pruning gen1 was necessary.
Rather than rebuilding the array (slow), just futureproof the entire
method to not rely on '7' (in case this code is ever used on Gen8).
2017-09-24 10:52:39 -07:00
Kurt
9ef2016d35 Encounter Learnset move duplication fix
a level 15/16 magmar has leer/smog twice in its learnset (at level 1 and
at actual levels); returning just the 4 previous learned moves at level
15/16 yields duplicates for Smog. [Smog, Leer, Fire Punch, Smog | Leer,
Ember]. By ignoring moves already added, the true movepool is acquired

also fix TradebackType getting overwritten at the end of the method (in
case of nontradeback like korean/egg)
2017-09-24 10:36:16 -07:00
Kurt
e5d7a063af Fix jpn/kor pkm collision
OTname length is 6 in JP games and 11 in kor/eng
Thanks smileynation!

https://projectpokemon.org/home/forums/topic/41689-bug-reporting-japanese-name-of-kin-gin-version-vc-jpn
2017-09-24 08:36:10 -07:00
Kurt
496cc35f97 Fix mew male gender
Closes #1489
2017-09-23 22:44:54 -07:00
Kurt
12187a5128 Expose gen2 RTC resetkey
#1487

also expose gen1 event flags (well, the crappy ones at least)
constants/event_constants.asm
2017-09-23 22:13:48 -07:00
Kurt
16341b4d91 Add SPA/ENG Oct16 Diancie collision handling
Card 0525 was accidentally uploaded without the 3 flawless IVs setting;
sometimes when the internal event binary is built, the 3IV card comes
before the 0IV.

Play favorites with the 0IV.
2017-09-23 17:11:19 -07:00
Kurt
d8c2cdb8e3 Use EnumerateFiles over GetFiles in some cases
https://msdn.microsoft.com/en-us/library/07wt70x2.aspx

iterating as an ienumerable (ie not consuming the whole collection) can
be more efficient by not waiting for the whole collection
2017-09-23 17:02:28 -07:00
Kurt
da8ba46d22 Fix gen1/2 shinify/gender change behavior
Closes #1488
also fixes female->shinify starters not flipping back to male gender
(changingFields was set back to the same value)
2017-09-23 16:50:38 -07:00
Kurt
7974943bcf Refactoring
slight simplification related to #1486
2017-09-23 16:24:22 -07:00