Kaphotics
213578163e
Fix shedinja logic
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Can have egg moves, and locations are irrelevant
2016-03-17 19:37:06 -07:00
Kaphotics
d436caf273
Minor tweaks
2016-03-17 18:28:51 -07:00
Kaphotics
d986b3bb86
Add ingame trade checks
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There's memories associated, IVs, EVs, whatever; best to check them in
the individual legality check methods.
2016-03-17 17:25:21 -07:00
Kaphotics
d471c965aa
Add fossil encounter checks
2016-03-16 19:15:49 -07:00
Kaphotics
eedddce9a3
Fix dexnav & static encounter locations
2016-03-16 07:45:02 -07:00
Kaphotics
b9893a9472
Minor fixes
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Fix hot springs egg location
Fix link gift not returning valid
2016-03-15 22:04:04 -07:00
Kaphotics
7477d4d20e
Farfetch'd edge case
2016-03-15 21:40:11 -07:00
Kaphotics
820412e93b
Add Egg name checks
2016-03-15 21:15:40 -07:00
Kaphotics
dc4628abe1
Add XY/AO attribute for PK6
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A little more explicit.
2016-03-15 19:06:13 -07:00
Kaphotics
116f941dcf
Add Nickname legality check
2016-03-15 18:56:18 -07:00
Kaphotics
9b9775b013
Add Friend Safari exclusive forms
2016-03-15 18:35:40 -07:00
Kaphotics
1a2aee930d
Add Keldeo move mismatch
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Probably going to move to a form check later.
2016-03-14 23:54:13 -07:00
Kaphotics
425de6242a
Add duplicate move check
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Cleanup the class too.
2016-03-14 23:26:51 -07:00
Kaphotics
c7cb52ecbd
Add Shedinja encounter check
2016-03-14 17:04:03 -07:00
Kaphotics
ef8a0ca708
Check for DexNav amped species
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Level mismatch on regular wild check was lacking a comparison for
dexnav.
2016-03-13 20:45:18 -07:00
Kaphotics
49e7225c3e
Refactoring
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Tanabata Jirachi has an underleveled move (illegal), so we have to track
some data. Move LegalityCheck back into LegalityAnalysis, but in a
separate file still.
2016-03-13 20:19:04 -07:00
Kaphotics
7f2b382353
Fix ability check wild
2016-03-13 18:37:54 -07:00
Kaphotics
c1f5c450c2
Add ability check for wild pokemon
2016-03-13 16:42:03 -07:00
Kaphotics
cc8f962acd
Add Static/Friend Safari Encounter checking
2016-03-13 14:56:25 -07:00
Kaphotics
74f02eb16f
Further relearn tweaks
2016-03-12 14:07:57 -08:00
Kaphotics
cc9cee5d1a
Tweak egg move check
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Renamed some variables, fixed an internal error
2016-03-12 10:35:17 -08:00
Kaphotics
0ebbcbccb4
Move Legality check rewrite
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Moved to checks
Returns why it's invalid
Added base egg move checks -- all eggs need level1 moves, can only be
pushed out. The move table acts as a sliding window; grab a list of
level1 moves, tack on relearn moves, then observe window view (last 4).
Added egg met level check
2016-03-12 09:16:41 -08:00
Kaphotics
c4612e2d9f
Legality ContextMenu now returns analysis
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Hooked up all the methods and can spit out if invalid.
I plan to put a legality indication where QR! was, but the legality
analysis needs more checks (moves, ability, nickname, ball, fateful...
you get it) and stability.
Have fun playing with the initial legality checks 😄
2016-03-11 19:43:40 -08:00
Kaphotics
b6fca5b306
Add some basic legality checks
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Besides moves/encounters, we can check validity of certain traits.
2016-03-10 20:36:32 -08:00