Commit graph

57 commits

Author SHA1 Message Date
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
4b263bf9bb Fix pattern matching comparison
Wish I had an analyzer to catch this (missing parens) similar to boolean logic

#3271 - resolves the traded egg recognition issue
2021-10-13 20:05:19 -07:00
sora10pls
7722baa826 Update RibbonVerifier.cs
Series 11 allows restricted Pokémon and runs until January 31st, 2022.
2021-10-08 09:41:57 -04:00
Kurt
28e7473f1a Condense some expressions 2021-08-22 01:26:28 -07:00
Kurt
391c6d4af6 Use Generation property when available 2021-08-06 15:34:28 -07:00
Matt
f6a652c360
Update RibbonVerifier.cs
Official announcement in Pokémon HOME (mobile) states that Series 10 lasts until October 31, not August 31 as mentioned on Serebii.
2021-08-02 10:49:32 -04:00
sora10pls
b9291cc061 Update SWSH Ranked met date restrictions
Series 10 runs until 8/31/2021 and allows usage of restricted Pokémon.
2021-07-31 12:37:13 -04:00
Kurt
8e5e4487ba Change interface for method call to less restricted
Don't need "Name" or "LongName" for these methods.
2021-07-13 18:22:04 -07:00
Kurt
138501da2f Minor clean
Condense some expressions
Use less linq
Rename some fields
2021-05-29 15:31:47 -07:00
Kurt
50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
2aed4c3118 Add shedinja dropped ribbons/marking considerations
Nice bug ya got there, gamefreak.

Coulda cleared the AffixedRibbon value instead of copying it on Shedinja creation, and it would have made this unnecessary.

Please ditch the Affixed Ribbon gimmick for future games, thanks!
2021-04-21 15:20:16 -07:00
Kurt
25565e6f07 More pattern matching expressions
Shapes are fancy; nested pattern checks
2021-04-20 02:17:28 -07:00
Kurt
16406d7bba Allow Strongest Trainer memory on gen6-visitors banned from Maison
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=265898

End result is only gen7-origin-in-gen7 are disallowed.

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-04-16 08:53:50 -07:00
Kurt
aaa69eac15 Rename Gen3 Champ ribbon to be more accurate
been like this since mid 2016

this ribbon can be obtained in either Hoenn or Kanto within Gen3
https://bulbapedia.bulbagarden.net/wiki/List_of_Ribbons_in_the_games#League_Ribbons
2021-04-10 12:09:43 -07:00
Kurt
31245d0e37 Add mythical table, allow non-mythical legends in latest ruleset (master ribbon) 2021-02-16 21:42:36 -08:00
Kurt
de840f40d4 Invert some "!is" to "is not" 2020-12-29 00:58:08 -08:00
Kurt
e8c23f6644 Simplify some repeated comparisons with expressions
Less prone for bugs since it uses the same value for all comparisons without re-specifying
2020-12-29 00:37:59 -08:00
Kurt
c119f18af3 spec->species 2020-12-28 22:22:52 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
514b60b447 Merge type check with usage in if statements
if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
0303eada32 this is not that
clearer than before, yay
2020-12-21 17:12:39 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
c60ae57ab0 Handle Ranked Battle Series 7 permissions
Closes #3070
Exclude all classified as Legends; everything else is permitted assuming it can exist in SW/SH.

Co-Authored-By: Chris <28743231+Bappsack@users.noreply.github.com>
2020-11-02 16:38:00 -08:00
Kurt
fd5e38fdda Remove artist ribbon restriction requiring master ribbon
Closes #2997 ty @sarahlicity for an interesting bypass mechanic :P
2020-09-23 20:47:48 -07:00
Kurt
416f5fe183 Check Winning/Victory ribbons for gen3 origin based on encounter
Closes #2990 ty @Atrius97 !

Remove the `object Content` accessor only used for Mystery Gifts (used to trickle up the PKM object since the two ribbon interfaces weren't implemented on the IEncounterable). Just make PCD/PGT implement the ribbon interfaces and delegate the get/set to PKM directly.

Rewrite the national ribbon check for clarity
Optimize invalid/missing ribbon string replace to operate on the final string rather than do linq and replace each input. With this we make 1 temp string only, rather than 1-per-ribbon.

Replace hardcoded "Ribbon" strings to use a shared const string in a central spot.
2020-09-18 16:23:17 -07:00
Kurt
5d3bc289b6 seal hunting
Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
cf9e5ec37f Minor refactoring
Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.

Simplify pk5 conversion
2020-09-06 10:53:13 -07:00
Kurt
ad4b560071 Minor clean
Remove RibbonWishing as property, just calc on the fly since it's a single case
Update type info for vc transfer to indicate it's an es7
Split up dreamworld encounters as intended, fix logic lol
2020-08-30 22:37:14 -07:00
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
Kurt
6645481829 Flag gen3 world ribbon as invalid
Closes #2963
not like anyone actually has this ribbon
2020-08-08 22:55:44 -07:00
Kurt
85d1b0e7ad Split gen6/7 affection stats to interface
not in future formats, doesn't belong
2020-08-02 11:06:30 -07:00
Kurt
e84ce77008 Split memories from main pkm class to interface
pk6/7/8, not pb7
2020-07-31 17:25:14 -07:00
Kurt
255498b2f8 Allow chatelaine memory ^ skillful check on format >= 8
Check the memory for RibbonTowerMaster; if the memory is present, permit the lack of ribbon if it was granted via past gen and has the other ribbon.

Simplify !(x || !y) to !x && y

Closes #2926 ty @randomdice101
2020-07-09 22:53:57 -05:00
Chris
63add7d929
Fix Master Rank Ribbon (#2874) 2020-06-19 23:20:19 -05:00
Kurt
6002dfb739 Revise master rank ribbon again
ty terry & chris
2020-06-19 21:51:57 -05:00
Kurt
69dbde1bb4 Check battleversion state for past-gen master rank ribbon 2020-06-19 21:24:58 -05:00
Kurt
27cce4dcd2 Disallow galar master rank ribbon on legends
Closes #2858
2020-06-16 22:16:21 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
8650b5ceb2 Verify g4 tower ribbons as invalid on >=g5 origin
https://projectpokemon.org/home/forums/topic/57026-gen-5-contest-stats-ribbons-bugissue/
2020-05-09 20:45:19 -07:00
Kurt
ee38e6890b Disallow gen7 ribbons on lgpe origin 2020-02-16 17:41:38 -08:00
Kurt
9e16df4970 Only check g6 contest ribbon affection in g6/7
Affection is discarded on PK7->PK8 in favor of friendship, which can be lowered.
2020-02-15 11:43:21 -08:00
Kurt
d9c162b5cf Fix criteria comparison
Closes #2651
2020-01-21 09:05:39 -08:00
Kurt
5bb51b07ac Check Footprint Ribbon for gen8
gen7 used same as gen6, we just need to restrict gen!=8
add placeholder LGPE origin check; that'll likely throw a wrench into things when HOME happens (next month?).
2020-01-20 23:09:28 -08:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
c6ef2a845d Fix ribbon compare
oops
2019-12-07 23:39:32 -08:00
Kurt
34452c2818 Add gen8 ribbon verification 2019-12-07 11:58:56 -08:00
Kurt
2b1aee7c38 Gen8: Update rules for having BestFriends ribbon
Closes #2562
ty @iiippppk
2019-12-06 20:22:23 -08:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00