Commit graph

37 commits

Author SHA1 Message Date
Kurt
99005d8fc0 Refactoring
more discards & simplifications
2018-05-12 12:28:48 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
16ed4353b2 More generator updates
Store 4g giratina held item for enc->pkm legality
revise usages of GetSaneGender
Rearrange some logic
Better handle impossible version encounters (gen4)

gen 1-5 done, stuck on 659 - bunnelby egg...?
2018-05-09 17:50:56 -07:00
Kurt
daf093879b More generator updates
all the way up to nidorina

extract some reusable methods
exclude invalid headbutt encounters
use built in randomgender
2018-04-29 18:26:36 -07:00
Kurt
4214b1be7b More generator fixes/improvements
Fix/add missing gameversion references (BU instead of BW,
pokewalker=HGSS)
increase reuse of pidgenerator & add more generating methods.

seems like it's generating pkm fine besides the PID edge cases, which is
nice
2018-04-29 09:31:13 -07:00
Kurt
0597833899 Track version of slots/static/trades
I think I set the version at the appropriate times to get all encounter
objects
2018-03-30 21:38:57 -07:00
Kurt
1ca69965bf store encountertrade nick/ot within object
allows for ot/nick fetch for a given language
2018-03-26 22:23:11 -07:00
Kurt
88ce27f26b Add R/S roamer data offset
is different from emerald

Thanks TetsuyaGR!

https://projectpokemon.org/home/forums/topic/44407-bug-rubysapphire-roamer-bug/

(use concatall in encounters4)
2018-03-18 08:37:40 -07:00
Kurt
e9a3b4acf1 Merge PIDType and bool? shiny property
Gen5 does not follow the same convention, 0 = non, 1 = rnd, 2 = always;
not gonna bother updating for just that one

bool? occupies 2 bytes; enum:byte is 1 byte.

should probably move validity checking logic into the IEncounterable
objects instead...
2018-03-16 19:35:55 -07:00
Kurt
e33bd4c327 Add Dialga/Palkia headbutt location
turns out route 47 (below route 48) also yields dialgapalkia, which also
has a tall grass patch that can be headbutted from.

Closes #1833
2018-02-15 19:40:42 -08:00
Kurt
35e5dbfb32 Add eterna forest honey tree location
Closes #1812 , thanks @ultima-soul !
2018-02-04 14:03:35 -08:00
Kurt
0f21fc2217 add location interface for verbose analysis output
indicates met location for transferred mons
most gen1/2 encounters won't show values due to the location not being
stored respective to the string tables (anyone wanna do a location remap
after initial load?)
2018-01-02 12:00:41 -08:00
Kurt
0c2b16391f fix spanish ranch gift name check
oops
2017-12-29 13:08:06 -08:00
Kurt
5e59e20ea1 Store matched encounter generation
previously was only defined for gen1/2, why not all gens
can now query encounters in Core for encounters per generation via
reflection; can help group encounters for data vis or be faster than
getting individual gen numbers
2017-12-18 16:17:21 -08:00
Kurt
6773a2801d update static/magnet slot permutations
using certain slot modifiers (swarm/game pak) causes different
arrangements of slots for different static/magnet pull groups to pull
from

store a list of permuted/different slots and add them to the table at
the end with the rest

move static/magnet pull marking into gen4 methods (only leave for gen3)
move trophy slot generation into gen4dppt area fetch (necessary for
static/magnet permuting)
fix electric off-by-one (yay for curse ??? type shifting everything)
2017-12-03 12:20:53 -08:00
Kurt
1162ba5b3d update bcc slot table
https://pastebin.com/Y0VRnJxu
not sure what the 2nd rand value is

still some things to sort out with RoC's PC
2017-11-25 22:28:38 -08:00
Kurt
2be84b6005 Rework encounterslot location fetch
store ref to area instead of location, useful for fetching sibling slots
from the parent.
2017-11-25 18:16:50 -08:00
Kurt
9806677d5e EncounterType init update
move MarkEncounterTypeData back above the area size reduction so that
the mark-by-locationID special handling will work
prevent slottype from becoming overwritten if already defined by special
case handling

add examples provided to automated test cases
closes #1648
2017-11-22 07:52:17 -08:00
Kurt
b2b6df7808 Shuffle encountertype loading around
add rocksmash type for cianwood
closes #1646
2017-11-21 18:32:26 -08:00
Kurt
f48afaf12d Switch slottype to flags
simplifies some logic, adds some documentation, speeds up loading very
slightly
2017-11-03 17:14:18 -07:00
Kurt
d7300ce68f Cleanup
add amoongus route22 encounter
fix typos in comments
resharper suggestions for recent pr
2017-11-02 21:37:28 -07:00
Kurt
e9cebf933c Fix headbutt encountertype fetch
future improvement can be detecting when "none" is appropriate, but for
now, whatever.
Closes #1502
2017-10-29 20:19:49 -07:00
Kurt
da9e316cd8 Add rock smash encounter type flagging
I don't believe rock smash (EncounterType 1) exists, tests at Route 19
and Vermillion yielded None & City.

Closes #1379
Opens #1502
2017-10-29 19:17:53 -07:00
Kurt
3f533399f2 Simplify slot type loading
instead of 2 similar methods, use params to achieve a flexible method
for both situations

isolate rock smash / headbutt type loading
2017-10-29 18:09:30 -07:00
Kurt
2c73e130af Add gen4 nick/OT info
#1249
2017-10-28 19:02:18 -07:00
Kurt
a401db608e Split trade encounter nick/OT verification methods
#1249
2017-10-28 13:15:51 -07:00
Kurt
0e9960909b Refactor encountertype check to bitflags
#1379
need to double check none permissive later
2017-10-27 23:57:21 -07:00
Kurt
59319a614a Add PID values for Gen3/4 ingame trades
#1249
2017-10-24 22:24:29 -07:00
Kurt
69cf1eaa9c add more pkhex.core xml documentation
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
a03ac10fc5 Misc refactoring
no functional change
2017-10-22 23:26:37 -07:00
Kurt
496da9e4ab Add ranch ingame trades
debut of the long awaited EncounterTradePID class

gist to generate trades from folder (using LINQPad):
https://gist.github.com/kwsch/d778f1f63e4c393e5440dfb0e14cfcc3

Closes #1458 , although Mew/Phione's PIDIV method is unknown.
2017-09-20 21:28:29 -07:00
Kurt
eafc28422e Misc gen4 handling updates
Cross-game trading for egg locations (duh)
Volt Tackle AND Fakeout pikachu from yellow forest
Nidoran fullwidth handling in gen4

Thanks Britty!

https://projectpokemon.org/home/forums/topic/41407-pkhex-legality-errors-on-gen-6-updated/?do=findComment&comment=220094

Replicate gen4's string setter for the bigendian variant
2017-09-16 09:58:06 -07:00
Kurt
deb7ec417e Add feebas slot clone for mt coronet
both mt coronet fish slots are the same, first one is at index 10 of the
slot arrays.
Closes #1318
2017-08-05 14:32:12 -07:00
Kurt
2a4aa0b79d Refactoring fixes
Fix misc refactoring errors

Don't early abort gen4->5+ encounter generation (need to check ingame
trades for abra/gengar). Can avoid by PID dictionary to check for trades
first, but unimplemented.

Closes #1377 , not fixing Pokewalker PID mismatch as algorithm needs to
be ironed out separately.
2017-08-01 14:55:10 -07:00
sora10pls
31781dd7d7 Fix D/P static encounter fetch 2017-08-01 13:26:11 -04:00
Kurt
d3a30ebf35 Refactoring +docs
Add some documentation for the high-level encounter finding
Fix encounterstatics not being filtered for the associated game version
(closes #1372)
was a side effect of refactoring this week
2017-07-30 12:31:17 -07:00
Kurt
68aa9aeec9 Relocate encounter data loading to separate files
shifts encounter data from Legal's split tables to individual files for
easier maintenance and initialization. Legal Core's init is so much
simpler now.

fix resource name typo
2017-07-25 00:28:43 -07:00