Commit graph

194 commits

Author SHA1 Message Date
Kurt
e91cb806e5 Extract extension->prefer format method
fails for 'pkx' (returned 8 instead of 6); establish standard behavior
2018-04-21 14:38:18 -07:00
Kurt
2acef4eaf7 Add messagestring dumper
untested, will monkey with later
2018-04-06 22:51:10 -07:00
Archit Date
400344a0e1 Fix compile error on non debug builds (#1889) 2018-04-06 05:55:46 -07:00
Kurt
5e96c6e035 Extract main window strings to translatable class
Similar to LegalityCheckStrings
no resource files yet, will generate those tomorrow(?)

some strings are not translatable (useless gen6 passerby export text),
not really worth
2018-04-05 21:25:18 -07:00
Kurt
83c06b1ace Add missing undo/redo events
lol
2018-04-05 18:53:09 -07:00
Kurt
48cf658abd Update translations
#1885
removes content not present, moves dev code to separate debug-only class
2018-04-03 18:46:32 -07:00
Kurt
1777a09bde Update translation files with all translatables
Closes #1883

Some controls could be manually pruned (like Gender labels), but nah
2018-04-02 20:55:10 -07:00
Kurt
9ed2c594f2 Reorder form init 2018-04-02 20:36:13 -07:00
Kurt
17b771632e Add settings editor to main navigation
shortcut ctrl-n (CoNfig)
Closes #1864
add debug lines for triggering translations to update
2018-03-23 22:54:26 -07:00
ReignOfComputer
bf1b685705 Translate Showdown Markings & Fix PT Selection (#1872)
Added translation strings for Apply Showdown Markings in CHS, French,
and Korean. International schools ftw.

Additionally, Portuguese was not accessible as it is Index 9 ("zh2",
which I assume is CHT, is at 8), so I've just hardcoded this bit since I
don't know if anything else relies on lang_val.
2018-03-20 08:36:15 -07:00
ReignOfComputer
430938d131 Showdown Markings Toggle (#1868)
Perhaps we could have a temporary toggle while waiting for a master
settings page? :) Related: https://github.com/kwsch/PKHeX/issues/1864
https://github.com/kwsch/PKHeX/issues/1862
2018-03-19 07:52:16 -07:00
Kurt
cbf4038a95 Refactoring
relocate gift data storage out of legal.cs
2018-03-05 22:19:56 -08:00
Evan Dixon
392f01cb3e Fix build error (#1816)
IEnumerable doesn't support LINQ methods, only the generic variant does. So this commit changes SAV_GameSelect's parameter to a generic IEnumerable of the only type being passed into it. I didn't realize it until afterward, but this is 100% the way it should have been because the databinding members expect ComboItems.
2018-02-05 12:12:42 -08:00
Kurt
9085dfd950 Allow backwards conversion on hax
works somewhat on drag&drop individual files, not guaranteed to work for
all pkm formats
https://i.imgur.com/v3i3ON9.png

Closes #1792
2018-01-28 22:47:03 -08:00
Kurt
eb505303bb Fix vc backups acting like gb era saves
ends with .dat only works if the real file ends with dat
load the filename data after stripping off the bak filename data
#1787
2018-01-28 00:03:49 -08:00
Kurt
7705c158a9 Allow shiny sprite turning off
lul oops
2018-01-02 17:23:43 -08:00
Kurt
ef0453ecf6 Add shiny sprite toggle setting
not functional yet
#1735
2018-01-02 17:08:14 -08:00
Kurt
985883e6ae Refactoring
pull out ability list generating
refactor showdown set to an Action that can be overwritten from
elsewhere
2017-12-21 22:55:33 -08:00
Kurt
2be84b6005 Rework encounterslot location fetch
store ref to area instead of location, useful for fetching sibling slots
from the parent.
2017-11-25 18:16:50 -08:00
Kurt
a6da97ad42 Add debug sensitive date string for qr exports 2017-11-14 08:48:36 -08:00
Kurt
24121553b4 Add savegame sensitive pkm legality checking
uses the forme count of the savefile (rather than a futureproofed
same-gen forme count)
Closes #1559
2017-11-06 19:31:24 -08:00
Kurt
021ecbfe47 move pkm load compat check to pkmconverter
closes #1550 , mgdb/pkmdb throw unconverted files which need conversion;
move main file load conversion to a reusable method and have pkmeditor
call it on every load.

add skip argument to ignore the conversion check (ie if the file is
loaded from an undoubtedly same type source).
2017-10-28 14:26:27 -07:00
Kurt
933bfba8e1 Misc cleanup
check gen2 stadium names, use pkm.Japanese when favorable
2017-10-24 18:27:40 -07:00
Kurt
69cf1eaa9c add more pkhex.core xml documentation
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
2ad5b19f6c Add mgqr -> tabs
Closes #1542 and prevents incorrect loading cases (qrpk2jp -> g2en sav
etc)

simplifies things a bit ;)
2017-10-23 15:49:52 -07:00
Kurt
78a557c3cd misc tweaks
simplify some linq usage
2017-10-08 22:14:47 -07:00
Kurt
1e377c2963 interpolation++
no functional change (assumed)
2017-09-29 22:58:25 -07:00
Kurt
ed1b934374 Misc refactoring
expose some useful IEnumerable methods (sorting / bin->pkm / copy) to
simplify some common operations
change some explicit arrays to IList for flexibility
remove old memecrypto bool (no longer necessary as XP is not supported)
rename some methods for more clarity
2017-09-28 22:20:27 -07:00
Kurt
d8c2cdb8e3 Use EnumerateFiles over GetFiles in some cases
https://msdn.microsoft.com/en-us/library/07wt70x2.aspx

iterating as an ienumerable (ie not consuming the whole collection) can
be more efficient by not waiting for the whole collection
2017-09-23 17:02:28 -07:00
javierhimura
f3743e490b Korean language restrictions
Restriction happens because Korean can not trade with non-Korean GB era games
- There is no Korean release for gen 1 pokemon, included VC
- With no gen1 pokemon means any Korean gen2 is Gen2_NotTradeback, that means no gen1 origin nor moves are Legal
- Crystal was never released in Korean
- Pokemon Stadium 2 was never released in Korean, that means no move reminder for gen 2 korean pokemon

- Generation 4 can not trade between Korean and not Korean games, but Korean games can use the palpark with any language

Chinese language restrictions
There is no Chinese release for gen 1 and 2 pokemon games, VC Chinese games are in Japanese
2017-09-23 20:46:10 +02:00
Kurt
6e579abfc3 Misc changes
* allow gen2 to have evolutions on gen1 when transferred to gen7
(Core.cs)
* handle korean strings on transfer slightly better (pk2.cs)
* auto-set johto location when changing game ID
* auto-detect VC saves (all have extensions with .dat)

Closes #1478 , thanks @NinFanBoyFTW !
2017-09-22 17:54:43 -07:00
Kurt
b13a7c9624 Add gen2 VC/Physical selection prompt
#1477
2017-09-22 15:50:19 -07:00
Kurt
28dbdcf992 Disable box dump for saves without boxdata
really only orasdemo only; all others were already disabled
2017-09-21 21:35:01 -07:00
Kurt
7efd771bf4 Misc refactoring
add docs, move some data fetching to more appropriate class
remove old XP memecrypto support handling, was previously removed due to
net standard/core split
refactor memecrypto to handle multiple save sizes (USUM won't be the
same size save file); placeholder -1 for USUM size
2017-09-16 11:38:58 -07:00
Kurt
35049a5b5b Update thread path
Closes #1382
2017-09-07 21:47:18 -07:00
Kurt
432ca847f6 Add debug build identification
shows up prefixed by "d-" and the date modified (compiled)
helps identify shared non-release builds
2017-09-04 13:40:04 -07:00
Kurt
249c08b062 Add gen-sensitive deoxys sprite fetching
Closes #1327
2017-07-16 14:05:29 -07:00
Kurt
8ffe2257db Add cancel abort
Cancel no longer defaults to the latter (no/LG) option
closes #1321
2017-07-11 18:01:20 -07:00
Kurt
502093b8b2 Misc tweaks
fix pcd detection (yield brewk needed to be inside brackets
remove brackets from single line lambda expressions
2017-07-05 23:05:49 -07:00
Kurt
80e2d55999 Tweak alt-click preview sprite behavior
Closes #1293
2017-07-02 21:27:22 -07:00
Kurt
4e9b6be8e5 Convert console output to debug output
output messages are now no longer in release builds, as they are only
visible when debugging in an IDE.
2017-07-01 19:43:51 -07:00
Kurt
5b5c9d0017 Move ribbon name resources to string dictionary
multilang support now possible, other language translation files added
from existing form translation file

feel free to submit a pull request to change anything for your native
language :)

Closes #1250
not gonna add the alt sprites/names for pk3's
2017-06-22 21:56:41 -07:00
Kurt
0aec466965 Fix loading boxdata/pcdata
the input == 0 checks only applied to gen4+; pk1/2/3 do not have a
sanity at 0x4
Closes #1262
2017-06-22 17:52:11 -07:00
Kurt
aa67a63893 Allow alt-click preview to import showdown
Alt-Click species may not always be visible, simple enough
2017-06-21 21:57:59 -07:00
Evan Dixon
2636e7ded8 Fixed another potential blank error message
I also added comments where appropriate, because it took far too long to understand what was going on when reviewing the commit that fixed the original bug.
2017-06-20 20:38:33 -05:00
Kurt
2db061d15d Fix blank error message
Closes #1251

Thanks @ReignOfComputer for finding the source :)
2017-06-20 18:16:29 -07:00
Kurt
b4222c756a Refactoring
reduce cross-class chatter, simplifly large methods to smaller pieces
some speed improvements
2017-06-18 22:27:40 -07:00
Kurt
5b4cedf14b Refactoring
Rewrote showdown set exporting to be much clearer, added auto-fixing of
relearn moves when importing showdown set (applies suggested relearn
moves)
Simplified main form loading routine (from ~160 to ~25 by extracting
methods)
2017-06-18 13:02:02 -07:00
Kurt
258f660a90 Misc fixes
Immediately hide legality indication if hax
invert blank sav check (refactoring oops)
Closes #1238
2017-06-17 19:20:37 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00