Commit graph

68 commits

Author SHA1 Message Date
Kurt
c83208c915 Rename CheckIdentifier.Move to CheckIdentifier.CurrentMove 2021-01-09 13:05:56 -08:00
Kurt
97be69bca1 Use EncounterMatch when EncounterOriginal doesn't matter 2021-01-02 14:47:39 -08:00
Kurt
de840f40d4 Invert some "!is" to "is not" 2020-12-29 00:58:08 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
749fef0ac6 Minor clean 2020-12-24 15:23:38 -08:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
514b60b447 Merge type check with usage in if statements
if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
0303eada32 this is not that
clearer than before, yay
2020-12-21 17:12:39 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
8eb582c997 Move species/move names to parsesettings 2020-11-27 18:45:06 -08:00
Kurt
fa36b70b29 Split Analysis into two separate classes
Will rename in next commit
2020-11-27 12:00:49 -08:00
Kurt
2bb399c8e7 Check egg state before allowing gmax toggle
eggs can't toggle gmax state
2020-10-25 13:41:49 -07:00
Kurt
6079f53d9a Handle unfused Calyrex with fused-TR flags
Thanks CC6174 # 4880 (Discord) !
2020-10-24 19:10:59 -07:00
Kurt
7fc8001806 Continued refactoring
EncounterTrade: don't init Location to -1; keep as default 0 and use that as the pivot for default met location. Move Fateful property to the sub-type that uses it (EncounterTrade4, for Ranch).
Move some EncounterStatic->PKM logic that is per-type to the associated type overloaded methods. Rearrange order of properties to be more consistent with interfaces
Gen3: Initialize some classes without using post-constructor setters. The `init` setter functionality coming in c#9 won't be usable as the net46 runtime/netstandard2 doesn't support it on current previews. Do it this way so we can explicity initialize some required properties rather than apply version on a second iteration.
2020-09-13 14:40:10 -07:00
Kurt
346c284994 Allow pkrs on gen2 eggs
See #1257 item 7; it appears this info on Bulbapedia is incorrect -- disassembly does not care if the pkm slot is an egg or not.

5f197c53f4/engine/events/pokerus/pokerus.asm (L7)
2020-09-10 21:53:43 -07:00
Kurt
03e227c744 Allow steel-typed magnemite for gbera
ty MrPerson0!
2020-09-06 18:36:37 -07:00
Kurt
6b472ffd62 Misc iencounterable->pkm generator fixes
Still some pending stuff like bad mystery gifts

gen2 static encounters on g/s applying met level and not location
gen6 ralts trade (no nickname) being flagged as nicknamed when it shouldn't
gen4 manaphy egg not having a hatch location (worked fine if you transferred it up)
gen3 antishiny gifts not setting their PIDs (jirachi WC3)
gen5 N's pkm gifts setting the wrong nature
gen3 unown not being generated correctly, cosplay pikachu being allowed form0, non-BugCatchingContest no longer require Sport ball, oras dexnav marill now uses the azurill eggmove table
2020-09-03 19:00:46 -07:00
Kurt
adb55c9e7b Make CanToggleGigantamax have a form argument
no more meowth-1/2 and or perrserker
Closes #2973
2020-08-16 23:06:49 -07:00
Kurt
67cea47b56 Fix move record flag check overflow to tracker
Would return true if tracker is set; this bool is only checked if is egg.
Add a check for eggs with home tracker.
2020-08-11 19:42:40 -07:00
Kurt
a6a3c6eaaa Refactoring
change some expressions for better perf/readability
2020-07-19 17:48:45 -05:00
Kurt
705822c965 Abstract some gen1/2 encounter types from their parent class 2020-07-18 15:36:30 -05:00
Kurt
ce5a09055a Merge branch 'master' of https://github.com/kwsch/PKHeX 2020-06-24 18:59:30 -05:00
Kurt
1ae9cb7602 Handle pika/meow soup evolutions
Can lose gmax flag if its current species is able to eat soup, or its origin species could eat soup

this handles stuff like charmander->charizard, as charmeleon would not pass

hopefully there's never a mid-stage evo that has a gmax form, and its final evo doesn't... (don't get any ideas, gamefreak)
2020-06-24 18:59:26 -05:00
Matt
a5b72bd1ce
Update VerifyVersionEvolution for Gen 8 Lycanroc (#2903)
SWSH changed Rockruff->Lycanroc to only depend on time of day, not Version as well. Cosmoem still needs both, though.
2020-06-24 07:34:55 -05:00
Kurt
17f8ad97a9 Fix neutral mint index
hardy is index 0. and isn't a mint
2020-06-20 15:05:34 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
ff849b9c5b Allow fullness values for format8
ty anubis
this totally isn't fullness, but the toys increase the value (saturation?)
2020-05-31 13:29:13 -07:00
Kurt
7c6ea78c63 Add fullness legality check
Closes #2836

Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-05-24 20:00:32 -07:00
Kurt
d8cd75908b Handle gen2 gift egg collision with low hatch cycle req
Closes #2824
ty @KR1dude !

change miscverifier to use OT_Friendship instead of CurrentFriendship.
2020-05-24 10:46:08 -07:00
Kurt
4f40330af9 Add Dynamax Level = 10 to showdownset if legal
Closes #2835 ; zacian/zamazenta/eternatus can't have a DynamaxLevel other than 0.

Co-Authored-By: Mikewando <mikewando@users.noreply.github.com>
2020-05-16 15:15:41 -07:00
Kurt
0ada4cbd77 Remove some unnecessary null checks 2020-04-12 13:20:40 -07:00
Kurt
aaf6642d31 Rename Data -> BinLinker 2020-03-20 15:18:59 -07:00
Kurt
799e4852cf Minor clean 2020-03-20 13:33:15 -07:00
Kurt
27d1feafd7 Revise egg wc3 fateful check to return instead of break
Emerald has the same met locations too, which doesn't clear fateful. So if it was hatched in an RS(E) location, we can't know for sure.

Closes #2790 , but keep in mind the posted file is illegal anyways -- can't get egg move aromatherapy with wish.
2020-03-19 17:05:16 -07:00
Kurt
0d4cff81c6 Clean 2020-02-15 14:29:23 -08:00
Kurt
21eb9cb499 Remove gen7b trade evo if HT present requirement
lgpe->HOME->lgpe can set the HT details, but it isn't a trade.
2020-02-15 13:43:58 -08:00
Kurt
5cb3556eee Add Move PP verification
Eggs already had it, adding now for regular pkm
Closes #2602
2019-12-26 14:28:01 -08:00
Kurt
8309060298 Add more egg verification for statnature/techrecord 2019-12-21 14:51:52 -08:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
19b1564eb2 Split history and memory verifiers
Rewrite a bunch of the history verification stuff
Fix a few test cases with incorrect OT Friendship (transferred), and
missing GeoCountry

Need to rewrite memory verification next
(All test cases currently pass)
#2545
2019-12-07 18:12:31 -08:00
Kurt
f30a14ebf0 Disallow dynamax level on story legends
ty @sora10pls
2019-11-20 18:15:21 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
1d44136e54 Update xd fateful flag leniency
not enough documentation to know what every single flag does; just be
lenient

I assume that flags being present XK3->PK3 will set fateful, so we could
remove that logic...
Exposing bitflags for editing isn't fun for the editor, so just ignore
it behind the fateful bool get/set.

fateful required for all xk3 origin

#2289
2019-05-14 20:14:15 -07:00
Kurt
21e7f4317e Minor updates
increase readability, simplifly some expressions
relocate hot path for legality report string creation
2019-05-11 10:12:14 -07:00
Kurt
55189a6967 Extract most common location numbers to class 2019-05-10 20:46:49 -07:00
Kurt
3474d97fb2 Weaken float comparison for weight/height
ThePunish3D was able to find examples with less precise calcs

https://projectpokemon.org/home/forums/topic/46143-bug-in-last-update/?do=findComment&comment=240188
assuming these were unmodified
2019-02-07 16:57:17 -08:00
Kurt
c033fe2741 Increase precision for cp/size calc
still isn't close enough, but removes the usage of decimals for cp calc.
redd.it/ahac9i

CP calc doesn't flag anything I have that is legal, but the calc is
still off by 2 bits at most... whyyyy? Even the same code run in cpp
results in the same inaccuracy? Maybe this is some arm64 difference?
2019-01-22 21:08:48 -08:00