Commit graph

421 commits

Author SHA1 Message Date
Kurt
de8e855116 Replace MC->MemoryCard
Simplify some interactions to be more clear
2021-07-05 14:32:09 -07:00
Kurt
4452c10beb Close popups when opening saves
Works around loading saves with different import/view permissions (Gen8 content not in Gen7, etc).
2021-07-03 12:46:52 -07:00
Kurt
3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00
Kurt
412bd18139 Decouple incompatible conversion routes from HaX, make setting 2021-06-17 22:48:31 -07:00
Kurt
035584dc7c Extract templating from EditPKMUtil, rename methods 2021-06-07 20:02:57 -07:00
Kurt
e32daee3f3 Add setting to disable loading plugins 2021-06-04 14:19:22 -07:00
Kurt
3764e60b37 Show extra details for exported legality results (debug only)
same as encdb showing full encounter details, spit them out here too.
2021-06-03 17:59:53 -07:00
Kurt
aa55346bde Add setting to not show changelog on update 2021-05-20 15:03:15 -07:00
Kurt
50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
f063014879 Improve clarity of plugin load failures 2021-05-02 18:27:04 -07:00
Kurt
0d45075d4b
Rewrite settings handling; enhance some user experiences (#3193)
- Settings now stored as json next to exe
- Settings now exposes all legality checking setttings that can be changed
- Slot hovering now can play cries in MGDB/PKMDB/etc, not just the main boxes.
- Enhanced hover text for mystery gifts and encounters that have movesets
- Show recently loaded save files in ctrl-f browser
- Toggle auto-load savefile setting to be none/detect-latest/last-loaded
- Custom extensions & extra backup paths can now be configured directly in the json settings
- Settings editor now uses propertygrid & tabs.
2021-04-11 18:09:54 -07:00
Kurt
b3b60894b6 Remove 40x30 sprite assets
Farewell; let's assume things are 68x56 from now on.
2021-04-09 16:24:19 -07:00
Kurt
2f4b754505 Fix incorrect event flag reference
Thanks SneakyPeekyFox!

Also fix crash if pressing escape on the save differentiation popup.
2021-04-06 17:26:13 -07:00
Kurt
4700fdd1e3 Set updated version when resetting personal
Closes #3180

Improves handling for corrupt gen3 saves (pokedex cheaters)
2021-04-01 13:37:39 -07:00
Kurt
33e2c64721 Split SAV3 into version classes
Begone are the version-switch cases for value fetching.
2021-03-15 23:51:58 -07:00
Kurt
6bce4eea14 Minor clean
Annotations (nullable), some switch cases for readability
2021-03-14 16:16:55 -07:00
Kurt
41096fb56e Minor xmldoc / usage updates 2021-02-21 15:01:28 -08:00
Kurt
680e8b711d Add some code analysis for try-return with nullable out 2021-01-17 00:05:07 -08:00
Kurt
de840f40d4 Invert some "!is" to "is not" 2020-12-29 00:58:08 -08:00
Kurt
6502c9df33 Condense some expressions, extract static class 2020-12-28 21:42:54 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
4a8a495d04 Condense some switch expressions
Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
e72c80613e Extract metadata/state tracking from SaveFile obj 2020-12-05 05:36:23 -08:00
Kurt
81110b4231 Upgrade netcore build to NET 5.0
keep with the times, kids

handle some compiler messages
2020-11-14 08:20:48 -08:00
Kurt
23e765e550 Add opening for rental team dumps
Dunno why anyone would want these, lol
Closes #3074
2020-11-03 20:12:42 -08:00
Kurt
c9587c16c7 Adapt dropped/opened PKM to currently loaded savefile
Closes #3067
2020-10-30 22:44:08 -07:00
Kurt
7a24651aef Remove splashscreen from main form init
I want to start abstracting the main GUI to reduce the amount of things the main/pkm/sav editor classes do directly.
2020-10-28 17:27:11 -07:00
Kurt
14a678b57d Revise save detect logic flow
Double-Clicking SAV tab no longer hides any error message; now shows it like the auto-detect would.

Move high-level detection method to Core
2020-10-18 19:49:46 -07:00
Kurt
cce4707604
Enable nullable for winforms csproj (#3037)
Handle all warnings
obviously the usage of null! could potentially be avoided if the object init wasn't such garbage, but here we are with years of old junk and lack of abstraction in the GUI project
2020-10-18 11:02:39 -07:00
Kurt
d13b893351 Use PKHeX as blanksav language
Closes #3009

Make QRPK7 implement IEncounterable and remove hardcoded PKHeX strings
Let force hatching for WC3 eggs try to hatch from the savefile's language, then revert to english if failed to set an OT.
2020-10-04 08:59:33 -07:00
Kurt
b242aed429 Add ability to load blank japanese/korean save files
Detects the language of the currently loaded save file, and passes that info to the blank sav creator

Use a trainer name of "1337" instead of PKHeX for any Japanese save file, because Gen1/2(/3?) character tables don't have regular ascii chars.
2020-10-03 11:22:06 -07:00
Kurt
82afefa335 Make GP1 expose IEncounterable for metadata
Make the main loader handle IEncounterable objects
2020-09-26 11:33:21 -07:00
Kurt
6243135f28 Minor clean
Move Home8 location to Locations.cs for documentation
Move FestaFacility to correct folder
Remove unnecessary public modifier on interface method
Pass the program's Version to any loaded plugins, if they wanted to check compatibility...?
2020-09-25 23:55:31 -07:00
Kurt
efc17a1271 Add interface for revised savefile types (patches)
SWSH is the first common savefile type that has different revisions after official patches. We want to indicate in the Program Title which revision we're currently editing, because people still are not editing latest-format saves and complaining y no urshifu.

Use short descriptions to indicate revision (Base, IoA, CT), rather than magic numbers (v0/v1) or 1.X or 1.X.Y+, because GameFreak can't follow semver rules.

go away ranch platinum update, i might handle you another time
2020-09-25 23:41:20 -07:00
Kurt
2b7e06e217 Refactoring
Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Kurt
01fb233e48 Minor tweaks
Extract some interfaces
Suppress some warning messages with commented reasons if appropriate
2020-09-09 12:47:24 -07:00
Kurt
e4092e64df Relocate gen3 ereader berry logic 2020-07-18 22:51:55 -05:00
Kurt
c4326698a5 Add prompt for loading new save with unsaved changes
Closes #2823

remove old gen6 powersaves decrypted-xorpad strings (unused logic)
remove gen8 save fixing beta-pkhex-caused corruption (behaved for 6months)
2020-05-24 11:03:23 -07:00
Kurt
8a0295e4e9 Minor clean
GetLanguageIndex never returns <0
2020-04-23 20:54:20 -07:00
Kurt
24edf7efe5 Improve detected savefile load speeds
Don't discard the initially detected data just to re-load it from the path; keep a reference and load the reference.
2020-04-16 13:15:35 -07:00
Kurt
567b54b10f Update Main.cs 2020-04-14 11:50:33 -07:00
Kurt
546412e410 Rename class/method name 2020-04-14 10:59:16 -07:00
Kurt
bf47317dd1 Add setting to force large sprites for past gen
Causes the Other tab (daycare/gts/fused) to look wonky (not scaled), but I'm ok with that being a known flaw for now.
2020-04-13 09:52:25 -07:00
Kurt
33bdacebe8 Minor tweaks
Handle some compiler/extension suggestions
2020-04-12 16:07:59 -07:00
Kurt
30d21e4532 Extract out showdown set interface 2020-04-12 13:05:29 -07:00
Kurt
270d984130 Minor clean
Remove unnecessary null checks
Mark some methods with nullable type
2020-04-04 19:30:50 -07:00
Kurt
5e32e9203e Add setting to apply nature to statnature on import
Co-Authored-By: toim22 <toim22@users.noreply.github.com>

#2794
2020-03-19 13:47:25 -07:00
Kermalis
5bdfd74862
Fix sav path after exporting to new name (#2791) 2020-03-18 22:15:34 -07:00
Kurt
620dd04064 Lock main window panel splitters
Nobody needs to resize things; was leaving things open for a bit but no more...
2020-02-16 20:27:24 -08:00
Kurt
a8a775b39c Move setting update location 2020-02-12 18:22:32 -08:00
Kurt
6ef2950cc4 Add toggleable flag setting for tracker, update translations 2020-02-12 18:14:23 -08:00
Kurt
ebf20d927b More transfer implications
Totems are downsized to regular
araquanid, togedemaru, and ribombee totems can't transfer (at the moment)
2020-02-11 20:11:33 -08:00
Kurt
c301ce88ab Update Random to be a bit more thread safe
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.

Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.

https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
88dcb59798 Extract language initialization to core
Call this method whenever you boot a separate app that needs legality strings to be ready.
2020-01-25 16:27:16 -08:00
Kurt
82eaf39d45 Remove method alias for init mysterygift db 2020-01-12 11:41:23 -08:00
Kurt
efbac28b91 Rework accessors for PKMConverter trainer cache
Might break downstream users, for the better. Internal behavior had to change!
2020-01-05 21:51:02 -08:00
Kurt
24412a2812 Add setting to disable sound on legality/sav load
Closes #2615
2020-01-03 15:29:12 -08:00
Kurt
1e1c454885 Simplify equality comparison
string.equals works better for genesect or whatever, just do it this
way.
2019-12-28 18:57:36 -08:00
Kurt
a81a6cc61c Update QR popup view
Dynamically size the window based on contents, size and position layers
according to inputs rather than hardcoded values
enforce minimum width for pk1/2 (EVs are 5characters each, at most)
2019-12-23 20:16:34 -08:00
Kurt
ff61c66a56 Manually trigger form validation before loading SAV
Closes #2595
loading a new pkm template triggered the validation after the save
reference is swapped but the fields haven't been loaded

not gonna bother untangling things at this time
2019-12-21 15:33:20 -08:00
Kurt
9e997f1613 Trycatch all clipboard set-text operations
Closes #2486
redirect to a common method in the event that setting to the clipboard
fails; the handling is now the same for all usages (trycatched and a
shared error message).
2019-11-22 21:23:00 -08:00
Kurt
025cf69eeb Switch pkm export formats to party format
Now dumps party format bytes
Cons: more space
Pros: stats are retained, especially when users drag-drop.

Closes #2419
2019-11-16 14:03:25 -08:00
Kurt
981ed9a253 Add technical record flag editor & api 2019-11-15 23:12:28 -08:00
Kurt
f0dfaa2e50 Add temp hotfix for broken swsh saves 2019-11-15 21:33:23 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
a6b6383538 Handle more messages
un-nest some classes, tooltip/menu disposing
2019-10-27 20:39:15 -07:00
Kurt
b8835facd5 Rename public "pkm" properties to non-lowercase
lowercase = local variable or private member
2019-10-27 12:57:04 -07:00
Kurt
46640d48a3 Misc clean
un-nest classes,
move some logic to core,
update some get-only properties that return arrays to methods
2019-10-26 12:58:55 -07:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
ffe3a4ba15 Relocate resource naming for sprite fetch to draw 2019-10-03 18:23:40 -07:00
Kurt
c2d5d0cd42
Add .NET Core 3.0 build option for WinForms project (#2396)
* Move pkhex.drawing calls out of form constructors

designer doesn't like it; if Main can't be designed then there's some
call that it can't process for whatever reason

* Add netcore3 targeting

Closes #2198 by adding a netcore3 build option
Closes #2391 by retaining designer functionality and net46 builds
2019-10-01 18:12:08 -07:00
Kurt
94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00
Kurt
c5ebbbbe15 Minor clean
Magic number -> const usage
default(T) -> default (c#7.x feature)
remove some unused stuff
fix indentation in some spots
2019-09-10 22:07:50 -07:00
Kurt
6d8ff992e2
Clean up / fix external drag in (#2383)
* stash

* Consolidate some logic
2019-09-03 19:54:41 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
bf6c25eca7 Break up SlotChangeManager logic
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.

Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00
Kurt
cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00
Kurt
523c36d982 Add qr parse util
used in pkhex.mobile, might as well migrate some logic into core
I'd rather not untangle the decode-api response parsing to use QRUtil.
2019-06-18 20:10:01 -07:00
Kurt
de774ed131 readonly ComboItem
create once, never modified after
2019-06-01 19:12:41 -07:00
Kurt
9cdbc46740 Relocate apply basic template out of gui 2019-05-29 22:40:39 -07:00
Kurt
56eeca0cbc Use custom savefile extension detection for err msg
#2305
Catches the following as SaveFiles:
"srm", // RetroArch save files
"fla", // flashcard
"SaveRAM", // BizHawk
and whatever else is added by the init
2019-05-13 15:58:36 -07:00
ReignOfComputer
6c42e3b1bb Enhance Invalid Convert Error (#2305)
Makes it clearer for conversion failure with Pokemon files - prevent confusion with save files.
2019-05-13 15:38:33 -07:00
Kurt
5dcf2f4dc8 Use enum instead of nullable bool tristate 2019-03-29 17:52:26 -07:00
Kurt
7e864c67b7 Update assembly info (version)
now reflects 19/03/11
2019-03-11 06:23:48 -07:00
Kurt
5b29e71954 Misc tweaks
no functional change, just rewrite some logic for better flow
fix subform popup count restriction (OwnedForms requires forms to be
added/removed manually; it doesn't automatically update)

sanitize box names when dumping boxes with separate folders (and bad box
names)
2019-02-23 14:58:48 -08:00
Kurt
60e05f181b Allow disabling of savefile path detection on fopen 2019-02-22 23:04:10 -08:00
Kurt
a8c7307d4b Update shortcuts
ctrl-n used to be settings, but encounter database now uses it
add ctrl-w to close settings editor (undocumented)
document more shortcuts
2019-02-17 15:08:14 -08:00
Kurt
5167a816b4 Add drawsettings as saved program setting 2019-02-17 14:51:35 -08:00
Kurt
202f911d45 Tidy up comboitem fetch naming 2019-02-15 11:47:35 -08:00
Kurt
d1f6a5a3ff Misc clean
no functional change
2019-02-15 11:46:46 -08:00
Kurt
858760fa28 Misc updates
relocate program language enum
test that test case is proper
move getcompatible & gettemplate to core
remove catch rate changing for pk1 (catchrate editor now used instead)
2019-02-15 00:50:23 -08:00
Kurt
6f76a3b1ae Add setting to ignore "Legal!" popup
just plays sound
change 'bad field data' sound to Hand
2019-02-12 20:17:09 -08:00
Kurt
e82b4de657 Misc clean
replace Friendship control click to match shortcut description (used to
do nothing)
Remove some duplicate translation strings
fix gameselect string formatting
apparently systemsounds changed in a recent win10 update, Question is
now silent?? Exclamation is now the same as Asterisk (same as Beep?) Use
hand instead of Exclamation.
only use asterisk for notifications
2019-02-11 22:39:12 -08:00
Kurt
dc5cdc34d7 Remove FieldsInitialized and rename check method 2019-02-09 17:07:44 -08:00
Kurt
19ae752937 Extract color config to separate class 2019-02-09 13:15:37 -08:00
Kurt
aa022fad40 Misc refactoring
remove some null usages, return an empty array instead
reduce as arg
2019-02-01 23:08:03 -08:00