Kurt
81110b4231
Upgrade netcore build to NET 5.0
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keep with the times, kids
handle some compiler messages
2020-11-14 08:20:48 -08:00
Kurt
5e22c119be
Continued refinements
2020-11-13 08:20:51 -08:00
Kurt
67a796e982
Update EncountersGO.cs
2020-11-12 22:08:13 -08:00
Kurt
82c016639d
Update EncountersGO.cs
2020-11-12 22:00:09 -08:00
Kurt
f366d27bdb
Revert Mothim form
2020-11-12 22:00:02 -08:00
Kurt
3e4d685d37
Update EncountersGO.cs
2020-11-12 20:50:39 -08:00
Kurt
01c597cba7
GO checks round 2
2020-11-12 20:41:01 -08:00
Kurt
7db746b9d4
Downshift types to remove curse type from g4 personal vals
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kchart for gen4 games now shows the correct typings
2020-11-12 15:46:12 -08:00
Kurt
98f602fc87
Require tracker for HOME gifts too
2020-11-11 21:27:33 -08:00
Kurt
72e209a156
Split some methods, handle flow for go enc
2020-11-11 21:22:13 -08:00
Kurt
edd9ace51e
More pogo rules
2020-11-11 21:03:47 -08:00
Kurt
df5ebd1f54
Minor clean
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Resolve some messages
2020-11-11 21:01:41 -08:00
Kurt
915727ed67
Add g-kanto formes
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Probably will refactor things when shiny/ball legality is detailed
2020-11-11 13:27:08 -08:00
sora10pls
532cee11f7
Update SWSH symbol encounter binaries
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For context, see 9059ea660d
2020-11-11 08:46:59 -05:00
Kurt
93ff841a1d
Update EncounterMovesetGenerator.cs
2020-11-10 22:17:23 -08:00
Lusamine
86096201e8
Add Route 3 -> Motostoke City crossover ( #3085 )
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Not related to the location glitch; whistle to lead Zigzagoon.
Co-Authored-By: tehvik <40148574+tehvik@users.noreply.github.com>
2020-11-10 22:11:19 -08:00
Kurt
7654ce2123
Add initial legality checks for GO->HOME transfers
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took me less than an hour to do these changes, and i can flag bad form movesets no problemo
Expect tightening of restrictions (ball, level, shininess) later
if someone wants to curate met date restrictions, go ahead!
2020-11-10 22:10:53 -08:00
ShadowMario3
7b2f76b621
Fix issue #3083 ( #3084 )
2020-11-07 22:48:46 -08:00
Kurt
cb24c20a44
Remove relearn suggestion logic from relearn move verification
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Sure it's nice to cache a valid array, but the amount of logic was small enough that it can be done with 10 lines of code rather than at the end of each verification method.
Reduces parameter passing & removes 1 field from the info object, as relearn suggestions are only done rarely after legality checking.
Allows for a simpler api surface (pkm, encounter) rather than a bigger object reference
2020-11-07 12:25:15 -08:00
Kurt
f3ad96d056
Update KChart.cs
2020-11-06 11:20:52 -08:00
Kurt
227efc1fc3
Only allow checking if lvl60 when lvl<60
2020-11-05 21:17:13 -08:00
ShadyRelapse-PP
b2ec677b09
Added Bill's Eevee Gift and Route 36 Sudowoodo flags in HGSS ( #3080 )
2020-11-05 14:08:33 -08:00
CanoeHope
a569d91c5e
Add CurrentDex Block ( #3081 )
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Block-Key was present since IoA (1.2.0) update.
2020-11-05 14:08:04 -08:00
Kurt
ae85097c2d
Allow go shiny xor!0
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Thanks @Lusamine for bruteforce testing to confirm
2020-11-04 20:55:47 -08:00
Kurt
c5b6c20c7b
Update MarkVerifier.cs
2020-11-04 12:58:56 -08:00
Easy World
fea9455cad
Update MessageStrings_zh.txt ( #3077 )
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Update MessageStrings_zh.txt
2020-11-04 09:06:03 -08:00
Kurt
23e765e550
Add opening for rental team dumps
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Dunno why anyone would want these, lol
Closes #3074
2020-11-03 20:12:42 -08:00
Kurt
62073f5fd9
Update GP1.cs
2020-11-03 19:28:41 -08:00
Kurt
8b25af5f85
Enforce xor=0 for go shiny transfers
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Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-11-03 18:56:58 -08:00
Kurt
d78424a3ad
Hande Ability Patch edge case
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4 legends have A/A/H on form-0, and B/B/B on form-1. You can get a form-1 by applying the patch on the form-0, and changing it to form-1 will retain the AbilityNumber=4.
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-11-03 18:48:29 -08:00
sora10pls
5c401fa936
Update GetIsNative for KChart
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We want to show that the Species is native if it appears in any Dex (Galar, Armor, Crown), not just the main Galar Dex.
2020-11-03 12:02:08 -05:00
Kurt
c60ae57ab0
Handle Ranked Battle Series 7 permissions
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Closes #3070
Exclude all classified as Legends; everything else is permitted assuming it can exist in SW/SH.
Co-Authored-By: Chris <28743231+Bappsack@users.noreply.github.com>
2020-11-02 16:38:00 -08:00
Kurt
51c872f4e1
Move more logic closer to where it's used
2020-11-02 14:46:26 -08:00
Kurt
7cb6ee0060
Move some static arrays closer to where they're used
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Split EvolutionRestrictions to its own class
Can probably refine things further to clamp down access to these arrays
2020-11-02 13:11:51 -08:00
Kurt
b4c9e90c28
Enhance transparency in failed generator test
2020-11-02 13:03:08 -08:00
Kurt
a6b704b887
Update WC8.cs
2020-11-01 23:29:53 -08:00
Kurt
d257ad1b1a
Update MoveTutor.cs
2020-11-01 19:59:26 -08:00
Kurt
db71d689b2
Number fused slots, check backing byte[] for slot find
2020-11-01 18:40:10 -08:00
Kurt
a2fb9c48eb
Add fused calyrex block
2020-11-01 17:55:52 -08:00
Kurt
64a6214b82
no nuts here
2020-11-01 16:05:55 -08:00
Kurt
24346cc4e1
Update EncounterTrade1.cs
2020-11-01 15:58:42 -08:00
Kurt
4db6661ffd
Handle JP-Blue trade quirks + stadium2 trade bypass
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Co-Authored-By: ShadowMario3 <36941677+ShadowMario3@users.noreply.github.com>
2020-11-01 15:27:54 -08:00
Kurt
ef7d1e2af5
Add lair start seed
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ty zak
2020-11-01 14:40:16 -08:00
ShadowMario3
7659b57c4f
Corrected catch rates for the Haunter and Graveler trades. ( #3071 )
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* Fix catch rate for JP Blue trade evolutions
2020-11-01 14:39:49 -08:00
Lusamine
d5e5df802e
Add Ballimere Lake -> Lakeside Cave crossover ( #3069 )
2020-10-31 22:29:08 -07:00
Kurt
b8023605ad
Update 20.10.31
2020-10-31 12:01:01 -07:00
Kurt
28767df0fb
Split gamesync details to interface
2020-10-31 11:43:57 -07:00
Kurt
15348d3fdd
Bypass crustle flag
2020-10-31 11:43:17 -07:00
Kurt
4012977c3c
Adapt when loading new
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See previous commit message
2020-10-31 09:22:13 -07:00
Kurt
c9587c16c7
Adapt dropped/opened PKM to currently loaded savefile
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Closes #3067
2020-10-30 22:44:08 -07:00