Commit graph

381 commits

Author SHA1 Message Date
Kurt
e3b62cf80d Update EncounterMovesetGenerator.cs 2023-07-21 11:48:29 -07:00
Kurt
6a5dc5caa5 Revise baby species-form check for SWSH/SV
Evolutions fail to reverse Alolan Raichu in these local contexts, so revise the sanity check to use Personal instead since seedpoke data is available.
2023-07-11 08:52:46 -07:00
Kurt
b5f0296fe6 Skip yielding GO8+ encounters if PB7
No backwards transfer to LGP/E, and this behavior is only encountered if you turn off specific filtering settings as the generator filters them out afterwards.
2023-07-08 18:28:09 -07:00
Kurt
6d4cd60461 More fixes/improvements
Improve cctor times for Breeding; direct calls for splitbreed checks; inlined binary searches via generated IL instead of hashset
Fix permitting alpha ribbon on non-alphas in Gen8/8a/8b, disallow Gen8a/8b ribbons for Gen7 Alolan Raichu
Improve some IL generation of EvoChain logic
Add xmldoc for new evotree additions
2023-07-08 12:46:46 -07:00
Kurt
41693b0142 Misc fixes 2023-07-06 19:41:27 -07:00
Kurt
dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00
Kurt
1174e354b1
Initial support for Pokémon HOME 3.0.0 (#3899)
* Heavily rewrites the `PKH` abstractions.
* Uses HOME's core-side classes as the transfer middlemen instead of direct A->B transfers.
* Revises logic to account for most of HOME's quirks (scale/height copying, safe refuge PLA)

Future revisions hinge on better handling of evotree (need better metadata about existing as specific evolutions in each game).

---------

Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-06-03 18:19:16 -07:00
Kurt
4aeea9e956 Allow TSV=0 for home accounts 2023-05-08 00:03:45 -07:00
Kurt
5c70e41b76 Devirtualize GetMatchingSlots 2023-05-07 13:34:47 -07:00
Kurt
de17753733 Extract iterator flag mask check logic, reuse 2023-04-23 16:43:47 -07:00
Kurt
907ed0b32f struct CheckResult
tiny object, eliminate allocation for them since they're 10-16 bytes at most.
2023-04-23 16:04:04 -07:00
Kurt
5bdc6b9ef8
Privatize some static fields, more robust legal helper classes. (#3865)
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
2023-04-20 21:23:15 -07:00
Kurt
c73264d4f3 Minor minor perf
Small changes to reduce some allocations
2023-04-15 01:58:37 -07:00
Kurt
4384cadefc Add more xmldoc 2023-03-31 13:00:34 -07:00
Kurt
77cac48d34 Add sanity check for min level eggs
Closes #3797
2023-02-18 23:19:50 -08:00
Kurt
9ecb8981a9 Expose criteria optimization for trade/headbutt
If the criteria template is optimized, we will be able to source moves from sibling game pairs that require indications of it being traded (yay strict logic...)

ex: encgenerator now yields X/Y eggs when ORAS tutors requested in moveset and game is X/Y
2023-01-31 23:23:12 -08:00
Kurt
c5ec20ef5d Emit sv scatterbug eggs as form18 2023-01-31 18:31:55 -08:00
Kurt
6bf3d4ce9f More descriptive version indication wc6/wc7
Skip yield if not matching version
Handle defer/partial for gen7
2023-01-30 22:57:18 -08:00
Kurt
387ab6d546 Pass species/form as param; toxtricity nature
Need to know the original encounter species rather than current species. Gotta pass this information in.

Closes #3739 ty @javierhimura !
2023-01-26 18:07:27 -08:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kermalis
5958b4ee73
Fix tera-type typo in Encounter9RNG (#3725) 2023-01-14 01:17:52 -08:00
Kurt
f5ea250975
Show star square for everything in Gen9 (#3689) 2022-12-18 00:16:29 -08:00
Kurt
3ef12c3ebe
Encounter Crossover/Wander tolerance (30f) (#3683)
* Update encounter_wild_paldea.pkl

* Add weather/time mark checks

* Set tolerance to 30f, swap crabrawler evos
2022-12-10 19:53:59 -08:00
Kurt
b29d9a65e1 Allow static encounter deerling form change match
Closes #3678
2022-12-07 23:28:47 -08:00
Kurt
650ee8ae40 Don't yield SV version eggs, egg OT gender check 2022-12-06 21:34:14 -08:00
Kurt
d2970c6a3a Force rotom default egg to form0
Silly rotom-Heat eggs are not legal :D
2022-11-24 22:06:36 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
3ab3f6ad53 Sanity check requested gender
Shedinja template in gen3 is gender:2, while the template needs to be gender:0/1

Closes #3612 ty @Kermalis !
2022-10-20 00:14:03 -07:00
Kurt
9c133d4e39 Allow emitting Crystal eggs for location-less pk2's
Closes #3591
ty @randomdice101 !
2022-09-24 18:07:41 -07:00
Kurt
84be9da49d Revise rotom form check 2022-09-18 17:07:43 -07:00
Kurt
98707b466c Bounds check move & species
searching for florges with dazzling gleam as a PK5 -> reject
2022-09-18 00:44:31 -07:00
Kurt
92a50264cc
Refactor RNG advance/reverse methods (#3579)
The new LCRNG/GCRNG/ARNG classes are static, rather than singletons. Allows them to be inlined much better.
2022-09-04 12:03:37 -07:00
Kurt
da642ee16e Remap context for sidegame HT memory checks
gastrodon with recover as HT memory needs to verify within the context of SW/SH and prior learn environments.
2022-09-02 15:41:22 -07:00
Kurt
1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
444c3d2209 Narrow more types 2022-08-26 10:07:24 -07:00
Kurt
e700a0e3e6 Handle traded BDSP egg transfers 2022-08-25 23:04:38 -07:00
Kurt
ad28f7b261 Delete old utility methods (unused)
MoveEgg: already range check in the Safe method
Inline some logic
2022-08-24 23:49:00 -07:00
Kurt
d3c2d77d11 Misc move/memory tweaks
Disallow max moves from Sketch
Hide dmax moves from legal dropdown lists
Pass ushort for moves for validating memories
Internal class for move pp (hide empty class from dll users)
2022-08-24 20:32:40 -07:00
Kurt
eb2cef10c9 Minor clean
Stability intensifies
2022-08-22 23:18:53 -07:00
Kurt
6441bdadd8
Add specialized struct for Moveset and IV specs (#3572)
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset.
`IndividualValueSet` stores a 6 IV template (signed).

Performance impact:
* Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member)
* Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member)
* No heap pointers, no need to jump to grab data.
* Easy to inline logic for checking if moves are present (no linq usage with temporary collections).

End result is faster ctor times, less memory used, faster program.
2022-08-21 17:34:32 -07:00
Kurt
2cb2531288 Add more xmldoc 2022-08-21 01:39:16 -07:00
Kurt
3dde8a7cfa Reduce linq usage, minor perf 2022-08-17 23:48:37 -07:00
Kurt
912023d756 Fix 7->prev EncounterMovesetGenerator traversal
The dummy EncounterInvalid has Generation:0, when 7->6/2 depends on which generation the encounter originated on. Change it so that the origin generation gets passed along.
2022-08-16 13:14:48 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
cf86cafdf7 Add optional loop for generating min level 2022-07-02 17:10:30 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
c75f543f8b Minor tweaks 2022-06-07 23:32:57 -07:00
Kurt
54cb4dc8c8 Minor comment fixes 2022-06-07 03:21:04 -07:00
Kurt
39a09fbbbe Defer BDSP->PK8 marsh ball mismatches 2022-06-05 11:28:17 -07:00