Commit graph

16 commits

Author SHA1 Message Date
Kurt
28e7473f1a Condense some expressions 2021-08-22 01:26:28 -07:00
Kurt
7bc733c900 Update SK2 language coercion
Closes #3194
Exports are fine, imports with an ambiguous language (can be either JPN or INT) while illegal don't result in the above branches passing it.

Inputs with <=6 chars for OT&Nick will be ambiguous; PKM editor.
2021-04-11 20:50:34 -07:00
Kurt
7e4eb86e93 c#9 is not sugar 2020-12-22 21:24:41 -08:00
Kurt
d4452ce3af SK2 coerce to load to a hint language
This format won't be supported cleanly, so let's just try to allow language detection to work as best as it can without storing metadata in the SK2 bytes.
2020-10-04 14:42:48 -07:00
Kurt
52a67f2425 Add Stadium2 Support
Introducing a new PKM format: SK2
Split ICaughtData2 off of PK2 so it can be shared with SK2 when type-checks occur
Add conversion for PK2<->SK2
Split the split-buffer handling for GBPKM to GBPKML (what a name), so that I can reuse shared accessor logic for SK2.
2020-10-02 18:08:40 -07:00
Kurt
b8835facd5 Rename public "pkm" properties to non-lowercase
lowercase = local variable or private member
2019-10-27 12:57:04 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
bb55532c4a Rework TID/SID loading
Move TID/SID load to after version set (special handling for pk1/pk2
which don't store version, just call manually).
Update TID/SID on every gameversion change anyway
Rename LoadOTID to LoadOT since it does not deal with ID.

Closes #1962
2018-05-24 16:53:54 -07:00
Kurt
c349ab8218 Relocate vc lang detect to pkx
reusable
2018-05-24 16:53:54 -07:00
Kurt
90d965e6bc Fix gen2 kor lang detection loading
closes #1533
Thanks @host1126 !
2017-10-19 19:59:34 -07:00
Kurt
a9892203c7 Refactoring
extract pkm loading routines to smaller methods
reduce code duplication (rely on empty setters to ignore some calls)

should be much easier to understand the load/save process; the original
setup (pk6) was following the structure from 0x00-end, no point still
doing that as everything is now abstracted.
2017-10-02 23:13:40 -07:00
Kurt
ed1b934374 Misc refactoring
expose some useful IEnumerable methods (sorting / bin->pkm / copy) to
simplify some common operations
change some explicit arrays to IList for flexibility
remove old memecrypto bool (no longer necessary as XP is not supported)
rename some methods for more clarity
2017-09-28 22:20:27 -07:00
Kurt
606a091523 save/read gen2 pkrs
instead of ignoring it
#1257
2017-06-21 20:31:51 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
9a7dc9998c Misc fixes
Track gen1/2 origin game as well  as generation
fix pk2 gender setting (incorrect bitmask & wasn't set from tabs)
extend female gender check for gen2 to apply to GS encounters -- if met
location is missing, was traded to gen1 which clears gender.
2017-05-28 16:56:51 -07:00
Kurt
11b2dc35d7 Refactor main form into smaller pieces
pkm editor, sav editor, menus, and a manager to glue the storage slots
together
decouples the pkm/sav editors from a static savefile reference.

improves dragdrop/click view/set/delete indication, hides unavailable
contextmenuitems, and fixes a few incorrect references. Box Subviewer
slots now have all the indication/events that the main save editor slots
have.

pls report behavior bugs 👍
2017-05-22 21:55:12 -07:00
Renamed from PKHeX.WinForms/MainWindow/MainPK2.cs (Browse further)