Commit graph

7 commits

Author SHA1 Message Date
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
Kurt
3138fb20c6 Refactor some method signatures
vs -> chain (clarity on what it is; an evolution chain, rather than e.v.o.s - vs)
Clamp origin chain for transferred where we can use the max origin level
2020-06-27 22:18:29 -05:00
Kurt
67e9809ecd Require exact form matching 2020-04-12 19:41:03 -07:00
Kurt
509e2f1fa3 Handle more evolution/form checks
Closes #2726
1. Add variant evolutions to form-match cases
2. Ban LGPE origin alolan raichu
3. Add egg form check for unavailable regional forms
4. Previous commit fixed mew (remove ribbon interface from WB7)

Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-02-20 22:11:48 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
3c50983afd Use less efficient IsLevelWithinRange, for clarity
See previous commit for discussion; it's easier to read and maintain
this rather than have the precomputed min/max comparisons.

LevelMin - minDecrease <= min && max <= LevelMax + maxIncrease;
See EncounterArea7b:
Since we know min and minDecrease (0) before doing the linq filter we
can precompute the lowbound, same for highbound; but this isn't
immediately obvious to the reader. The perf cost is pretty much
negligible in the big picture, so leave it in the more readable state.

Thanks @fattard & @ammako !

#2389
2019-09-19 22:54:53 -07:00
Kurt
734aa33898 Split encounter areas, relocate slot finding to obj
Now logic is reasonably split, and each format of area has its own way
of yielding slots

Too much junk with checking flute boosts or catch combo applicability;
just let the area dictate how slots match.
2019-09-12 23:20:52 -07:00