Kurt
1b028198ad
Split gen5-7 saves with inheritance ( #2319 )
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refer to pull request comments for summary
2019-06-08 19:56:11 -07:00
Kurt
2b8ef9236a
use some explicit dex numbers as enum
2019-06-01 10:22:49 -07:00
Kurt
0dc45c00ec
Check block index before calculating
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Missing/Duplicate blocks (???) result in -1, so skip them.
https://projectpokemon.org/home/forums/topic/52437-cant-export-unmodified-sav-file/
replace linq with manual allocation
2019-04-27 17:19:54 -07:00
Kurt
609db23dc5
Consolidate pouch load/set
2019-03-30 16:10:14 -07:00
Kurt
bb8cf5d3d8
Simplify get/decrypt pkm access
2019-03-29 19:43:33 -07:00
Kurt
4650a6f5b5
Reduce sizes
2019-03-22 21:19:47 -07:00
Kurt
b1ead9e630
Split StringConverter into smaller pieces
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reduces loading time (don't have to allocate conversion arrays when
launching a gen7 game), and separates things to easier to manage
locations
reworks gen3 string encode/decode, no longer does 3->4->5 and 5->4->3;
instead goes straight to the end result without an intermediary format.
String sanitization should probably be broken up rather than reused, oh
well.
2019-03-20 21:50:44 -07:00
Kurt
13a6d16cb9
Relocate checksum/dexform logic
2019-03-16 12:01:21 -07:00
Kurt
ee787a0f71
Fix HoF size check
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now matches the code in ChecksumsValid (< instead of <=)
2019-03-07 15:45:51 -08:00
Kurt
bb2c7e22cb
Add HoF checksum verification and saving
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Thanks @av🥑 cado#0315 (discord)
2019-03-02 09:16:03 -08:00
Kurt
40963c012a
Add sav3 BP Earned editing
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misc editor, first tab (main)
2019-02-19 20:59:47 -08:00
Kurt
fa4318ae2f
Add gen3 record editing
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in misc edits window
2019-02-19 20:46:58 -08:00
Kurt
fb8aa3bba0
Lowercase parameter
2019-02-19 20:26:20 -08:00
Kurt
a385a8481d
Misc tweak to savefile export
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Use flags to request header/footer in the output
gets rid of the DSV/GCI bool arguments
2019-02-18 21:59:57 -08:00
Kurt
f481404503
Misc clean
2019-02-02 10:19:41 -08:00
Kurt
7bb3f14e1f
Add wishmkr flag fetch
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rs only
thx @PMArkive !
2019-01-22 22:28:30 -08:00
ShadowMario3
3f759058ce
Update SAV3.cs ( #2247 )
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Fix PC max item count in RSE
2019-01-16 12:13:58 -08:00
Kurt
53b2ca93b8
Update blank sav3 behavior
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can now be selected & loaded without exception/hassle
2019-01-15 22:14:19 -08:00
Kurt
8c05b9f391
add g3 hall of fame r/w
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no GUI
var sav3 = new SAV3(File.ReadAllBytes(path));
var hof = HallFame3Entry.GetEntries(sav3);
hof.Dump();
2019-01-02 18:15:29 -08:00
Kurt
d7a501c168
Relocate some logic to interfaces
2018-12-18 17:15:35 -08:00
Kurt
4c1232855f
Add getstring method with non-sav data
2018-12-04 22:00:57 -08:00
Kurt
2a2361220d
Add more accurate daycare egg detection
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uses eventflag, different index for each game
frlg:
https://www.pokecommunity.com/showthread.php?t=302347
"Flag 0x266 is set by the game engine if an Egg is in the Daycare."
emerald:
https://www.pokecommunity.com/showthread.php?t=330008
"0x86 : Daycare Centre has egg"
rs:
https://gist.github.com/rboninsegna/a4a63c2b66c42e371a94f860eae55361
" 0x86 Egg ready at Daycare"
2018-09-30 21:27:36 -07:00
Kurt
ca0a533779
Add frlg flag toggles from thread
2018-09-27 20:01:34 -07:00
Kurt
10d73d1bf3
Redirect eventflag r/w for frlg
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can't just re-call base.SetEventFlag with an adjusted flag ID since the
exception checks max.
just override the geteventflag method with a silly adjustment -- we
can't be sure if Block2 is immediately after Block2, so just adjust the
flag r/w to a different offset&flag when appropriate.
fixes r/s badgeflag get/set, oops, meant to modify FRLG's value in the
last commit.
2018-09-26 21:05:06 -07:00
Kurt
a38a0fed60
Update event flag index for frlg
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was block2+0x64
8*((0xF80-0xEE0)+0x64) = 0x820
this highlights a critical flaw in event flag reading; it expects the
region to be contiguous in the savedata. it's not. that's super bad, and
event flag r/w for flags >1280 won't work until I work something out
2018-09-26 20:32:38 -07:00
Kurt
62d8abb69c
Update frlg flag/var offset
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https://www.pokecommunity.com/showthread.php?t=349936
https://projectpokemon.org/home/forums/topic/47715-help-frlg-flags-research/
2018-09-26 20:08:25 -07:00
Kurt
39c3a0eea7
Rework sav3 version detect
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Might still be flaky for FRLG, but can now (99.99999999%) determine RS
vs E...
2018-09-16 13:57:09 -07:00
Kurt
668b8611d5
Fix sav3 active partition detect logic
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change < to >
the lower updated count is the backup partition, not the one to load
from
Closes #2122 , thanks @FaronBracy !
2018-09-16 12:49:00 -07:00
Kurt
b280ffcfef
style updates
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should be pretty much it
2018-09-14 22:37:47 -07:00
Kurt
493bef75eb
Misc updates
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condense repeated logic
extract properties
extract reusable methods
2018-09-02 18:02:25 -07:00
Kurt
02a6d26e1b
Break apart BAKName into smaller components
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simplifies definition & makes it easier to update bakname usage later
2018-07-29 21:51:45 -07:00
Kurt
b16015e8e5
Split InventoryPouch to inheriting classes
2018-07-29 13:55:07 -07:00
Kurt
0c5c9bc33c
Misc clean / xmldoc updates
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remove unused label in QR (use window Font)
escape & -> & for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
ebed1026cd
Update national dex magic setting
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bulbapedia is wrong, first 4 bytes are info values:
0x0 = dex order (alphabetical, numerical), unused in frlg
0x1 = mode (unused in frlg), regional vs national
0x2 = national magic rse (always set in frlg)
0x3 = national magic frlg (never set in rse)
refer to disassembly (pokefirered isn't too helpful, less developed.
just compare save files & edit ram!)
the other 2 values being set are the eventflag & event const, could use
the abstraction for those rather than direct ofs writes
2018-07-12 23:23:36 -07:00
Kurt
d42cc7cacd
Add spinda/unown PID properties
2018-07-12 22:07:44 -07:00
Kurt
1e8dd3c823
Add gen3 daycare offsets
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idc about frlg single mon daycare
2018-07-08 11:00:50 -07:00
Kurt
373b4ffcbb
Add block offset fetch util
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according to the disassembly it all makes more sense; a small block and
a large block are stored in RAM
util calc helps convert between contiguous section offset to a chunked
offset
eg: emerald daycare starts at large 0x3030, which converts to
chunk4@0x1B0
2018-07-08 09:56:01 -07:00
Kurt
0b1ae2ec67
Add pokeblock3 interaction
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no gui but can use core with a rse save file
2018-07-07 21:31:41 -07:00
Kurt
ae04218c5f
Update eventflagmax for e/frlg
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globals.h defines as 288 bytes for RS, and 300 for E & FR respectively
verified event const vals for Emerald making sense
2018-07-07 18:03:52 -07:00
Kurt
d4c1093dd9
Add RS badge flags
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make logic generic
2018-07-07 17:01:47 -07:00
Kurt
e2f11edc43
Refactoring
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discards, Array.Find over FirstOrDefault
2018-05-12 08:41:29 -07:00
Kurt
5a3c8f4147
Remove trailing whitespace
2018-05-12 08:41:29 -07:00
Kurt
7ce89f0e16
Fix frlg inventory encryptionkey offset
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72af1f7880/include/global.h (L219)
0xAF8 is berry powder! Thanks HaiPhuong!
2018-05-11 19:55:40 -07:00
Kurt
71faaee31c
Refactor savefile tid/sid to int
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can now use TrainerID editor control on a savefile... soon?
2018-04-28 11:06:58 -07:00
Kurt
9bb4120ff9
add faster pkm slot presence check
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instead of checking if the array is empty, only check PID and species
2018-03-18 16:22:21 -07:00
Kurt
102550174e
Simplification
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invalid/unknown usages were incorrectly interchangable; dex-sets were
looking at Unknown which was impossible for some cases.
only use GameVersion.Unknown as a temp placeholder for later resolution
by the user.
2018-03-11 18:07:48 -07:00
Kurt
22bde0af52
Fix incorrect variable reference
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new SAV3() throws exception, no more!
2018-03-11 14:42:56 -07:00
Kurt
a1f2f8708a
Refactoring
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pass identifier on cloning pkm
remove unnecessary ref for passing Data (not modifying array reference)
const some magic numbers
2017-12-27 16:36:24 -08:00
Kurt
3445b46526
Remove unnecessary array cloning
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new objects would always clone the input array; only clone on object
cloning (keep the original array reference on initial creation from
bytes)
2017-12-26 21:38:19 -08:00
Kurt
5bc2e6da88
Refactoring
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de-linq some areas where direct accessing is possible (list/array)
2017-12-04 20:16:54 -08:00