A Gen3 level 26 sylveon with a met level of 25 in Generation 8:
Transferred as Eevee at level 25, and leveled up to 26=>Sylveon
If we use met_level (25), we need to decrease 1 as we evolve. No, use Current Level and ensure the max isn't above the bare minimum (met level)
Starting in Generation 8, hatched language-traded eggs will take the Language from the trainer that hatched it.
Transferring from Gen7->Gen8 realigns the Nickname string to the Language, if not nicknamed.
The game uses 0x5E if 0x5A+everstone, otherwise it uses 0x58
For determining the seed species-form, we want to use everstone breeds as that resolves to the correct species-form values.
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-Authored-By: Marty-D <1645989+Marty-D@users.noreply.github.com>
Handle yielding in the moveset generator as well
Future commits will trim down unused values/abstractions; probably can get all the stadium stuff handled innately
This format won't be supported cleanly, so let's just try to allow language detection to work as best as it can without storing metadata in the SK2 bytes.
Revises the tradeback status to remove any index that could have been sourced from egg moves instead.
really should refactor this TradebackStatus away, but Move validation still remains one of the un-refined parts of the legality checks :P
now that stadium saves all expose registered teams, can just call from the parent class
rental sk2's have no TID; add that to the requirement to not get flagged for missing OT
Extract common abstract class for shared logic
Clean up property/field/method ordering to be consistent and logical (roughly: attributes, constructors, state management, retrievable values, static methods)
Apply default language OT name
Closes#3009
Make QRPK7 implement IEncounterable and remove hardcoded PKHeX strings
Let force hatching for WC3 eggs try to hatch from the savefile's language, then revert to english if failed to set an OT.
Use underscores for enum for ToString replacing with spaces
Don't flag empty-OT as SK2; Stadium0/1 use the "TRAINER" as rental, but leave it blank for SK2.
Don't set any terminators for an OT string if the string is empty; just wipe the buffer.
Readonly slots
Things could be expanded on to use interfaces and wrappers for a "SlotReference" and properties for readonly.
But that's kinda unnecessary