Commit graph

2377 commits

Author SHA1 Message Date
Kurt
e33468db96 Mark (JP-BU)/(JP-GN)(EN-BU) as RB
BU is only Japanese
2021-02-02 22:13:24 -08:00
Kurt
33fc33a165 Add more nickname logic checks
Variant nicklang OT can nickname if it's the handler
2021-02-02 22:12:36 -08:00
Kurt
cd286d6923 Yield specific static encounters for rby/gsc for moveset gen 2021-02-02 20:25:59 -08:00
Kurt
fa09c6bc25 Update NicknameVerifier.cs 2021-02-02 19:21:17 -08:00
Kurt
3d99902023 Add HOME nickname verification rules 2021-02-02 19:14:38 -08:00
Kurt
630d84c8b6 Check encounter moves for gen1/2 (no relearner) 2021-02-02 15:39:56 -08:00
Kurt
78cc0098b3 Update EncounterStatic2.cs 2021-02-02 10:41:28 -08:00
Kurt
f7f8597281 Handle game-specific slot fetch for gen1/2 more explicitly 2021-02-02 10:20:30 -08:00
Kurt
8705c26adc Bake cosplay moves into the encounter template
yay records `with` syntax
don't bother specifying form6's moves, they're all levelup moves.
2021-02-02 09:40:58 -08:00
Kurt
48c2c43293 Re-dump slots with revised SlotType definitions 2021-02-01 23:43:52 -08:00
Kurt
e55dae8f7b Remove headbutt available check; already pruned
The Encounter dumper project already excluded all headbutt tree areas that can't be accessed. Every slot that is present in this project can be accessed.

Move the tree check to the eslot2 object

Check all gen2 slots regardless of crystal origin, since we now tag all of them with location IDs.
2021-02-01 21:22:58 -08:00
Kurt
a7afa58156 Rework partialmatch hidden check
Want to check if it has been evolved from the original species, and the current species is a non-changeable hidden ability
2021-02-01 20:45:48 -08:00
Kurt
5ef1850e46 Disallow marks on GO encounters 2021-02-01 20:34:04 -08:00
Kurt
4e9908a53d Remove unnecessary logic 2021-02-01 20:17:17 -08:00
Kurt
9124a3c62b Improve handling of multi-nicknamed mystery gifts 2021-02-01 18:35:37 -08:00
Kurt
6d41d6a17c Fix casting issue for mystry seed fetch
rand32 -> int32 can yield negative, when modulo'd can be negative (bad index)
2021-02-01 10:53:40 -08:00
Kurt
8a2d115df3 Sanity check nature for Criteria parameter 2021-02-01 10:45:53 -08:00
Kurt
afbf1d997b Try to detect vc transferred species, don't assume most evolved 2021-02-01 09:52:25 -08:00
Kurt
7833d12f95 Simplify shared egg move array get 2021-01-31 23:07:14 -08:00
Kurt
a43f6aa71a Add february dist raids 2021-01-31 22:40:47 -08:00
Kurt
f3ef88a5e9 Respect ability from criteria 2021-01-31 21:53:11 -08:00
Kurt
2dbdd83952 Update NicknameVerifier.cs 2021-01-31 21:43:33 -08:00
Kurt
34ac8167f2 Update EncounterSlot.cs 2021-01-31 21:42:24 -08:00
Kurt
d2d20c13e0 Don't emit JP-BU as a random gameversion 2021-01-31 21:28:33 -08:00
Kurt
fa3fe0a380 Invert check, fix xmldoc descriptions 2021-01-31 20:12:46 -08:00
Kurt
1ece844f78 Partial match HA species without a HA possible
A captured metapod cannot have hidden ability via ability patch, but a captured caterpie evolved into metapod can, assuming it existed as caterpie.
2021-01-31 13:05:36 -08:00
Kurt
4456a9dc7a Update nickname rules for gen8/=>gen8
Add a setting so that can flag deceptive species nicknames (even though it may be possible).
2021-01-31 12:37:03 -08:00
Kurt
09e5dde609 Add gen6 key item arg logic 2021-01-31 10:53:41 -08:00
Kurt
d8e75ee85a Force Japanese language for JP-BU safe language fetch 2021-01-31 10:19:12 -08:00
Kurt
4d25214c8d Update EncounterEgg.cs 2021-01-31 01:20:35 -08:00
Kurt
332449f53d Fix erroneous yield counter increments
https://projectpokemon.org/home/forums/topic/58492-possible-legality-error-for-the-mon-from-pokemon-bank-using-ability-patch-with-the-new-update/
2021-01-31 01:12:20 -08:00
Kurt
a7f6c212f9 Permit gen2 moves on a vc1 transfer
feels dirty
2021-01-30 22:03:41 -08:00
Kurt
a524032f61 Add TR flags to emoveset generator 2021-01-30 21:49:45 -08:00
Kurt
6089268b53 Set valid nature for generated toxtricity 2021-01-30 19:58:05 -08:00
Kurt
09bfe5bd95 Enforce shadow locks when generating a ck3/xk3 from criteria 2021-01-30 19:42:58 -08:00
Kurt
62bf1c2755 Add stubs for verifying memories regarding items
Not implementing these, but at least setting up a clean area for anyone else to implement the logic
2021-01-30 19:15:39 -08:00
Kurt
3bb4553b24 Disallow encounter edge case moves when battleversion reset 2021-01-30 13:15:21 -08:00
Kurt
4f7faf9c85 Moveset generator tweaks, dexnav move logic 2021-01-30 10:15:38 -08:00
Kurt
1e86fdcea8
Fracture the encounter matching checks to allow progressive validation (#3137)
## Issue

We want to discard-but-remember any slots that aren't a perfect fit, on the off chance that a better one exists later in the search space. If there's no better match, then we gotta go with what we got.

## Example:
Wurmple exists in area `X`, and also has a more rare slot for Silcoon, with the same level for both slots. 
* We have a Silcoon that we've leveled up a few times.

Was our Silcoon originally a Wurmple, or was it caught as a Silcoon? 
* To be sure, we have to check the EC/PID if the Wurmple wouldn't evolve into Cascoon instead.
* We don't want to wholly reject that Wurmple slot, as maybe the Met Level isn't within Silcoon's slot range.

---

Existing implementation would store "deferred" matches in a list; we only need to keep 1 of these matches around (less allocation!). We also want to differentiate between a "good" deferral and a "bad" deferral; I don't think this is necessary but it's currently used by Mystery Gift matching (implemented for the Eeveelution mystery gifts which matter for evolution moves).

The existing logic didn't use inheritance, and instead had static methods being reused across generations. Quite kludgy. Also, the existing logic was a pain to modify the master encounter yield methods, as one generation's quirks had to not impact all other generations that used the method.

---

The new implementation splits out the encounter yielding methods to be separate for each generation / subset. Now, things don't have to check `WasLink` for Gen7 origin, because Pokémon Link wasn't a thing in Gen7.

---

## Future
Maybe refactoring yielders into "GameCores" that expose yielding behaviors / properties, rather than the static logic. As more generations and side-gamegroups get added (thanks LGPE/GO/GameCube), all this switch stuff gets annoying to maintain instead of just overriding/inheritance.

## Conclusion

This shouldn't impact any legality results negatively; if you notice any regressions, report them! This should reduce false flags where we didn't defer-discard an encounter when we should have (wild area mons being confused with raids).
2021-01-29 17:55:27 -08:00
Kurt
ff21d63d16 Update MemoryVerifier.cs 2021-01-29 14:34:45 -08:00
Kurt
697a9fc668 Permit 80-89 memories on eggs
nice logic ya got there, GameFreak
2021-01-29 13:47:31 -08:00
Kurt
f7b703626c Only import gbera statics for Generation >0
GO requests would have Generation=-1 (no met location to differentiate 7/8).
2021-01-29 11:32:51 -08:00
Kurt
e5943e3c92 Clamp generation fetch for battleversion 2021-01-29 09:56:31 -08:00
Kurt
3a6bff11c9 Fix relearn move check for gen6+
Probably should rewrite some sections of the current move verifier; lots of old code with illogical paths
2021-01-28 18:08:13 -08:00
Kurt
e8fa28794c Make PIDIV lighter weight, readonly 2021-01-27 16:52:04 -08:00
Kurt
6c1b6a269d Pass gender when creating static entry 2021-01-27 12:29:49 -08:00
Kurt
4bbe9dec96 Update FormVerifier.cs 2021-01-26 16:23:26 -08:00
sora10pls
1be20be877 Fix GO Shiny permissions 2021-01-26 13:35:57 -05:00
Kurt
511797c1f9 Fix gen4 hm indexing 2021-01-25 20:58:56 -08:00
Kurt
68673cf671 Flag all marks, unlike prior commit
oops, unnecessary simplification
2021-01-22 21:17:41 -08:00
Kurt
acfbef6cfa Disallow raids matching if has mark
Closes #3133
not an ideal solution, but the encounter matching API is kinda limited in deferred-invalid vs deferred-notIdeal.

probably need to unify the match logic and generators so they can cache one secondary-check invalid
2021-01-22 20:28:54 -08:00
Kurt
5f8e2b13c5 Simplify headbutt tree pivot check
See the EncounterSlotDumper with the memoization logic & json tree listing.

Simplifies things a lot, and improves checking speed. Unreachable trees are now treated the same as no-trees maps.

ez 1.5KB reduction in file size :P
2021-01-22 19:20:18 -08:00
Kurt
944ff107b0 Add new distribution raids 2021-01-21 16:30:07 -08:00
Kurt
fbc089e7eb Minor tweaks
Remove gen3 egg location hashset; only paths that reach it are for hatched eggs or current breed-eggs. Check breed eggs with the singular met location.
Simplify some logic flow
2021-01-20 12:37:51 -08:00
Kurt
9964c91dc6 Remove static init of yancy/curtis names
static constructor ran after the initializer; flip it and remove the unnecessary all-set
2021-01-20 12:36:46 -08:00
Kurt
bfd948ee2b Update pget binaries, check gender
yay single gender availability! (frillish/jellicent being male only)
2021-01-16 18:29:27 -08:00
Kurt
3c42978afa Use IndexOf instead of FindIndex when possible 2021-01-16 12:47:02 -08:00
Kurt
bb1d23e112 Minor clean
Use some enums, save a few virtual/static fetches
2021-01-16 12:01:40 -08:00
Lusamine
15da92f9bc
Document weather for static encounters (#3127)
This only matches the weather table with the Pokemon and does not fully
account for whether a location can spawn a particular weather.

Additional minor changes:
- Adds ScriptedNoMarks to Regis and Glimwood Tangle static encounters
- Corrects a few version-specific Pokemon such as Ludicolo/Shiftry
- Removes erroneous encounters such as Milotic in East/West Lake Axewell
- Removes an unused Motostoke Stadium encounter
2021-01-16 09:31:21 -08:00
Kurt
8eb499c4d0 Update EncounterStatic5.cs
Use base deferral method which only checks fateful flag.
2021-01-14 22:51:01 -08:00
Kurt
3816d25f7b Condense some expressions
Simplify legal held item array creation, reduce linq usage in startup
Discard unreleased item array references; no need to retain after startup
2021-01-12 22:38:18 -08:00
Kurt
c32b38a53c Minor annotation tweaks
no functional change
2021-01-12 22:26:08 -08:00
Kurt
890ce9ea4e Simplify some expressions
Search array for index rather than loop and check; gives early-break too -- was O(n) now is O(<~n)
2021-01-12 22:25:30 -08:00
Kurt
2d3d6b49da Force bad vc1 (should be vc2) to be vc2 templates 2021-01-11 17:47:25 -08:00
Kurt
621e708d23 Minor clean 2021-01-10 18:15:33 -08:00
Kurt
76ae6b2b3d Minor tweaks
Disallow OT handling when originated gen is 1/2
Cast the input not the const
Hide HighestGameID (Use the method instead)
2021-01-09 21:25:28 -08:00
Kurt
c83208c915 Rename CheckIdentifier.Move to CheckIdentifier.CurrentMove 2021-01-09 13:05:56 -08:00
Kurt
3e0b52195a Minor clean 2021-01-08 13:17:59 -08:00
Kurt
4a3a8dd090 Add japanese blue encounter tables (unique to jp_blue)
When creating a new pk1 for the slot->pkm, get it as a pk1-japanese.
Export the gameversion when in pk1/2 format (same as VC).
2021-01-08 11:29:00 -08:00
Kurt
d2d2be899b Critical typo fix
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-01-07 21:30:39 -08:00
Kurt
92c9e9897a Add latest dist raid changes
Same as 11/20, with one swap. Only the swap is kept (because duplicate encounters don't matter).
2021-01-07 21:27:57 -08:00
Kurt
c9f222bf38 Set valid mystry mew seed on creation
Uses a Method specific seed regardless of template.
2021-01-07 21:27:19 -08:00
Kurt
f615814548 Add xmldoc, increase swish util flexibility 2021-01-07 15:34:26 -08:00
Kurt
5554651951 Mark scxorshift32 and xoro128p as ref structs
Prevents passing them as args, as intended. These are self mutating structs
2021-01-07 15:33:42 -08:00
Kurt
118e1266a6 Swap lgpe sandshrew/vulpix version restrictions
Closes #3122 ty @FeralFalcon !
2021-01-05 17:30:14 -08:00
Kurt
1bd60ba6f9 Check original species in the event of VC transfers 2021-01-05 16:36:16 -08:00
Kurt
9d7c9929b4 Minor tweaks
should be it :( :(
2021-01-05 09:58:33 -08:00
Kurt
23b5aebe05 Update IndividualValueVerifier.cs 2021-01-05 09:56:19 -08:00
Kurt
70fe1847ac sync missing changes 2021-01-05 09:51:32 -08:00
Kurt
373aecdf7c Merge GO IV checks, behavior is now correct
Rename IV1/2/3 to HP/ATK/DEF in gp1 structure
2021-01-05 09:39:50 -08:00
Kurt
6fc8779aaa Revert "Add vc shiny female gender ratio check"
This reverts commit d5a1283585.
2021-01-04 17:31:56 -08:00
Kurt
cc43550357 Simplify more expressions 2021-01-04 17:31:43 -08:00
Kurt
acf811f5c1 Permit all generations prior to requested generation for know move check 2021-01-04 15:38:30 -08:00
Kurt
99fe3b59b4 Fix contains indexing incorrectly
blame apr 17 2017 !
a5b1d72f06 (diff-53c2e8acc19c5af65034cf0460ba82ebc7dc00ba61eb142ef4aa2c0cbc1f7cffR2918)
2021-01-04 15:06:52 -08:00
Kurt
d5a1283585 Add vc shiny female gender ratio check 2021-01-03 18:08:31 -08:00
Kurt
730640decc Minor clean 2021-01-03 16:53:13 -08:00
Kurt
33ad654be6 Mark encstatic version on init rather than post-init 2021-01-03 16:49:49 -08:00
Kurt
e663ffdd35 Fix comparison 2021-01-02 20:52:39 -08:00
Kurt
1f3d3112d3 Move some future-evolution tables to separate class 2021-01-02 19:11:46 -08:00
Kurt
4a52b349ff Minor clean 2021-01-02 19:11:34 -08:00
Kurt
77a784a881 Move Stadium static encounter junk to event list
Charmander has Leer at level 5, which makes it a special move (can't learn it normally that low).
2021-01-02 14:48:11 -08:00
Kurt
97be69bca1 Use EncounterMatch when EncounterOriginal doesn't matter 2021-01-02 14:47:39 -08:00
Kurt
7a4d8925f2 Update EncounterStaticGenerator.cs 2021-01-02 13:53:25 -08:00
Kurt
699a598227 Update NicknameVerifier.cs
Nickname AND Trainer Name are verified in that method; we still want to execute it. If it has a fixed nickname, we can skip the wordfilter since it's already been checked.
2021-01-02 01:02:59 -08:00
Kurt
401add520a Check nickname of non-nicknamed in-game trades 2021-01-02 00:48:58 -08:00
Kurt
c432a15a20 Relocate some tables to a location closer to where they're used 2021-01-02 00:46:09 -08:00
Kurt
a7b9fafb69 Remove unnecessary logic
Encounters are thoroughly checked for their origins; don't need to check again if it's possible to have it in an egg.
2021-01-01 19:45:40 -08:00
Kurt
2648560684 Invert breeding method result returns
clean:
if (!logical) return;

Existing logic had methods named to return true if fail, now method checks for passing, thus the logic now follows the above pattern.
2021-01-01 19:36:54 -08:00
Kurt
09089da14e Use more expression return style
Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
11a2a7a318 Condense expression to use bitflags
from 2 cmp to just 1
2021-01-01 16:25:48 -08:00
Kurt
04f8efec4f Move more breeding logic to Breeding
Simplify some method signatures, reduce checks for MoveEgg.GetEggMoves

ran legality checks for 100,000 pkm, no more exceptions (Internal Error) -- added a "CanGameGenerateEggs" which filters out unused gameIDs
2021-01-01 15:01:22 -08:00
Kurt
7523e0e200 Make ContestStat fields byte (from int) 2021-01-01 13:39:08 -08:00
Kurt
f6d4d93613 Inline some logic for contest stats 2021-01-01 12:21:46 -08:00
Kurt
e2c1a3045a Extract gen2 egg generator, simplify can be egg checks
Optional parameters were never passed; force Min Level to 5 to match egg level.

Tried removing it completely but it still allowed Charizard eggs (no)
2021-01-01 11:27:45 -08:00
Kurt
a4c4a2b231 Make EncounterArea record type
immutable reference types is the goal; the array for the data isn't copied, but both records refer to the same data.
2021-01-01 10:55:33 -08:00
Kurt
4e01e78734 Make Species/Form/Min/Max readonly, not init
Pass them to the abstract class's constructor
2021-01-01 10:53:05 -08:00
Kurt
fb008be6a6 Condense some more expressions 2020-12-31 23:13:27 -08:00
Kurt
080f6f827d Replace pkm.GG references with direct version checks
No longer tied to met location
2020-12-31 17:45:11 -08:00
Kurt
8bf250ff5a Update EncounterEggGenerator.cs 2020-12-31 17:16:28 -08:00
Kurt
2689e72252 Hide field that shouldnt be used by external users
Not to be confused with LegalityAnalysis.Parse
2020-12-31 17:14:39 -08:00
Kurt
b9f0427ccd Add Year of the Dragon distribution raids 2020-12-31 16:07:52 -08:00
Kurt
f631cbbecd Generate gen2 eggs via gen2 method, ignore gen1 versions
For searching, only return versions compatible with the save file
Don't bother filtering out BU for Japanese-only.
2020-12-31 15:51:06 -08:00
Kurt
4058d44229 Fix inverted check 2020-12-31 12:14:24 -08:00
Kurt
f4bf9dd208 Minor clean
add download count to changelog
move 2019 changelog to uncompiled resource (for record)
2020-12-31 10:36:09 -08:00
Kurt
28ec0e91f0 Use specific type when storing reference 2020-12-31 10:33:30 -08:00
Kurt
6a9aa891f1 Validate VC transfer consoleregion-language relationship 2020-12-30 15:30:50 -08:00
Kurt
ef51f53e9a Flag battle-only minior forms 2020-12-30 15:03:55 -08:00
Kurt
24332b6979 Minor tweaks 2020-12-30 13:08:15 -08:00
Kurt
206a05082b Update HistoryVerifier.cs 2020-12-30 09:55:41 -08:00
Kurt
6040faed10 Yield gb events in generator
Were recently split off so that the events could be generated last rather than with the rest of static encounters (first)
2020-12-29 21:45:37 -08:00
Kurt
6071834d4f Fix gender ratio comparison for Colo starters
LockFinder:
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=263736

CXDVerifier:
Use a switch expression for a more concise representation of logic
2020-12-29 20:25:05 -08:00
Kurt
b19688b13d Defer go slots with IV sets as there might be other encs
Move the logic to the class
Update go binaries
2020-12-29 16:07:29 -08:00
Kurt
de840f40d4 Invert some "!is" to "is not" 2020-12-29 00:58:08 -08:00
Kurt
e8c23f6644 Simplify some repeated comparisons with expressions
Less prone for bugs since it uses the same value for all comparisons without re-specifying
2020-12-29 00:37:59 -08:00
Kurt
c119f18af3 spec->species 2020-12-28 22:22:52 -08:00
Kurt
bb68dcc3cb Move trade->pkm edge case handling to derived classes 2020-12-28 14:42:48 -08:00
Kurt
c14f2a1dd1 Minor initialization tweaks
GameStrings: 10% of strings are unique; just mark everything. Stop a little early so we don't process the empty & (trade) string.
LearnsetReader: All empty entries are length==0; malformed should throw an exception (never).
EggMoves: Compute ptr inside the array fetch loop; don't use linq.

EggMoves & string shaves off 80ms of startup time according to profiling; some could be attributed to warm-up but yay more efficient.
2020-12-28 10:22:13 -08:00
Lusamine
c46c55f304
Add missing static encounters (#3113) 2020-12-27 11:47:01 -08:00
Kurt
b84e2283a7 Add missing snorlax nest encounter (Zeraora event)
The event had copies of the current month's raids, but snuck in Snorlax at level 17 (wrong, should have been munchlax?).

ty atrius

fix indentation
2020-12-27 11:32:05 -08:00
Kurt
e4c391dc01 Move nest downlevel checks into specific encounter type
Distribution nests are checked for 1/3 badge restrictions similar to regular nests; crystal nests are not. Thanks @Lusamine!
2020-12-26 09:31:21 -08:00
Kurt
a4ccca7980 Add battle-only known move memory bypass 2020-12-26 09:27:41 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
4a8a495d04 Condense some switch expressions
Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
1d501366cb Add holiday raids 2020-12-24 17:15:32 -08:00
Kurt
95e3337f2c More switch expressions 2020-12-24 17:12:08 -08:00
Kurt
4d0108331a Move LegalityAnalysis derived movesets out of class
LegalityAnalysis just does the analysis; no need to do unnecessary suggestion logic inside the object.
2020-12-24 16:36:50 -08:00
Kurt
749fef0ac6 Minor clean 2020-12-24 15:23:38 -08:00
Kurt
ba7ccaf5e6 Make EncounterTrade's version init-only 2020-12-24 15:23:26 -08:00
Kurt
43dd390f21 Split IContestStats, mark trades as records 2020-12-24 00:06:40 -08:00
Kurt
afdd2bd57e Mark EncounterSlot/Static types as immutable record types 2020-12-23 20:40:59 -08:00
Kurt
0a3f45218f Add OT gender check for N's Pokemon
Closes #3110 ty @FeralFalcon !
2020-12-23 18:03:05 -08:00
Kurt
93910df2c6 Use new switch statements 2020-12-23 17:14:38 -08:00
Kurt
736564be8c Merge EncounterStatic4 back together 2020-12-23 12:15:49 -08:00
Kurt
324ce9d6ac Minor clean 2020-12-23 09:34:29 -08:00
Kurt
e34c8df044 Revise some method signatures 2020-12-22 20:50:33 -08:00
Kurt
105e8b3818 Move version forcing for unavailable encounters to es4 2020-12-22 20:15:56 -08:00
sora10pls
dcd20a3649 Update PogoTypes and their respective requirements
For more context, see 62e84309d7
2020-12-22 15:20:15 -05:00
Kurt
d288a32ef5 Permit TR flags for "Can Relearn", split branching for TR checks 2020-12-22 09:10:10 -08:00
Kurt
53e0046a48 SWSH has some form entries with different base friendship (stunfisk) 2020-12-22 09:09:49 -08:00
Kurt
2bc7110884 Remove unnecessary overrides 2020-12-21 23:40:58 -08:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
514b60b447 Merge type check with usage in if statements
if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
4890e0e952 Change move source requests from a bunch of bools to bitflag enum
little more sane & clear
2020-12-21 21:24:16 -08:00
Kurt
cd76e49388 Strengthen know move check 2020-12-21 19:50:56 -08:00
Kurt
351637900f Downgrade swsh move memory verification severity
Some special encounters don't set the Relearn Moves, so we can't really check the memory-moves unless we somehow late-reject a matching encounter. Not really worth the effort to try and verify cosmetic mismatches; just tag them as Fishy.
2020-12-21 19:20:11 -08:00
Kurt
594db92ad0 Minor clean
Handle some stragglers
2020-12-21 17:48:08 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
0303eada32 this is not that
clearer than before, yay
2020-12-21 17:12:39 -08:00
Kurt
1854d172bd Add missing property set
lol oops
2020-12-21 17:12:21 -08:00
Kurt
68ee8cfcc4 Change setters to init only 2020-12-21 17:05:05 -08:00
Kurt
c6b702ae54 Create cosplay pikachu rather than clone 2020-12-21 17:04:37 -08:00
Kurt
133b8e6ba0 Rework Pokewalker/Dream Radar static encounters to own class 2020-12-21 17:04:09 -08:00
Kurt
b71df7b064 Allow shared moves from daycare as "can know move"
See b58f3bbc22
2020-12-21 16:49:42 -08:00
Kurt
8a0e7d90e0 Move Shiny override set to constructor 2020-12-21 14:40:34 -08:00
Kurt
b58f3bbc22 Add memory checks for GO->HOME transfers
Also add checks for the new memory types introduced in swsh
2020-12-21 14:22:24 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
7c4c1e0913 Minor prep clean 2020-12-10 19:49:53 -08:00
Kurt
ebc1cec3da Extract breeding info to separate class
Remove splitbreed check in encounteregg2 generator; gen is always 2, never >=3, so the splitbreed check is never executed
2020-12-07 20:54:55 -08:00
Kurt
e72c80613e Extract metadata/state tracking from SaveFile obj 2020-12-05 05:36:23 -08:00
Kurt
44473d1593 Add CHS armor trade OT name
Closes #3100 ty @FeralFalcon !
2020-12-03 12:50:07 -08:00
Kurt
9cd6d34f1d Disregard ability bit checks if was shadow
only really pertains to xk3/ck3 and this doesn't really impact legality once transferred
2020-12-02 21:40:35 -08:00
Kurt
3d87070cc8 Require strict match for hidden ability encounters
Metagross collision with wild beldum

deferral API is kinda crude, hence these janky workarounds. Was originally intended to hold onto close matches when there's no more possible matches to check.
I think a priority-deferral while only retaining a single encounter bad (instead of a list of retries) may work better than the current setup, but that would require more abstraction
2020-12-02 21:39:45 -08:00
Kurt
d5bd36143e Add language check for jp-blue gameversion, non-crystal female
Closes #3099
Ty @CarlosofKalos !
2020-12-01 16:55:10 -08:00
Kurt
c77461808d Update Encounters8NestDist.cs 2020-11-30 21:38:03 -08:00
Kurt
5e32e64ac8 Handle MANôA and FALCçN SPA->FRE Gen2 Trades
Transporter remaps certain locale specific chars depending on the source ROM's version.
Since VC can trade between languages, there are 2 Spanish in-game trades that have glyphs subject to remapping, if it's transferred from a French game.

If the spanish trade is transferred from a french game, it must match the mutated string.

ty @Lusamine & helpers :D
2020-11-29 18:17:15 -08:00
Kurt
4f7e34dd47 Simplify slot init to reduce re-allocation
Slap in friend safari at the end during object construction; saves about 1KB of allocation on startup (lol)

Change internal array types to match object types, similar to other encounter-generation definitions.
2020-11-29 15:05:53 -08:00
Kurt
fefc38bacb Minor debug optimizations
Trees:
- Only retain the objects needed after calculation
- Reduce size of TreeCoordinates and remove allocation penalty (now a struct)

No more warnings for Release compilation :D
2020-11-28 14:55:09 -08:00
Kurt
8778d8c6b7 Update 20.11.28 2020-11-27 21:40:36 -08:00
Kurt
3d6bb0ec00 Ignore bad evolution slots 2020-11-27 21:04:06 -08:00
Kurt
016ebb86ad Update AbilityVerifier.cs 2020-11-27 20:44:44 -08:00
Kurt
8eb582c997 Move species/move names to parsesettings 2020-11-27 18:45:06 -08:00
Kurt
67b7d44ced Fix accented-a/i for spanish in-game trade
I think this was a PKHeX issue that went unnoticed; originally, we didn't include the Á and Í chars in the dictionary.

I checked the transporter code:
The app maintains the international & japanese character tables, and depending on the ROM language, it may change a char to the language-specific entry. Refer to Bulbapedia's notes on the char tables for different languages:

https://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_II

However, none of these char-changes are able to be reached with a legal char.

Á and Í (only accessible from the Spanish in-game trades) and the german 0xC0 && z <= 0xC6 chars are already in the international table. Every single difference in the VC1/VC2 table is an un-enterable char.

tl;dr -- all possible char codes are transferred fine with the VC2 table without extra language logic. We just keep out any inaccessible char (replaced with space).
2020-11-27 16:49:06 -08:00
Kurt
110d25d50e Add placeholder duplicate relearn move check 2020-11-27 13:05:36 -08:00
Kurt
26d6143325 Indicate static encounters disallowed from marks
Includes gifts by default
2020-11-27 12:48:47 -08:00
Kurt
3680048c0a Add local pickle loading if compiled as debug
Same dangers about "what is the root path"

Bump the level cap while we're here.
2020-11-27 12:14:13 -08:00
Kurt
c2867f7899 Move EvoBase to Evolutions folder 2020-11-27 12:06:52 -08:00
Kurt
6ebeb73293 Rename split legality class files 2020-11-27 12:01:30 -08:00
Kurt
fa36b70b29 Split Analysis into two separate classes
Will rename in next commit
2020-11-27 12:00:49 -08:00
Kurt
9b178fefe2 Xmldoc, minor tweaks
Move form-info logic from FormConverter to AltFormInfo; now FormConverter is entirely form=>string[]
Add a bunch of xmldoc
Make pogo no-end-date cmp agaisnt UTCnow rather than local now.
2020-11-27 11:51:02 -08:00
Kurt
771086a222 Show all valid yamask-1 formarg values
from 319 (max HP-1) to 9999 (max saved value).

Causes a little bit of GUI lag when loading 10k items to the combobox; could be a number entry but meh. Lazily allocate the 10k strings; wait until it's requested.
2020-11-24 12:40:56 -08:00
Kurt
1bde155c4d Move tolerance permissions to pget 2020-11-23 16:25:34 -08:00
Kurt
21669d3f77 Update EncounterTrade1.cs 2020-11-23 13:24:02 -08:00
Kurt
624c65b937 Update EncounterMovesetGenerator.cs 2020-11-23 12:53:32 -08:00
ShadowMario3
80c0d73e18
Fix order of RB Ingame Trades (#3095)
* Fix Gen1 traded JPN Dugtrio nickname

* Fix order of RB Ingame Trades
2020-11-23 10:29:59 -08:00
Kurt
69ad16c30f Remove has move check for static encounters
Event Move special encounters are yielded after static encounters by the generator, so this iterator-picker will never behave as originally intended.

Since the encounter generator works fine for these events in its current form, we can just remove it. If we need to prefer GB era events before static, then we'd reinstate the priority and move the GenerateGBEvents before the static yielder.

bla bla bla this is just a cleanup from old preference code where we wanted to recognize the encounter as an event/trade as they're more recognizable. We just want to track the progress of the iterator so that g1/g2 follow a merged yielding order
2020-11-22 17:03:30 -08:00
Kurt
37782f0ce4 Consolidate EncounterTrade1 level objects
Adds Nickname checks, thanks @ShadowMario3 for grabbing these into separate text files from Bulbapedia.

I reordered all the encounters to match Bulbapedia; each level is denoted if different if it can be sourced from RBY.
2020-11-22 16:19:03 -08:00
Kurt
e701bf2725 Add Frostpoint Field for dens 175/176
Closes #3091
2020-11-20 18:20:00 -08:00
Kurt
dba7dc9911 Forest distribution raids 2020-11-19 16:06:43 -08:00
Kurt
ce17fd4050 Minor tweaks
Enc static 4 should check met location, since locations are flexible for roamers
Simplify expressions
Disallow 0 moves in "needed moves" list.
2020-11-19 15:34:06 -08:00
Kurt
9d8b528437 Update EncounterMovesetGenerator.cs 2020-11-19 07:33:35 -08:00
Kurt
0af0c05bac Update go slot list yield and move fetch 2020-11-18 21:34:40 -08:00
sora10pls
f8dd2cf977 Update PogoType.cs 2020-11-18 21:05:46 -05:00
sora10pls
3b66e2e9b1 Add min. Level requirement for PogoType FieldP
Mew, Celebi, Jirachi and Victini (one-time Mythicals) require Lv. 15 with at least 10/10/10 IVs.
2020-11-17 21:56:47 -05:00
Kurt
4a8ad8b149 Expose raw evolution chain methods 2020-11-17 14:23:15 -08:00
Kurt
037db7b8a3 Add xmldoc for new obj/func related to GO legality 2020-11-16 21:17:45 -08:00
Kurt
e6a60ec210 Add single day tolerance to end of appearance period 2020-11-16 15:41:39 -08:00
Kurt
26e0f31c95 Include date legality parameters for LGPE
Extract common abstract class for GO transferred encounters
Clamp minlevel instead of met level
Add optional parameter for GO IV randomization
Update go legality binaries with latest
2020-11-16 15:32:22 -08:00
Kurt
770f7584c9 Behavior tweaks 2020-11-16 14:33:21 -08:00
Kurt
f25a7c7cf2 Apply valid ball on create 2020-11-15 20:51:07 -08:00
Kurt
d393773fb0 Update EncounterSlot8GO.cs 2020-11-15 18:32:30 -08:00
Kurt
d7dc69104b Fix year check
still testing
2020-11-15 18:12:58 -08:00
Kurt
0ba2f6a53a Update EncounterSlot8GO.cs 2020-11-15 17:44:13 -08:00
sora10pls
a4125472f4 Add PogoType for GO Battle League Mythicals
Covers Darkrai and any other future Mythical rewards from GBL.
2020-11-15 18:48:33 -05:00
Kurt
760adb4945 Check date legality 2020-11-15 08:31:48 -08:00
sora10pls
d5e1447f7c Add additional PogoType enums, add min Lv/IVs 2020-11-14 19:36:07 -05:00
Kurt
cb57e807ce Update EncounterSlot8GO.cs 2020-11-14 15:33:32 -08:00
Kurt
377ec02c9b Minor clean
Remove GoPark as a "Type" since it is now baked into the encounter object type
2020-11-14 12:55:30 -08:00
Kurt
ad9e9ddfa0 Relocate go encounter maintenance outside of pkhex.core
PKHeX.Core now accepts generated pkl binaries from PoGoEncounterTool (PGET).

Refer to pporg's repo. This will be treated like event data; occasionally updated.
2020-11-14 12:51:24 -08:00
Kurt
5e22c119be Continued refinements 2020-11-13 08:20:51 -08:00
Kurt
67a796e982 Update EncountersGO.cs 2020-11-12 22:08:13 -08:00
Kurt
82c016639d Update EncountersGO.cs 2020-11-12 22:00:09 -08:00
Kurt
f366d27bdb Revert Mothim form 2020-11-12 22:00:02 -08:00
Kurt
3e4d685d37 Update EncountersGO.cs 2020-11-12 20:50:39 -08:00
Kurt
01c597cba7 GO checks round 2 2020-11-12 20:41:01 -08:00
Kurt
98f602fc87 Require tracker for HOME gifts too 2020-11-11 21:27:33 -08:00
Kurt
72e209a156 Split some methods, handle flow for go enc 2020-11-11 21:22:13 -08:00
Kurt
edd9ace51e More pogo rules 2020-11-11 21:03:47 -08:00
Kurt
df5ebd1f54 Minor clean
Resolve some messages
2020-11-11 21:01:41 -08:00
Kurt
915727ed67 Add g-kanto formes
Probably will refactor things when shiny/ball legality is detailed
2020-11-11 13:27:08 -08:00
Kurt
93ff841a1d Update EncounterMovesetGenerator.cs 2020-11-10 22:17:23 -08:00
Lusamine
86096201e8
Add Route 3 -> Motostoke City crossover (#3085)
Not related to the location glitch; whistle to lead Zigzagoon.

Co-Authored-By: tehvik <40148574+tehvik@users.noreply.github.com>
2020-11-10 22:11:19 -08:00
Kurt
7654ce2123 Add initial legality checks for GO->HOME transfers
took me less than an hour to do these changes, and i can flag bad form movesets no problemo

Expect tightening of restrictions (ball, level, shininess) later
if someone wants to curate met date restrictions, go ahead!
2020-11-10 22:10:53 -08:00
ShadowMario3
7b2f76b621
Fix issue #3083 (#3084) 2020-11-07 22:48:46 -08:00
Kurt
cb24c20a44 Remove relearn suggestion logic from relearn move verification
Sure it's nice to cache a valid array, but the amount of logic was small enough that it can be done with 10 lines of code rather than at the end of each verification method.

Reduces parameter passing & removes 1 field from the info object, as relearn suggestions are only done rarely after legality checking.

Allows for a simpler api surface (pkm, encounter) rather than a bigger object reference
2020-11-07 12:25:15 -08:00
Kurt
227efc1fc3 Only allow checking if lvl60 when lvl<60 2020-11-05 21:17:13 -08:00
Kurt
ae85097c2d Allow go shiny xor!0
Thanks @Lusamine for bruteforce testing to confirm
2020-11-04 20:55:47 -08:00
Kurt
c5b6c20c7b Update MarkVerifier.cs 2020-11-04 12:58:56 -08:00
Kurt
8b25af5f85 Enforce xor=0 for go shiny transfers
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-11-03 18:56:58 -08:00
Kurt
d78424a3ad Hande Ability Patch edge case
4 legends have A/A/H on form-0, and B/B/B on form-1. You can get a form-1 by applying the patch on the form-0, and changing it to form-1 will retain the AbilityNumber=4.

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-11-03 18:48:29 -08:00
Kurt
c60ae57ab0 Handle Ranked Battle Series 7 permissions
Closes #3070
Exclude all classified as Legends; everything else is permitted assuming it can exist in SW/SH.

Co-Authored-By: Chris <28743231+Bappsack@users.noreply.github.com>
2020-11-02 16:38:00 -08:00
Kurt
51c872f4e1 Move more logic closer to where it's used 2020-11-02 14:46:26 -08:00
Kurt
7cb6ee0060 Move some static arrays closer to where they're used
Split EvolutionRestrictions to its own class
Can probably refine things further to clamp down access to these arrays
2020-11-02 13:11:51 -08:00
Kurt
b4c9e90c28 Enhance transparency in failed generator test 2020-11-02 13:03:08 -08:00
Kurt
d257ad1b1a Update MoveTutor.cs 2020-11-01 19:59:26 -08:00
Kurt
64a6214b82 no nuts here 2020-11-01 16:05:55 -08:00
Kurt
24346cc4e1 Update EncounterTrade1.cs 2020-11-01 15:58:42 -08:00
Kurt
4db6661ffd Handle JP-Blue trade quirks + stadium2 trade bypass
Co-Authored-By: ShadowMario3 <36941677+ShadowMario3@users.noreply.github.com>
2020-11-01 15:27:54 -08:00
ShadowMario3
7659b57c4f
Corrected catch rates for the Haunter and Graveler trades. (#3071)
* Fix catch rate for JP Blue trade evolutions
2020-11-01 14:39:49 -08:00
Lusamine
d5e5df802e
Add Ballimere Lake -> Lakeside Cave crossover (#3069) 2020-10-31 22:29:08 -07:00
Kurt
15348d3fdd Bypass crustle flag 2020-10-31 11:43:17 -07:00
Kurt
c9ee07e9b9 Update form for friendsafari vivillon
Closes #3066
2020-10-30 22:23:13 -07:00
Kurt
975c4f8a4a Prevent nickname change for fateful encounter trades
Handle empty nickname trades for gen6+ assuming there's a nickname
2020-10-30 20:31:12 -07:00
Kurt
d7042fb19e Inline parameter passing
nothing passes anything, so swsh is default
shared raids yay
2020-10-30 19:56:37 -07:00
Kurt
a33120c93e Boo
Poor Gourgeist-0&2 being left out of the 60-shiny club...

Mimikyu is a repeat from the Pikachu Mass Appearance in early August.
2020-10-29 19:34:17 -07:00
Kurt
62d5375f67 Update EncounterStatic8U.cs 2020-10-29 08:52:38 -07:00
Lusamine
5e92b7b5f7
Add crossover and static encounters for CT (#3050)
* Add crossover encounters for CT

* Old Cemetery -> Giant's Foot

* Add some static encounters

* Add Frostpoint Field -> Freezington crossover
2020-10-27 22:08:49 -07:00
Kurt
cb545781b0 Split off es5dr to separate file, require never shiny
Shiny check was mistakenly forgotten :)
2020-10-27 18:03:45 -07:00
Kurt
2303077ed1 Expose move source classes for api purposes
Not guaranteeing the method signature will be stable forever, but allows people to reference the public methods inside.

Closes #3056
2020-10-27 09:25:33 -07:00
Kurt
82c579da82 Disallow E birth island deoxys with JP origin
Closes #3040

Ty @Atrius97 !

"The Japanese Aurora Ticket was only distributed in Summer 2004, before Emerald (Sept 16th 2004) was released. The software at that time had no support for Emerald games."
2020-10-25 21:42:14 -07:00
ReignOfComputer
43d031604f
Static Encounters Update (#3044)
Alakazam in the Insular Sea (on the Isle of Armor)
Zapdos at Watchtower Ruins (in a Wild Area)
Zapdos at West Lake Axewell (in a Wild Area)
Moltres in the Soothing Wetlands (on the Isle of Armor)
Moltres on Challenge Beach (on the Isle of Armor)
Moltres in Loop Lagoon (on the Isle of Armor)
Dragapult in the Giant’s Bed (in the Crown Tundra)
Nidorina in Frostpoint Field (in the Crown Tundra)
Glalie on Snowslide Slope (in the Crown Tundra)
2020-10-25 18:10:07 -07:00
Kurt
bb60b140e2 Allow Gen8 balls on gen3-species eggs originating in Gen8 2020-10-25 18:07:13 -07:00
Kurt
2bb399c8e7 Check egg state before allowing gmax toggle
eggs can't toggle gmax state
2020-10-25 13:41:49 -07:00
Kurt
36051e0f82 Minor clean 2020-10-25 10:02:52 -07:00
Kurt
681d64d007 Update AltFormInfo.cs 2020-10-25 09:35:19 -07:00
Kurt
608e0bb88e Update AltFormInfo.cs
Static species enum ref for simplicity
2020-10-25 09:30:42 -07:00
Kurt
691f12ae72 Extract battle form logic into a separate class
format is included in the method call to futureproof, not currently necessary
2020-10-25 09:15:16 -07:00
Kurt
90b760b9bf Unban porygon capture-breed ball for eggs
Shows up in dynamax adventures for capture

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-24 20:46:43 -07:00
Kurt
babf5a48ca Bounds check species name on report summary 2020-10-24 20:22:08 -07:00
Kurt
6079f53d9a Handle unfused Calyrex with fused-TR flags
Thanks CC6174 # 4880 (Discord) !
2020-10-24 19:10:59 -07:00
ReignOfComputer
29408e3ada
Static Encounter Updates (#3043) 2020-10-24 12:33:14 -07:00
Kurt
0c8966796e Add wild area strong encounters for Crown Tundra
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Chris <28743231+Bappsack@users.noreply.github.com>
Co-Authored-By: ReignOfComputer <2667537+ReignOfComputer@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-10-24 11:24:01 -07:00
Kurt
2e4af1afc5 Update legality comparisons for Crown Tundra
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-24 11:16:01 -07:00
Kurt
0741c8c035 Handle Calyrex TR bug
Co-Authored-By: ReignOfComputer <2667537+ReignOfComputer@users.noreply.github.com>
2020-10-24 11:12:25 -07:00
Kurt
9b2d7c0341 Minor tweak
no functional change, just use Generation instead of recomputing
2020-10-24 11:11:53 -07:00
Kurt
5fa4ddd4a2 Update internal data sources for Crown Tundra
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: ReignOfComputer <2667537+ReignOfComputer@users.noreply.github.com>
2020-10-24 11:11:05 -07:00
Kurt
799dbde1a2 Add Nest Data for Crown Tundra
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
2020-10-24 11:06:05 -07:00
Kurt
24bd796302 Fix erroneous legality message with 0IV
Revised string now uses string format, will be in the new localization text update.
2020-10-24 10:52:22 -07:00
Kurt
8c4b7e9060 Prefer form match for suggested encounters
Closes #3038
2020-10-19 11:54:59 -07:00
Kurt
3dd47dc898 Check ability bit for gen3 based on PID 2020-10-19 11:36:57 -07:00
Kurt
83171ab133 Change shininess check
Encounter definitions should be marked as Never Shiny or not in their definition, rather than assuming
2020-10-18 16:05:01 -07:00
Kurt
a4baec9939 Check shiny state for GB Era events 2020-10-18 10:57:18 -07:00
ShadowMario3
f6476a4737
Add Gen 1 North American Mew Events (#3036) 2020-10-18 10:01:55 -07:00
Kurt
7a01b1249c Minor clean
Handle more messages, add more xmldoc
2020-10-18 09:43:41 -07:00
Kurt
c09fb9a0ec Simplify "Flag" field in move source tracking 2020-10-17 13:40:12 -07:00
Kurt
1bd3ec79cf Misc tweaks for suggesting moves when IsEgg
Closes #3032

Don't suggest tutor moves for current moves if it is an egg
2020-10-14 18:55:30 -07:00
Kurt
2e8586f364 Read swarm slots correctly 2020-10-13 15:37:18 -07:00
Kurt
367859c536 Make MoveEgg / MoveTM internal methods public
Closes #3031
2020-10-13 11:22:13 -07:00
Kurt
1524093099 Revise g5 pid bit check for forced PID statics
Closes #3027

Roamers: Get PID generated externally
NPokemon: Get PID from a fixed value
Forced (Anti)Shiny: Get PID altered

Thanks @LegoFigure11 && Princess Emily (discord 4650) !
2020-10-12 11:04:29 -07:00
Kurt
ea81bb2c1e Add swsh items based on DLC1 metadata 2020-10-10 14:14:02 -07:00
Kurt
7132750c9b Placeholder crown tundra logic
To be updated:
- Tables8: magic numbers for maximums
- IGigantamax: any new gigantamax forms?
- FormConverter: any new forms? (calyrex)
2020-10-10 13:14:32 -07:00
Kurt
078322f146 Fix logic to fix a broken raid test 2020-10-10 12:59:31 -07:00
Kurt
a0a8dd0f91
Handle Ability Patch changed abilities (#3024)
Handles conditions when Ability Patch has been used to modify the PKM's ability => hidden ability.

Per the description, it goes 1/2=>H, not the other way around.

Verify ability bit first, as mystery gift case handling skips the bit check logic :P
2020-10-10 12:30:57 -07:00
Lusamine
e6e3166f13
Add Comfey from Honeycalm Island (#3023) 2020-10-10 10:07:17 -07:00
ShadowMario3
ba4eadfde9
Add location for Stadium 2 Events (#3022)
* Fix game version for International Gen 2 events

* Add Stadium 2 Event location
2020-10-10 08:13:54 -07:00
Kurt
944c47326e Exclude unobtainable SOS encounters
Rather than do backtracking logic to see if the slot can be yielded, don't acknowledge the slot exists if it can't be yielded.
See pk3DS commit where we check EscapeRate for the base wild slot prior to adding it to the exported slot list.
2020-10-10 00:29:53 -07:00
Kurt
6b1fff05bd Revise gen6/7 HA banlist to account for altforms 2020-10-09 20:04:09 -07:00
Kurt
20bb2c6a49 Add some species to HA banlists (same as regular)
Gen6/7 have some species that can't be obtained with A4. Kinda flew under the radar due to their HA being the same as the other abilities.
2020-10-09 17:09:07 -07:00
Kurt
dfbafee506 Add call rate check for SOS hidden ability
Probably could just yeet the encounter data for these impossible-to-reach SOS's since they're duplicate with the non-SOS slots, but whatever.
2020-10-09 15:38:23 -07:00
Matt
a0d97f6f89
Unban GO Shiny Vulpix (#3020)
Autumn Event 2020
2020-10-09 08:27:48 -07:00
ShadowMario3
559ec76812
Fix game version for International Gen 2 events (#3018) 2020-10-08 15:57:19 -07:00
Kurt
7cb484834c Handle max possible level for transferred & evolved-to-new-species
A Gen3 level 26 sylveon with a met level of 25 in Generation 8:
Transferred as Eevee at level 25, and leveled up to 26=>Sylveon
If we use met_level (25), we need to decrease 1 as we evolve. No, use Current Level and ensure the max isn't above the bare minimum (met level)
2020-10-08 15:35:50 -07:00
Kurt
3686ee9ec4 Set suggested Encounter Type on Met Location click too
Closes #3010
2020-10-08 15:01:23 -07:00
Kurt
ea9076ad4c Account for revised evolution conditions for gen4 new-evos in gen8+ 2020-10-08 14:28:34 -07:00
Kurt
9e4ec32e94 Revise nickname check; language-source retained in gen8+ 2020-10-08 14:14:59 -07:00
Kurt
b4eeaf847c Disallow lang-traded eggs mismatching nickname on gen8+
Starting in Generation 8, hatched language-traded eggs will take the Language from the trainer that hatched it.
Transferring from Gen7->Gen8 realigns the Nickname string to the Language, if not nicknamed.
2020-10-08 14:01:36 -07:00
Kurt
0de76b57b1 Handle incorrect bred stunfisk local form value
The game uses 0x5E if 0x5A+everstone, otherwise it uses 0x58
For determining the seed species-form, we want to use everstone breeds as that resolves to the correct species-form values.

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-Authored-By: Marty-D <1645989+Marty-D@users.noreply.github.com>
2020-10-08 13:12:25 -07:00
ShadowMario3
482dbf0b17
Update Encounters2.cs (#3017)
Fix OT for PCNY eggs
2020-10-08 08:32:18 -07:00
ShadowMario3
9516458491
Changed es1e to allow multi-OT (#3016)
* es1e allows multi-OT, merged Stadium Psyduck OTs, added Yoshira Mew

* fixed spacing on Gen 1 event OTs
2020-10-08 07:10:10 -07:00
ShadowMario3
7aac80769b
Update Encounters2.cs (#3015)
Met + Current level data for non-Egg PCNY Pokémon and Egg legality for PCNY Pokémon fixed.
2020-10-07 18:42:14 -07:00
Kurt
e3ef9bbbff Add current level property for met:X current:Y 2020-10-07 15:35:12 -07:00
Kurt
dad01cb522 Check egg state, reduce verbosity for language type 2020-10-07 15:28:58 -07:00
ShadowMario3
a81e675d26
Update Encounters2.cs (#3014)
Added the remaining PCNY events. Still need to fix shiny Pokemon where Met Level is 5 but current level is 40, 50, or 70 depending on Pokemon).
2020-10-07 11:43:34 -07:00
Kurt
5d40009a0c Add multi-OT for es2e, apply special details on enc->pkm 2020-10-07 10:36:28 -07:00
ShadowMario3
4bae0e823a
Update Encounters2.cs (#3013)
Started to add some Gen 2 PCNY Event Pokemon and fixed Stadium 2 events.
2020-10-06 22:12:05 -07:00
Kurt
6616996905 Relocate N OT logic
Make Legal.cs not care about encounter data :)
2020-10-06 20:09:14 -07:00
Kurt
fe7a4df17e Clean out some gb era version flagging 2020-10-06 20:05:38 -07:00
Kurt
6e1cbfcfe5 Split GB event types and segregate per VC/GB
Handle yielding in the moveset generator as well

Future commits will trim down unused values/abstractions; probably can get all the stadium stuff handled innately
2020-10-06 19:35:03 -07:00
ShadowMario3
1681fc776b
Update Encounters2.cs (#3011)
Fix Sing Pichu index number.
2020-10-06 10:59:18 -07:00
Kurt
aa43904869 Add stad2 boxnames, registered flag handling 2020-10-05 08:29:17 -07:00
Kurt
6938d2f94d Split VivillonTables into two classes
Indicate that the content is for 3DS specific logic
Reduce restriction for parameters requiring IGeoTrack => IRegionOrigin
2020-10-04 14:15:13 -07:00
Kurt
36827f795d Remove gen1 flagged moves if they can originate from egg
Revises the tradeback status to remove any index that could have been sourced from egg moves instead.

really should refactor this TradebackStatus away, but Move validation still remains one of the un-refined parts of the legality checks :P
2020-10-04 12:21:05 -07:00
Kurt
757456bf06 Move reset action to class 2020-10-04 12:08:16 -07:00
Kurt
f8de9fe1bf Minor tweaks
now that stadium saves all expose registered teams, can just call from the parent class
rental sk2's have no TID; add that to the requirement to not get flagged for missing OT
2020-10-04 09:26:15 -07:00
Kurt
d13b893351 Use PKHeX as blanksav language
Closes #3009

Make QRPK7 implement IEncounterable and remove hardcoded PKHeX strings
Let force hatching for WC3 eggs try to hatch from the savefile's language, then revert to english if failed to set an OT.
2020-10-04 08:59:33 -07:00
Kurt
5853888020 Minor Stadium behavior enhancements
Use underscores for enum for ToString replacing with spaces
Don't flag empty-OT as SK2; Stadium0/1 use the "TRAINER" as rental, but leave it blank for SK2.
Don't set any terminators for an OT string if the string is empty; just wipe the buffer.
2020-10-03 21:56:57 -07:00
Kurt
833789b1b9 Fix cxd antishiny method detection
Closes #3008 ty @Sephirona !

Do the tsv-psv compare as uint to remove the need for later casts to int
2020-10-03 09:29:26 -07:00
Kurt
2f04ef7a32 Check PK4.EncounterType for BK4 format 2020-10-02 18:09:00 -07:00
Kurt
52a67f2425 Add Stadium2 Support
Introducing a new PKM format: SK2
Split ICaughtData2 off of PK2 so it can be shared with SK2 when type-checks occur
Add conversion for PK2<->SK2
Split the split-buffer handling for GBPKM to GBPKML (what a name), so that I can reuse shared accessor logic for SK2.
2020-10-02 18:08:40 -07:00
Kurt
af4fa8078e Add 10/1 raids
spooky
2020-09-30 17:08:04 -07:00
Kurt
cc3a807fa9 Add default met location for gen3 roamers
Closes #3004
2020-09-29 23:07:42 -07:00
Matt
4888d2368a
Restrict Isle of Armor Raichu-1 Ability (#3006)
Only allows Ability 1 (all slots are Surge Surfer).
2020-09-28 12:13:15 -07:00
Kurt
cafcd3df2e Change affixed ribbon-mark check to also consider ribbons 2020-09-27 18:19:10 -07:00
Kurt
6243135f28 Minor clean
Move Home8 location to Locations.cs for documentation
Move FestaFacility to correct folder
Remove unnecessary public modifier on interface method
Pass the program's Version to any loaded plugins, if they wanted to check compatibility...?
2020-09-25 23:55:31 -07:00
Kurt
7b19e3fb7f Add affixed ribbon legality check
https://github.com/kwsch/PKHeX/issues/3001#issuecomment-698749761
2020-09-25 19:37:38 -07:00
Kurt
6ed60fd35d Flag suspicious PIDs for shiny VC transfers
Configurable setting

Closes #3002
2020-09-25 18:04:44 -07:00
Kurt
fbf7a3658a Check species for static enc match
like all other IEncounterable types, before calling the match method, check species directly
2020-09-24 19:44:48 -07:00
Kurt
fd5e38fdda Remove artist ribbon restriction requiring master ribbon
Closes #2997 ty @sarahlicity for an interesting bypass mechanic :P
2020-09-23 20:47:48 -07:00
Lusamine
b915f3c363
Tower of Waters / Tower of Darkness are valid Met Locations (#2996) 2020-09-23 09:15:49 -07:00
Matt
185c499bff
Unban GO Shiny Doduo (#2994)
Mega Buddy Challenge
2020-09-22 09:23:58 -07:00
Matt
150ff88235
Unban GO Shiny Porygon (#2993)
September 2020 Community Day
2020-09-19 17:27:25 -07:00
Kurt
b039dd28b6 Use reference to personal info rather than fetching again 2020-09-19 07:52:50 -07:00
Lusamine
b90419ba63
Akala Meadow does not exist (#2992) 2020-09-18 19:50:10 -07:00
Kurt
416f5fe183 Check Winning/Victory ribbons for gen3 origin based on encounter
Closes #2990 ty @Atrius97 !

Remove the `object Content` accessor only used for Mystery Gifts (used to trickle up the PKM object since the two ribbon interfaces weren't implemented on the IEncounterable). Just make PCD/PGT implement the ribbon interfaces and delegate the get/set to PKM directly.

Rewrite the national ribbon check for clarity
Optimize invalid/missing ribbon string replace to operate on the final string rather than do linq and replace each input. With this we make 1 temp string only, rather than 1-per-ribbon.

Replace hardcoded "Ribbon" strings to use a shared const string in a central spot.
2020-09-18 16:23:17 -07:00
Kurt
1a6f5163a4 Add mid-september raids 2020-09-17 18:16:16 -07:00
Kurt
e125424423 Refine zygarde encounter form checking logic
Closes #2984
ty atrius & matt via discord

Co-Authored-By: Atrius97 <39707481+Atrius97@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-09-13 15:45:15 -07:00
Kurt
2e6d1fce1f Flag non-Poké Ball XD teddiursa
Closes #2983 , nice catch @soopercool101 !

Co-Authored-By: soopercool101 <soopercoolstages@gmail.com>
2020-09-13 14:43:48 -07:00
Kurt
7fc8001806 Continued refactoring
EncounterTrade: don't init Location to -1; keep as default 0 and use that as the pivot for default met location. Move Fateful property to the sub-type that uses it (EncounterTrade4, for Ranch).
Move some EncounterStatic->PKM logic that is per-type to the associated type overloaded methods. Rearrange order of properties to be more consistent with interfaces
Gen3: Initialize some classes without using post-constructor setters. The `init` setter functionality coming in c#9 won't be usable as the net46 runtime/netstandard2 doesn't support it on current previews. Do it this way so we can explicity initialize some required properties rather than apply version on a second iteration.
2020-09-13 14:40:10 -07:00
Kurt
346c284994 Allow pkrs on gen2 eggs
See #1257 item 7; it appears this info on Bulbapedia is incorrect -- disassembly does not care if the pkm slot is an egg or not.

5f197c53f4/engine/events/pokerus/pokerus.asm (L7)
2020-09-10 21:53:43 -07:00
Kurt
ec16202f73 Check for missing gen1 OT names
oops
2020-09-09 22:43:32 -07:00
Kurt
01fb233e48 Minor tweaks
Extract some interfaces
Suppress some warning messages with commented reasons if appropriate
2020-09-09 12:47:24 -07:00
Kurt
5d3bc289b6 seal hunting
Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
03e227c744 Allow steel-typed magnemite for gbera
ty MrPerson0!
2020-09-06 18:36:37 -07:00
Kurt
9191f023a3 Minor clean
Nullability annotations and some logic simplification
2020-09-06 11:24:54 -07:00
Kurt
cf9e5ec37f Minor refactoring
Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.

Simplify pk5 conversion
2020-09-06 10:53:13 -07:00
Kurt
8a3804e4b3 Reduce static constructor requirements
Gen1: all are Trade1 objects, and all get the values set; just set the value in the object initializer
Gen2: all are Trade2 objects, set the same version

Gen2 all static encounters already have a version marked. Only thing remaining is to set the language.
2020-09-05 13:06:08 -07:00
Kurt
81e98b5549 Update EncounterStatic7.cs 2020-09-05 12:33:00 -07:00
Kurt
079ceb2752 Disallow forms completely in gen2 2020-09-05 12:25:32 -07:00
Kurt
c1adab9703 Refactoring
Move logic closer to where it is used rather than in larger static classes

EncounterStatic(7): move VC transfer template creation to class, simplify some sanity checks
EvoChain: g==2 case is never hit as the generation check at the top of the loop already skips
2020-09-05 12:11:43 -07:00
Kurt
cf67d156ad Move Gen1/2 Encounter yielding to separate class
Specialize some of the methods so that Korean and non-tradeback cases are handled with simplified logic.
2020-09-05 10:07:02 -07:00
Kurt
6b472ffd62 Misc iencounterable->pkm generator fixes
Still some pending stuff like bad mystery gifts

gen2 static encounters on g/s applying met level and not location
gen6 ralts trade (no nickname) being flagged as nicknamed when it shouldn't
gen4 manaphy egg not having a hatch location (worked fine if you transferred it up)
gen3 antishiny gifts not setting their PIDs (jirachi WC3)
gen5 N's pkm gifts setting the wrong nature
gen3 unown not being generated correctly, cosplay pikachu being allowed form0, non-BugCatchingContest no longer require Sport ball, oras dexnav marill now uses the azurill eggmove table
2020-09-03 19:00:46 -07:00
Kurt
c2ec4d55e4 Minor clean
Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
Kurt
90f2ea1749 8/31 - Electric Grass 2020-08-31 18:09:15 -07:00
Kurt
ad4b560071 Minor clean
Remove RibbonWishing as property, just calc on the fly since it's a single case
Update type info for vc transfer to indicate it's an es7
Split up dreamworld encounters as intended, fix logic lol
2020-08-30 22:37:14 -07:00
Kurt
adb74ffed0 Update Trainer Name verifier with template TID/SIDs
might be better to just have a HashSet<int> and use id32, but eh this isn't some blacklist-checker.
2020-08-30 19:59:21 -07:00
Kurt
9667e86446 Simplify dreamworld encounter init
precompute result size
set Gen5 as lumped group for common encounters
remove linq usage (besides Sum call, whatever)
GetEncounters now only filters the in-game static encounters rather than the dreamworld too, as those are already filtered by separate arrays.
2020-08-30 19:51:44 -07:00
Kurt
e3ad6ec55d Make multiple-met locations a single object instance
make trade have Any again; it's a marker to apply the gameversion since we're lazy
2020-08-30 19:24:24 -07:00
Kurt
9ce09c8b1b Minor clean 2020-08-30 16:16:22 -07:00
Kurt
5a391bc20c Make EncounterStatic abstract, make Generation property abstract
Merge EncounterGift8 with EncounterStatic8 since there isn't much need to have two separate classes
2020-08-30 16:10:24 -07:00
Kurt
75da70069c Remove access to modified captured variable
Get the variable rather than indexing into the array each time

Simplify some expressions in sav7 for readability
Make SAV_EventFlags use comboitem explicitly by type rather than an anonymous type with same member names
2020-08-30 15:48:11 -07:00
Kurt
13ee3745f2 Remove some unecessary setter requirements 2020-08-30 15:44:13 -07:00
Kurt
1bc7994137 Remove usage of linq for duplicate count
Check successive move slots after the current index rather than doing a count eq >= 2.

Flag all empty slots prior to a filled move slot, rather than flagging a full slot as invalid because "empty move".
2020-08-30 15:43:29 -07:00
Kurt
81a693bafe Make Generation property get-only per class
don't need to store an int since it's a const-per-class
2020-08-30 15:35:59 -07:00
Kurt
ce5897ff94 Move version value from Slot to Area to reduce member size & value passing
Restrict some setters to protected only
2020-08-30 11:08:21 -07:00
Kurt
6ee7a8724b
Offload EncounterSlot loading logic to reduce complexity (#2980)
* Rework gen1 slot loading

Slot templates are precomputed from ROM data and just loaded straight in, with tight coupling to the encounter area (grouped by slot types).

* Revise fuzzy met check for underleveled wild evos

Example: Level 23 poliwhirl in RBY as a level 50 poliwhirl, will assume the chain is 25-50 for poliwhirl (as poliwag evolves at 25). Instead of revising the origin chain, just ignore the evo min level in the comparison.

Previous commit fixed it for gen1.

* Rework gen2-4 slot loading

Gen4 not finished, Type Encounter data and some edge encounters not recognizing yet...

* Add feebas slots for old/good encounters

* Begin moving properties

Great news! Gen5-7 need to be de-dumbed like Gen1-4.

Then I can remove the bang (!) on the Area accessor and ensure that it's never null!

* Split off XD pokespot slot encounter table type

* Set area in constructor

* Deduplicate g3 roaming encounters

* Deduplicate xd encounter locations (rebattle)

Only difference is met location; no need to create 500 extra encounter objects. A simple contains check is ok (rarely in gen3 format).

* Make all slots have a readonly reference to their parent area

* Minor clean

* Remove "Safari" slot type flag

Can be determined via other means (generation-location), allows us to reduce the size of SlotType member to a byte

Output of slot binaries didn't preserve the Safari flag anyway.

* Update SlotType.cs

* Handle type encounters correctly

* Merge safari area into regular xy area

* Merge dexnav accessor logic

* fix some logic so that tests pass again

rearrange g5 dw init to be done outside of static constructor (initializer instead)
PIDGenerator: friend safari slots now generate with required flawless IV count

* Add cianwood tentacool gift encounter

* Remove unnecessary abstractions

Fake area just returned a slot; since Slots have a non-null reference to the area, we can just return the slot and use the API to grab a list of possible slots for the chain.

Increase restrictiveness of location/type get-set operations

* Minor tweaks, pass parameters

DexNav observed state isn't necessary to use, only need to see if it's possible to dexnav. Now that we have metadata for slots, we can.

* Remove unused legality tables
2020-08-30 10:23:22 -07:00
Kurt
c1bc371d76 Update EncounterGenerator.cs 2020-08-29 23:50:59 -07:00
Kurt
e532a29e72 Allow gen1 moves on gen2 met data pk2's
Thanks MrPerson0 on discord for notifying us of this mechanic. Stadium 2 can utilize Gen1 learnset data while keeping them in PK2 format, retaining the met data.
2020-08-29 23:47:03 -07:00
Kurt
780e8bf2bf Branch to specific iterator
Similar to fuzzy matches for gen3/4 iterators
2020-08-22 14:52:17 -07:00
Kurt
42453bdcd8 Update EncounterArea8.cs 2020-08-22 14:12:16 -07:00
Kurt
816f35d042 Split file 2020-08-22 11:59:43 -07:00
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
Kurt
adb55c9e7b Make CanToggleGigantamax have a form argument
no more meowth-1/2 and or perrserker
Closes #2973
2020-08-16 23:06:49 -07:00
Matt
1d0ca29e8c
Misc changes (#2969)
Adjust EggItemShift to account for using the big Egg sprite
Add Marowak to non-transferrable Totems (none of the USUM Totems can be transferred to SWSH)
2020-08-14 13:56:37 -07:00
Kurt
67cea47b56 Fix move record flag check overflow to tracker
Would return true if tracker is set; this bool is only checked if is egg.
Add a check for eggs with home tracker.
2020-08-11 19:42:40 -07:00
Kurt
71456d98fb Handle unhatched manaphy egg
Closes #2965
2020-08-09 20:02:28 -07:00
Kurt
6645481829 Flag gen3 world ribbon as invalid
Closes #2963
not like anyone actually has this ribbon
2020-08-08 22:55:44 -07:00
Matt
e2b5d9d816
Unban GO Shiny Staryu (#2962)
Enigma Week 2020
2020-08-08 11:19:51 -07:00
Kurt
12d9397c8c Split GO from "GG" gameversion
Make Gen7b as the combined ver for that expression
2020-08-06 18:24:20 -07:00
Kurt
56d1eed483 Ban alolan split evolutions for lgpe origin in gen8 2020-08-06 18:21:40 -07:00
Lusamine
f611d0b780
pika pi (#2960) 2020-08-05 19:10:35 -07:00
Kurt
2b4e2a8fa1 Update Core.cs 2020-08-05 10:57:07 -07:00
Kurt
ad6728fb5c Minor tweaks
Check egg encounter for state rather than re-deriving some properties on the fly
Only check memories if memories are exposed
Remove debug assert (not always true?)
2020-08-04 22:56:55 -07:00
Kurt
85d1b0e7ad Split gen6/7 affection stats to interface
not in future formats, doesn't belong
2020-08-02 11:06:30 -07:00
Kurt
497639d48e 7/31 distribution raids 2020-07-31 18:13:29 -07:00
Kurt
e84ce77008 Split memories from main pkm class to interface
pk6/7/8, not pb7
2020-07-31 17:25:14 -07:00
Kurt
b7211000b0 Split Country/Region/ConsoleRegion from ITrainerInfo
Only present in mainline gen6/7 game pairs, so it's not wise to have it for all games
2020-07-31 13:53:42 -07:00
Kurt
36684ab867 Minor clean
Simplify some expressions
2020-07-31 11:20:48 -07:00
Kurt
27f15d2f20 Split Country/Region/ConsoleRegion to interface 2020-07-31 11:17:31 -07:00
Kurt
05ac8acb5f Phenac City Hexagon Brothers rebattle
Closes #2951
2020-07-29 13:45:33 -07:00
Kurt
14da3a6539 Unban payapa 2020-07-28 10:26:44 -07:00
Kurt
7bd9ae8aeb Simplify cxd antishiny pidiv detect
Only check player ID
Closes #2952

Had originally intended to just recognize the PIDIV and check it in the lock verifier, but this is more straightforward since we don't have to check CPU TSV.
2020-07-26 09:49:33 -07:00