If the feeling is zero the game's string formatter will treat it as
null, and will newline before the period.
Gen6 (if I recall correctly) had "it was happy" as index 0
Gen8 (new) has "it was happy" as index 1, with 0 being invalid-bad.
Slice the array differently for gen8 to include the empty line as index
0.
Closes#2549 , ty @crzyc && @architdate for testing index 0 :)
.PID=$shiny0 will do squares
anything else will do stars
.RelearnMoves=$suggestAll will give ALL TR moves, not just the ones for
its current movepool.
.Ribbons=$suggest will give all valid ribbons
.Ribbons=$suggestNone will remove all ribbons (except required ones like
event ribbons)
Closes#2568
320 is max hp (31IV 252EV), is this just -60 from max HP (threshold to
evolve at?)
might need some more research to see what is going on with this
only trycatch in release builds; was confused until I stepped thru and
saw the crash
Rewrite a bunch of the history verification stuff
Fix a few test cases with incorrect OT Friendship (transferred), and
missing GeoCountry
Need to rewrite memory verification next
(All test cases currently pass)
#2545
GetDestinationForm for gen7+ is fine
gen7 and gen8 use the "form" argument as the destination form; -1 means
don't change
espurr-F just gets forced to 1 in gen7 since it's -1
Closes#2564 ty @iiippppk
only used for Zukan7b, but add in handling so that it works for <=gen6
games, and supports form alterations too!
update style to match GetPreEvolutions
could probably update this to yield tuples (species, form) but LGPE/SWSH
only needs species. If there's the need for tuples later, should be ez
tweak.
espurr-F evolves to form-1 from form0, even tho the form arg is -1 (gen7
consideration)
gen8 has 0/1 for the two evolutions, dictating the destination form
DexLevel was the initial abstraction, which was expanded/reused for
evolution details
I should probably merge the two classes since everything is passed as
EvoCriteria
The encounter generators do some silly form fuzzy match which can now be
more accurately checked since I've moved Form to DexLevel... maybe a
future commit can clean that up.
encounterarea2 was reusing this class, just use a throwaway readonly
struct as our temp value storage
- Use tail recursion and a lookup table (species | form) for reversing
- generate the reversal lookup by extrapolating all species-form
destination values (EvolutionLink)
All tests pass, and no special handling for forms is required. Kinda
suspicious that it works this simply...
Redo evolution banning (no wormhole for non-Alolan evolutions in SM), in
a style that we can ban the Gigantamax event evolutions
(pika/meowth/eevee). Their evolutions can't be resulted from a pre-evo,
because the in-game routine early aborts if the gigantamax flag is set
for those species.
Update gen4 personal tables (formCount was 0, needs to be a minimum of 1
by default)
Closes#2537
For those who are annoyed that ShowdownSet does not import to Nature,
sure, you can do that with just one click now
(it's not overwritten automatically, just in case the event the
encounter is fixed nature)
* update forme to showdown strings
Galarian is represented as Galar on PS!
Polteageist has no form atall
galarian now called Galar by default to match with Alola as a forme. changed darmanitan forme-strings in form converter. Added sinistea to the forme ignore list when converting to showdown
format >= 6 is always true (early return in entry)
don't double-flag/check memory presence in OTs from gen5 and below (hist
and OT verifier)
rename method; I'll probably rework the flow of things for gen6
verification and gen8 verification since the rules are slightly
different