Commit graph

8 commits

Author SHA1 Message Date
Kurt
bbb9e140e6 Add gen2 japanese eggs
Closes #1348
2017-08-05 20:25:20 -07:00
Kurt
b078064e08 Improve xdrng seed search speed
refer to stackexchange links, makes XDRNG PID/IV search so quick (2^3
instead of 2^8 or 2^16; as fast as a gen3 shiny pokemon (2^13=8192 times
as fast as last release)

throw in some auto-inlining to eliminate some overhead in repetitive
search calls
2017-08-05 01:51:29 -07:00
Kurt
fe06309134 Add IV framegap search
Only usable for searching Method 4 IV spreads -> seeds;
1,3's search uses the same approach as the 1,2 search
I took the 1,2 search derivation to iterate for the next step, which
allows us to not know anything about the middle rand bits.

optimize a little bit more, move the pre-loop add to the initialization
stage; moving to the precomputed section pays off after 256 calls to the
method
2017-08-03 21:35:41 -07:00
Kurt
fa44b91511 revise comment
clarity achieved during sleep :)
2017-08-03 09:49:03 -07:00
Kurt
d667fd04ba sync final comments
yeah I inverted the val decrement to increment temporarily to fix my
comment, oops
2017-08-03 01:13:12 -07:00
Kurt
3123f0df2f Drastically speed up rand() pairs -> seed search
Meet in the middle attack trades some RAM (2^16 flag/byte array) to
reduce future searches by a factor of 1:2^8

profiling yielded >100x speed improvements, even a 2x would have been
impressive ;)
knocks the biggest cpu hog (when searching db) out of the race!
2017-08-03 00:59:39 -07:00
Kurt
2a2f5669e4 Add wc3->pk3 conversion
fixes 10ANIV pikachu having Thunderbolt twice
un-duplicates CHANNEL event data
adds seed->PIDIV generator template for M1/2/4, CXD, Channel, and BACD

improve pkm converter to update nickname of hatched eggs. isn't perfect
(farfetch'd) but works better than before
2017-07-15 18:36:55 -07:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Renamed from PKHeX/Legality/RNG/RNG.cs (Browse further)