Commit graph

48 commits

Author SHA1 Message Date
Kurt
b7211000b0 Split Country/Region/ConsoleRegion from ITrainerInfo
Only present in mainline gen6/7 game pairs, so it's not wise to have it for all games
2020-07-31 13:53:42 -07:00
Kurt
3e21924adc Document some save sizes 2020-06-20 12:08:51 -05:00
Kurt
808ca8f307 Add a temp size that isn't 100% dlc sized
dunno what RoC did but it exists?
2020-06-19 19:58:56 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
66dddc9101 Clean up some method parameters 2020-04-14 10:59:36 -07:00
Kurt
0ada4cbd77 Remove some unnecessary null checks 2020-04-12 13:20:40 -07:00
Kurt
bbd1aff5fe Add new lengths
new format still crashes as block absolute index is now different
should do a different way of loading blocks (key instead of index)
2020-01-09 08:17:41 -08:00
Kurt
65b921f806
Only apply 3DS geoloc data for 3DS blank saves
Closes #2560

Different logic in SimpleTrainerInfo applies it to <=Gen5, but that's fine... 414cb2d39e/PKHeX.Core/Legality/Structures/SimpleTrainerInfo.cs
2019-12-04 14:00:53 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
4f3745e3c6 Change enumerate -> array fetch to force eval
https://projectpokemon.org/home/forums/topic/54426-pkhex-error/
trycatch will trip here rather than be uncaught when evaluated later
tbh I don't like pkhex's method chain (enumerable, bool, throws), but
this fixes the error.
2019-08-14 16:45:21 -07:00
Kurt
9ed47cc8fd Minor tweaks, no functional change 2019-07-21 12:30:21 -07:00
Kurt
894237449b Allow differentiation between SAV2 blanks
Choosing G/S will initialize as GS
Choosing C will initialize as C
calling via their own code (GSC/GS) will choose the most recent (crystal
if possible).
Closes #2359
2019-07-14 15:13:13 -07:00
Kurt
f2ac29ff4e Relocate some logic
slightly reduces savefile.cs footprint
2019-07-05 22:02:29 -07:00
Kurt
1b028198ad
Split gen5-7 saves with inheritance (#2319)
refer to pull request comments for summary
2019-06-08 19:56:11 -07:00
Kurt
e614aa9ac8 Relocate xd/batrev encryption
update some xmldoc too
2019-03-30 21:28:32 -07:00
Kurt
5765ce8229 Extract gc version IDs to separate logic 2019-03-16 16:48:38 -07:00
Kurt
13a6d16cb9 Relocate checksum/dexform logic 2019-03-16 12:01:21 -07:00
Kurt
30e36579be Misc updates
add more xmldoc
revise some comments for clarity
redo a little bit of logic for perf
rename some methods for better description
2019-02-24 13:57:10 -08:00
Kurt
993bb00a61 Remove powersave unused logic
unused & deprecated in favor of using cfw (powersaves price >>>
ntrboot-b9s flashcart)
2019-02-23 18:02:50 -08:00
Kurt
7ba21c5d8c Use subsection fetch 2019-02-23 17:59:46 -08:00
Kurt
a385a8481d Misc tweak to savefile export
Use flags to request header/footer in the output
gets rid of the DSV/GCI bool arguments
2019-02-18 21:59:57 -08:00
Kurt
aa022fad40 Misc refactoring
remove some null usages, return an empty array instead
reduce as arg
2019-02-01 23:08:03 -08:00
PMArkive
194ddb7c18 add offsets & save-size for ranch's platinum update (#2248)
I don't know yet if the OT offset is the same though
2019-01-25 15:24:01 -08:00
Kurt
13c13d5f49 Update 1MB invalid savefile message
trickles down to memcard, which is still invalid. Use a more generic
message if a memcard is the same size as a regular savefile.
2019-01-22 19:32:22 -08:00
Kurt
13090c0ced misc gen1 updates
sav1: assign personal table based on (detected/provided) version
catchrate editor: allow to use savefile personal
remove gb era prompt whenever gb/blank loaded; have it as a setting (can
be overridden for VC now). keep allowgbera as autodetect
personaltable: track format for debugging purposes/info

update translations
2019-01-21 20:06:02 -08:00
Kurt
8652677a79 Misc tweaks
showdownset: contains char instead of string
gameinfo: static readonly array instead of redefining new on update
legality: order of operation / value reuse / simplification / comments
pkx: compare char instead of single character string
header/footer: move assignment into method as an out instead of ref
2019-01-20 21:55:28 -08:00
Kurt
ae6010f169 Add ranch r(/w?) support
not gonna edit the metadata

properly handle an irregular sized display box
2019-01-14 21:31:53 -08:00
Kurt
154f122369 Allow changing of default savefile type
kinda have to restrict these to 'valid' choices; should be enough of a
selection->result to be adequate for changing version

restart the program after changing the setting; won't take effect until
rebooted.
2019-01-05 15:42:20 -08:00
Kurt
7ab42e7cc2 Misc improvements
remove alloc on gc key advancement; advance keys in place
make g6 sizes an explicit comparison instead of new[].Contains
replace Any/Count with Array.Find calls (removes linq dependency from
savetype detection!)
2019-01-04 00:07:37 -08:00
Kurt
bdcabfa573 Update gen4 save detection
footer is different for Korean saves; checked JP/EN and they use the
2006 date. Probably the same for everyone-but-KO.

Simplify check further, only check the 0x4.... sav as it's the first
region saved to. No point wasting time checking the other!

a previous commit alluded to general/storage being initialized in
different slots
e8644280a1
, gonna ignore what was stated as I can't find any proof with the few
tests I did today (all init on second, and found no backups from that
time)
2019-01-03 23:37:49 -08:00
Kurt
e99c9a0999 Add pokestock gst/stk (3 & 4) bulk r/w
ezpz @kamronbatman
2019-01-02 21:56:33 -08:00
Kurt
2b5272a395 Simplify gen4 save type detection
footer identifiers work just fine for any legitimately created save
file; I might have had the checksum check code for pokesav blank
savefiles

dropping support for bad-blanks in favor of a non-negligible speedup is
favorable :)
2019-01-01 11:16:31 -08:00
Kurt
6f22599baf Prevent slot overwriting on bulk import
https://projectpokemon.org/home/forums/topic/48912-how-to-batch-import-pokemon-boxes-without-erasing-existing-pokemon/
2018-12-28 17:58:13 -08:00
Kurt
13e1debe3e Add sav7b object & detection util 2018-11-13 19:18:29 -08:00
Kurt
39f98a4a94 Misc qol updates
Check max case for level first, then iterate upwards (eliminates inner
if)
change wc* nature to sbyte (update comparisons, 0xFF too magic-y)
use Rand.Next(x) instead of (0, x)
2018-10-27 21:59:31 -07:00
Kurt
f7f5d78beb Misc perf tweaks
hopefully resolves the image corruption issue (dont use unsafe?)
remove some linq
2018-10-13 08:02:55 -07:00
Kurt
39c3a0eea7 Rework sav3 version detect
Might still be flaky for FRLG, but can now (99.99999999%) determine RS
vs E...
2018-09-16 13:57:09 -07:00
Kurt
316341e140 Misc updates
Remove unused sav properties
Add translatable strings for autodetect SAV error suggestion

add speculated gg dex formtable
- no eevee forms
- increments 1 for pikachu since it already exists in table
- stops at mewtwo (no other formed-species available)

im currently setting up skeleton stuff for lgpe since we're <70 days
from release; by doing some pre-work like prior games I can get a good
idea of what needs to be adjusted prior to crunchtime!
2018-09-06 20:35:55 -07:00
Kurt
493bef75eb Misc updates
condense repeated logic
extract properties
extract reusable methods
2018-09-02 18:02:25 -07:00
Kurt
1486b7f14a Misc style & minor tweaks
Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes

no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
d916be1020 Style updates 2018-07-29 13:27:48 -07:00
Kurt
0c5c9bc33c Misc clean / xmldoc updates
remove unused label in QR (use window Font)
escape & -> &amp; for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
0c632604d2 Move files
Saves now has a similar folder structure to PKM
2018-07-20 21:33:55 -07:00
Renamed from PKHeX.Core/Saves/SaveUtil.cs (Browse further)