Commit graph

76 commits

Author SHA1 Message Date
Kurt
21cdf4f642 Reorganization
wonder if it's possible to provide a more lightweight core by pulling
out legality stuff to a separate project?
2018-03-05 20:49:45 -08:00
Kurt
999427f484 Update gen2 egg generator
Level = Level is equivalent to Level = 0

update EggInfoSource to use Level instead of LevelMin (LevelMin returns
Level, just be clear on usage)
update VerifyCurrentMoves so that only gen1/2 do the gen1/2 move update
methods. Recently extended all encounters to have a generation property;
we only care about gen1/2 here.

https://projectpokemon.org/home/forums/topic/43655-pokemon-crystal-egg-mark-as-not-legit/
2018-01-30 20:36:22 -08:00
Kurt
836566004f Use CXD met location string on verbose output
was previously using RSEFRLG locations for CXD encounters
2018-01-30 20:24:45 -08:00
Kurt
735ff26486 Rework GetEncounterMoves to match games
Closes #1787

Noticed that the search-backwards approach for GetMoves yields Sludge
for muk even though it shouldn't be allowed
im fine with this for now because gen2 never had online checks and any
current-gen checks allow relearning.
2018-01-28 00:09:11 -08:00
Kurt
fb6738f18b Add unown 2->7+ shiny check
closes #1755

also:
fix vc transfer checks not being called (EncounterOriginalGB is no
longer GBEncounterData).
remove usages of GBEncounterData -- class is (as of a ~~month ago) now
never leaked out of the EncounterGenerator -- always returns the actual
encounter data as the wrapper is not needed.
simplify logic flow / references
2018-01-10 16:16:35 -08:00
Kurt
0f21fc2217 add location interface for verbose analysis output
indicates met location for transferred mons
most gen1/2 encounters won't show values due to the location not being
stored respective to the string tables (anyone wanna do a location remap
after initial load?)
2018-01-02 12:00:41 -08:00
Kurt
5e59e20ea1 Store matched encounter generation
previously was only defined for gen1/2, why not all gens
can now query encounters in Core for encounters per generation via
reflection; can help group encounters for data vis or be faster than
getting individual gen numbers
2017-12-18 16:17:21 -08:00
Kurt
80baaea3b7 add b2w2 n's pokemon PIDs
add b2w2 fixed PID encounters (N's Pokemon), move nsparkle to this class
redo static encounter cloning
2017-12-18 15:25:40 -08:00
Kurt
816ebf6b0e Refactoring
no functional change
2017-12-11 16:01:24 -08:00
Kurt
5bc2e6da88 Refactoring
de-linq some areas where direct accessing is possible (list/array)
2017-12-04 20:16:54 -08:00
Kurt
6773a2801d update static/magnet slot permutations
using certain slot modifiers (swarm/game pak) causes different
arrangements of slots for different static/magnet pull groups to pull
from

store a list of permuted/different slots and add them to the table at
the end with the rest

move static/magnet pull marking into gen4 methods (only leave for gen3)
move trophy slot generation into gen4dppt area fetch (necessary for
static/magnet permuting)
fix electric off-by-one (yay for curse ??? type shifting everything)
2017-12-03 12:20:53 -08:00
Kurt
15ab0d5aff Add origin seed for frame output
looks like for gen4 I have to yield twice as many frames (for FixedLevel
and non) as level call usage is dependent on encounter
2017-12-01 16:33:03 -08:00
Kurt
9930e8765a Add frame level checking
still WIP but should be working fairly well
2017-11-29 23:20:49 -08:00
Kurt
187726b4af Use static/magnet pull values
reorganize a little for lead use cases
2017-11-26 16:09:24 -08:00
Kurt
0f3529e764 Add gen3 swarm encounter slot call
via pret/pokeemerald (and pokeruby); rate is set at 50%
swarm pokemon have the ability to have 4 fixed moves, so derive from
EncounterSlot to have moves, and remove special handling from
VerifyCurrentMoves (now picked up by IMoveset pattern
2017-11-26 11:00:54 -08:00
Kurt
2be84b6005 Rework encounterslot location fetch
store ref to area instead of location, useful for fetching sibling slots
from the parent.
2017-11-25 18:16:50 -08:00
Kurt
b8a5657d5a misc tweaks
pull out transfer locations to const references
add vc2 & crown beast/celebi met location suggesting
add vc2 crystal sensitive detection
add 2 more usum trainer stats (thanks holla!)
2017-11-22 21:45:30 -08:00
Kurt
d5411f1453 Add nickname flag override for encountertrade
closes #1649
2017-11-22 08:11:53 -08:00
Kurt
8958646ae6 Fix game specific pair evolution comparison
US table with SN result in false; just check the even/odd for these (as
they are pair specific).
Closes #1611 , thanks @Ammako !
2017-11-16 14:20:13 -08:00
Kurt
139e130b82 evo table / check update
prune froslass/gallade evolution tree pruning by editing the binary like
prior commit for sm

fe66a65464 (diff-e0f20441fd5149efa4e829994c94f683)

revise banlist interaction for usum evos (need to trade to USUM to be
able to undergo these evolutions).

Closes #1570 (evolution table issues), other open issues can catch any
other/unrelated fallout.
2017-11-09 19:47:01 -08:00
Kurt
5e2e4fd6f1 Add usum evo table
repacked garc as mini uu
2017-11-09 19:27:16 -08:00
Kurt
9ef4152736 add more xml docs 2017-11-06 22:44:51 -08:00
Kurt
f48afaf12d Switch slottype to flags
simplifies some logic, adds some documentation, speeds up loading very
slightly
2017-11-03 17:14:18 -07:00
Kurt
495eb26740 Rework colo starter PIDIV detection
force colo starters to be male only
use some c# lang features for EncounterType flags

add edge case PIDIV detection for starter gender/shiny lock scenario

adds a little documentation for those unfamiliar with the NPC PKM
generation quirks.

Colosseum Starters will now be recognized with a different PIDIV type
which is specific to them & them only.
2017-11-01 21:12:44 -07:00
Kurt
60e719a65a Misc refactoring
more usum prep
don't allocate empty array on every savefile creation (use linq All
comparison)
add percent seen/caught savefile properties for data analysis purposes
2017-10-31 09:24:54 -07:00
Kurt
0e9960909b Refactor encountertype check to bitflags
#1379
need to double check none permissive later
2017-10-27 23:57:21 -07:00
Kurt
69cf1eaa9c add more pkhex.core xml documentation
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
a03ac10fc5 Misc refactoring
no functional change
2017-10-22 23:26:37 -07:00
Kurt
059451d66e misc tweaks
dictionary species check, max deviation beginnings for USUM
simplification for gen1/2 pokemonlists
2017-10-05 22:37:45 -07:00
Kurt
1e377c2963 interpolation++
no functional change (assumed)
2017-09-29 22:58:25 -07:00
Kurt
a52f88dd5c Add ice punch feraligatr non-relearn link gift move
Thanks cicciochiave!
2017-09-27 08:32:35 -07:00
Kurt
9ef2016d35 Encounter Learnset move duplication fix
a level 15/16 magmar has leer/smog twice in its learnset (at level 1 and
at actual levels); returning just the 4 previous learned moves at level
15/16 yields duplicates for Smog. [Smog, Leer, Fire Punch, Smog | Leer,
Ember]. By ignoring moves already added, the true movepool is acquired

also fix TradebackType getting overwritten at the end of the method (in
case of nontradeback like korean/egg)
2017-09-24 10:36:16 -07:00
javierhimura
f3743e490b Korean language restrictions
Restriction happens because Korean can not trade with non-Korean GB era games
- There is no Korean release for gen 1 pokemon, included VC
- With no gen1 pokemon means any Korean gen2 is Gen2_NotTradeback, that means no gen1 origin nor moves are Legal
- Crystal was never released in Korean
- Pokemon Stadium 2 was never released in Korean, that means no move reminder for gen 2 korean pokemon

- Generation 4 can not trade between Korean and not Korean games, but Korean games can use the palpark with any language

Chinese language restrictions
There is no Chinese release for gen 1 and 2 pokemon games, VC Chinese games are in Japanese
2017-09-23 20:46:10 +02:00
Kurt
496da9e4ab Add ranch ingame trades
debut of the long awaited EncounterTradePID class

gist to generate trades from folder (using LINQPad):
https://gist.github.com/kwsch/d778f1f63e4c393e5440dfb0e14cfcc3

Closes #1458 , although Mew/Phione's PIDIV method is unknown.
2017-09-20 21:28:29 -07:00
Kurt
c23cc81212 More usum prep
I think egg hatch location checking is wrong for traded eggs (see gen3
vs future games, origin game shouldn't change but could hatch ORAS egg
on XY at XY location?)
2017-09-19 21:35:30 -07:00
Kurt
973675b6c4 Handle bad evolution table data edge case
for whatever reason, slowpoke's gen7 data -> slowking didn't clear the
level to 0; so handle the edge case by sanity checking
2017-09-05 22:11:52 -07:00
Kurt
9f8cbf3e46 Add more usum prep
Closes #1438 ; SM evo table wasn't being loaded as the gameversion was
changed to USUM.
Will see if there's any evo changes soon!
2017-09-02 08:41:36 -07:00
Kurt
d1aa02fb31 Refactoring
split up current move parsing a little
2017-09-01 23:15:57 -07:00
Kurt
84c90e973e usum prep
Copied binaries from sm, references set up for saving time later

I assume not much will change in terms of structures, so it should just
be a file replacement & filling in static encounter table => 'working'
legality checks
2017-08-31 22:37:28 -07:00
Kurt
072f1ba83d Refactor level-evolution checks slightly
Allows evolution met level check to be skipped
Adds minimum level constraint for evolution chain generating

Closes #1430

also adds deferral to the gen3 encounter generator as encounterstatic
gifts can collide with wild encounters when transferred
2017-08-28 18:12:57 -07:00
Kurt
4f7c19d0cd Refactoring
Extract mystery gift matching criteria into separate method
2017-08-24 10:09:34 -07:00
Kurt
9864d84704 Misc fixes/improvements
Reduce memory usage for evo method banlist (static banlist references)
Fix gen6 mega evo flag truncation
simplify QR encode/decode logic a little
Don't apply transparency if transparency is already 100% (skip the loop)
Add gen5 wild pid/tid-sid correlation check
Fix validation value reset (loading gen3-4 pkm without looking at met
tab causes the met location to get reset); fixed by prematurely
validating before setting the value
Fix gen3 pkm with gen4 contest ribbons in gen4/5 getting flagged
incorrectly
2017-08-13 00:21:42 -07:00
Kurt
deb7ec417e Add feebas slot clone for mt coronet
both mt coronet fish slots are the same, first one is at index 10 of the
slot arrays.
Closes #1318
2017-08-05 14:32:12 -07:00
Kurt
80196f75ef Refactoring
split Core.PKX into smaller classes, only StringConverter is exposed for
outside namespaces
2017-07-31 23:03:51 -07:00
Kurt
2344098745 Refactoring
Add more docs, clearer code
Fixes gen2 national park / route 14 swapped strings in EncounterVerifier
2017-07-31 17:09:16 -07:00
Kurt
cb8777f767 Refactoring
now that the logic has become more stable, polish away some complexity
2017-07-29 11:54:52 -07:00
Kurt
30f7345218 Fix goodra gen6 evo check
Remove 31 from argevos, was wiping goodra's evo for whatever reason. No
idea why it isn't 4 sliggoo, but oh well, now works as intended.

Apply a little bit of performance increases for the loading of
evotables.
data length checks unnecessary as the the following iterator will throw
an exception
2017-07-20 19:34:41 -07:00
Kurt
dc0a43ae8f Handle link gifts without ribbons
Link gifts had the possibility of having all those ribbons (even
Event3), but none were used.
2017-07-14 20:42:51 -07:00
Kurt
cb76d51e38 Simplify vc transfer checks
supply met level so the static encounter has a level to work with
instead of 0
Closes #1316

in other areas:
level 48 charizard VC1 transfer changed to mewtwo causes minlvl >
maxlevel, handle instead of throwing exception.
2017-07-09 08:47:17 -07:00
javierhimura
7b1812f184 Added check for pokeradar shiny grass patch
Not allow cutecharm pid iv method for swarm pokemon
Fix loading time encounter for generation 2 and mark crystal location slots in any gen 2 tables
Typos in tree areas comments
2017-07-07 13:53:21 +02:00