Mostly because of Gen3 save editing bugfixes, forcing a new version.
Last version added the PID checks for Gen8; this one adds move ordering checks for eggs. More fun :)
Handle all warnings
obviously the usage of null! could potentially be avoided if the object init wasn't such garbage, but here we are with years of old junk and lack of abstraction in the GUI project
Hold alt when hitting activate all to dump instead
I've seen DenType=5 Event=2 for at least one raid so far... not sure if
the event/rare properties are accurate.
Introducing Sword/Shield support!
Legality is still a work in progress, and documentation of encounters
and game features with respect to save data is ready for community
effort!
-Kurt
* Move pkhex.drawing calls out of form constructors
designer doesn't like it; if Main can't be designed then there's some
call that it can't process for whatever reason
* Add netcore3 targeting
Closes#2198 by adding a netcore3 build option
Closes#2391 by retaining designer functionality and net46 builds
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.
Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.
Should probably rewrite this stuff completely, but effort better spent
elsewhere
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
relocate program language enum
test that test case is proper
move getcompatible & gettemplate to core
remove catch rate changing for pk1 (catchrate editor now used instead)