Commit graph

249 commits

Author SHA1 Message Date
Kurt
a50169d3d2 Add shift-set shinyxor0 pid
Display xor value on hover, not gonna do alternate stars/square display
Closes #2482
2019-11-20 20:38:05 -08:00
Kurt
2aaa3763ee Fix record setting logic
Thanks @AnalogMan151 ! #2416
Fix method reference lol
2019-11-20 18:18:33 -08:00
Kurt
cca33fc0f9 Fix Technical Records box size
all goofed out under certain conditions
2019-11-18 17:42:59 -08:00
Kurt
7a77ca25f1 Show nature amps from statnature
Trigger update in stat pane when statnature is changed too
2019-11-17 16:00:23 -08:00
Ammako
2292c7eb1d Don't show notOT language on Gen. 6-7 (#2442) 2019-11-17 10:48:39 -08:00
Kurt
627a236956 Add shift hotkey to apply current as TRs
no window popup required
2019-11-15 23:22:21 -08:00
Kurt
981ed9a253 Add technical record flag editor & api 2019-11-15 23:12:28 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
b8835facd5 Rename public "pkm" properties to non-lowercase
lowercase = local variable or private member
2019-10-27 12:57:04 -07:00
Kurt
39d11f5f2f Simplify font logic
dont bother trycatching stuff that shouldn't fail
2019-10-26 23:14:00 -07:00
Kurt
46640d48a3 Misc clean
un-nest classes,
move some logic to core,
update some get-only properties that return arrays to methods
2019-10-26 12:58:55 -07:00
Kurt
fcc993784b Rename abstract pkm inherited class names
leading underscore for a class name = pls no
2019-10-26 12:42:33 -07:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
5dcee4fb9a Set random moves if GetMoveSet yields invalid set
Closes #2406
No clean way to check for these edge scenarios, so just double check the
moveset and return random moves if we fail
2019-10-24 18:11:25 -07:00
Kurt
08a88b876f Dispose dialog forms after use 2019-10-19 20:33:37 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
72aee7540d Enable nullable for drawing project
Found one NRE: daycare slot graying
Found one missing reference: GO icon (due to netcore3 refactor)
2019-10-07 19:10:38 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
c2d5d0cd42
Add .NET Core 3.0 build option for WinForms project (#2396)
* Move pkhex.drawing calls out of form constructors

designer doesn't like it; if Main can't be designed then there's some
call that it can't process for whatever reason

* Add netcore3 targeting

Closes #2198 by adding a netcore3 build option
Closes #2391 by retaining designer functionality and net46 builds
2019-10-01 18:12:08 -07:00
Kurt
94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
7424cf6fb0 Remove GSC/C differentiation in PK2
Allows for no adjusting the game group
2019-07-28 13:26:39 -07:00
Kurt
cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00
Kurt
9cdbc46740 Relocate apply basic template out of gui 2019-05-29 22:40:39 -07:00
Kurt
5879cc8a18 Extract some pkm gui logic
probably won't stay this way if things are eventually rewritten; too
much business logic in the pkmeditor.cs, would need a ton of abstraction
2019-05-29 21:35:52 -07:00
Kurt
b5b4b67263 Fix template IVs getting overwritten on startup
Closes #2296
setting datasource triggers a changed event, which updates IVs
set flag to indicate this isn't the user doing this change
2019-05-05 12:57:56 -07:00
Kurt
706a9f2555 Disallow setting EVs for pb7 via label click shortcut
apply AVs instead
2019-04-29 17:35:31 -07:00
Kurt
82a40cb965 Misc updates
add comboitem list to string[]
add regions list as cached comboitem list
lock resource cache on fetch
extract alola time list generating
2019-03-18 21:34:21 -07:00
Kurt
9ca4ef1e09 Move pkx hidden power logic to HiddenPower.cs 2019-03-16 12:07:22 -07:00
Kurt
c9e894a46d Misc reductions
hide setters for LegalInfo outside assembly (shouldn't overwrite the
stored values)
update GenNumber to Gen* if appropriate; GenNumber checks for first Gen*
to match, is a little more explicit and quicker than calling twice when
checking a range
2019-02-21 20:41:04 -08:00
Kurt
dab2300cc5 Flip gender colors
oops
extract config line load
2019-02-17 21:17:16 -08:00
Kurt
956f5ce499 Trycatch color settings load
updates in the future might break, be defensive
2019-02-17 15:13:56 -08:00
Kurt
5167a816b4 Add drawsettings as saved program setting 2019-02-17 14:51:35 -08:00
Kurt
4aa103a320 Misc clean
lowercase input parameters
2019-02-16 19:53:14 -08:00
Kurt
202f911d45 Tidy up comboitem fetch naming 2019-02-15 11:47:35 -08:00
Kurt
858760fa28 Misc updates
relocate program language enum
test that test case is proper
move getcompatible & gettemplate to core
remove catch rate changing for pk1 (catchrate editor now used instead)
2019-02-15 00:50:23 -08:00
Kurt
3b8974665e Move ballbrowser init logic to subform 2019-02-14 20:23:51 -08:00
Kurt
95159686cd Move ball browser form to separate file 2019-02-14 20:18:31 -08:00
Kurt
e82b4de657 Misc clean
replace Friendship control click to match shortcut description (used to
do nothing)
Remove some duplicate translation strings
fix gameselect string formatting
apparently systemsounds changed in a recent win10 update, Question is
now silent?? Exclamation is now the same as Asterisk (same as Beep?) Use
hand instead of Exclamation.
only use asterisk for notifications
2019-02-11 22:39:12 -08:00
Kurt
efed851a89 Make move display consistent
old overridden behavior didn't display the font cleanly
use TextRenderer instead with formatting, and squish things down to
regular size (-2px).

lightened the green color in a previous commit

since redrawing is good now, can maybe expand upon coloring (move type
shown on left side as a color?)
2019-02-09 18:44:21 -08:00
Kurt
dc5cdc34d7 Remove FieldsInitialized and rename check method 2019-02-09 17:07:44 -08:00
Kurt
cb98c83bd2 Remove references to Stat_HPMax
use computed value to check if Party Stats are present
maybe I want to use Span and stop resizing all pkm arrays to party
format years from now idk
2019-02-09 13:17:00 -08:00
Kurt
19ae752937 Extract color config to separate class 2019-02-09 13:15:37 -08:00
Kurt
a6659fb767 Revert prior commit re: relearn suggestion set
bad logic causes the relearnmoves to get reset when first one is
applied, just revert to the old way instead of wrapping FieldsLoading
around this (repopulating legality would have to be manually called
after)
2019-02-07 16:54:56 -08:00
Kurt
59b41937e1 Misc variable name changes
readability++
2019-02-06 23:28:02 -08:00
Kurt
29253ed636 More cleaning 2019-02-03 20:28:03 -08:00
Kurt
f481404503 Misc clean 2019-02-02 10:19:41 -08:00
Kurt
aa022fad40 Misc refactoring
remove some null usages, return an empty array instead
reduce as arg
2019-02-01 23:08:03 -08:00