Switch encounter slot generator to yield style to not require the entire
method to finish iterating
Although the pressure slot may be best-matching, it isn't the typical
match. Defer pressure slot clone to the end (defers the orderby
calculation)
There's probably a better way to do the pre-work (gen 5+ only operate
off one encounterarea... usually. Past Gens end up repeating the same
work for each area tested
slot matching runs slightly faster now due to the deferred execution
reduce 'as' usages for pk1 (cast & check once)
reorder some slot generation checks (early return prior to slot
filtering; not crucial as the linq wasn't evaluated yet).
fetching blank sav in GUI thread takes ~200ms on my PC, running in a
different thread saves ~180ms on startup time (thread returns approx the
same time as InitializeComponent finishes)
Detect channel, only detect Channel PIDIV for RS origin (only really
care about method1/2/4 being used when it shouldn't)
Channel does this weird thing called not setting the met level.
Refactor set suggested met location to a method that can suppress
popups.
Closes#1257
Disallow static encounters that aren't eggs or are for eggs (mismatch)
Check egg encounter level for IsWithinRange
Check egg met level while still is egg
Valid species/movepools are already determined via the dexlevel and
prior methods, no need to check again with current species.
edge case: sing froslass from CXD won't check gen3 moves (ie, sing)
I recently learned about targetting multiple frameworks in .Net Standard libraries. The main benefit here si taht PKHeX.WinForms and PKHeX.Tests no longer need to carry around the .Net Core DLLs. While it's now an option, I encourage PKHeX.Core to avoid framework-specific compiler directives.
passing an object with a type from another assembly will have
obj.GetType() return a System.RuntimeType, which is absolutely not what
we want.
supply the pkm derived GetType
why is this so wonky
Closes#1266
multilang support now possible, other language translation files added
from existing form translation file
feel free to submit a pull request to change anything for your native
language :)
Closes#1250
not gonna add the alt sprites/names for pk3's
convert non-egg check to ienumerable iteration too
eventually ribbons will have a separate txt file
(PropertyName\tDisplayName), which will be used for both Legality and
Ribbon Editor.
#1250
english ribbon strings mappings weren't added for the new gen7 ribbons
should probably separate out ribbon internal <-> ribbon display names
for use with legality checking
#1250
Properly check for actual held item
move unhittable check (verifyMisc isnt called when parsing pk1/pk2;
verifyMiscG1 is)
add egg PP check, add common method to be shared between gen1 checks and
GBA+
#1257
Similar to how anything higher than 255 is dropped to 100, setting level
to 0 will overwrite it to 1. Current level is just a derived property
from EXP, so it's just a display property in the editor.
Toggling IsEgg for gen4 won't flag as nicknamed.
#1257
Returned messages are slightly misleading since missing/invalid are
mixed together with the static method.
#1250
~322 lines to check ribbons, on top of the interface abstraction... so
much required... kinda understandable as there's over 100 ribbons to
check.