Commit graph

83 commits

Author SHA1 Message Date
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
26f7364a9c Condense more expressions
Easier to read as pattern matching
2021-08-01 16:21:30 -07:00
Kurt
f46bda3f75 Condense some expressions, parameter names
Enable warnings as errors, so that future pull requests can't submit nullable warning content
2021-07-31 22:38:04 -07:00
Kurt
8e5e4487ba Change interface for method call to less restricted
Don't need "Name" or "LongName" for these methods.
2021-07-13 18:22:04 -07:00
Kurt
46f50a3a56 Use named consts for magic gender values
More personal magic value comparisons
2021-07-13 18:22:04 -07:00
Kurt
103aa9aa4b
Revise EncounterArea and EncounterType for clarity (#3228)
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced.

EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users.

Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
2021-06-29 20:58:06 -07:00
Kurt
b7f849cb42 Allow Charm type to be valid for pokewalker if same PID result
Closes #3227
Thanks @HappyLappy1 !
2021-06-25 13:10:39 -07:00
Kurt
155e0283ce Inline some string logic, extract magic values, xmldoc 2021-03-09 21:31:53 -08:00
Kurt
e8fa28794c Make PIDIV lighter weight, readonly 2021-01-27 16:52:04 -08:00
Kurt
cc43550357 Simplify more expressions 2021-01-04 17:31:43 -08:00
Kurt
09089da14e Use more expression return style
Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
e8c23f6644 Simplify some repeated comparisons with expressions
Less prone for bugs since it uses the same value for all comparisons without re-specifying
2020-12-29 00:37:59 -08:00
Kurt
c119f18af3 spec->species 2020-12-28 22:22:52 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
4a8a495d04 Condense some switch expressions
Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
93910df2c6 Use new switch statements 2020-12-23 17:14:38 -08:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
833789b1b9 Fix cxd antishiny method detection
Closes #3008 ty @Sephirona !

Do the tsv-psv compare as uint to remove the need for later casts to int
2020-10-03 09:29:26 -07:00
Kurt
7fc8001806 Continued refactoring
EncounterTrade: don't init Location to -1; keep as default 0 and use that as the pivot for default met location. Move Fateful property to the sub-type that uses it (EncounterTrade4, for Ranch).
Move some EncounterStatic->PKM logic that is per-type to the associated type overloaded methods. Rearrange order of properties to be more consistent with interfaces
Gen3: Initialize some classes without using post-constructor setters. The `init` setter functionality coming in c#9 won't be usable as the net46 runtime/netstandard2 doesn't support it on current previews. Do it this way so we can explicity initialize some required properties rather than apply version on a second iteration.
2020-09-13 14:40:10 -07:00
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
Kurt
7bd9ae8aeb Simplify cxd antishiny pidiv detect
Only check player ID
Closes #2952

Had originally intended to just recognize the PIDIV and check it in the lock verifier, but this is more straightforward since we don't have to check CPU TSV.
2020-07-26 09:49:33 -07:00
Kurt
a6a3c6eaaa Refactoring
change some expressions for better perf/readability
2020-07-19 17:48:45 -05:00
Kurt
8ac61d7ff7 Allow antishiny CXD spreads for some checks 2020-04-11 23:14:16 -07:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
825e06130e Add nullable reftype compiler checks to test proj
New in c# 8
Assert.True(check for null) doesn't give a hint that the obj isnt null
afterwards.
Assert.NotNull does have the compiler hint attribute
could probably use fluentexpression syntax, but resharper doesn't pick
up on the nonnullable hint like vs does.
GeneratorTests: swap FirstOrDefault to First, can keep the fluent style
and resharper gets the hint.

tl;dr : resharper doesn't look at external lib for hints, gotta use
Assert.NotNull or something that doesn't return null
2019-09-23 18:13:51 -07:00
Kurt
63c705061d Add recognition for Method 3 encounters
Pass them as Legal for wild encounters similar to M1/M2/M4.
Add test cases & test pkm validation
Add pid generator support

I decided against checking these PIDIVs after all others; inlined
methods.

Closes #2328 , thanks @pokecal !
2019-06-19 19:15:06 -07:00
Kurt
2b8ef9236a use some explicit dex numbers as enum 2019-06-01 10:22:49 -07:00
Kurt
73b61e5bf0 Add gender changed azurill evo pokewalker edge case
Closes #2311 , thanks @SpiredMoth !
2019-05-15 17:14:48 -07:00
Kurt
332784d34b Misc updates
parameter name lowercase
simplify some comparisons/calcs
reuse comparison methods
wrap memory dump into readonly struct
2019-05-11 00:59:07 -07:00
Kurt
55189a6967 Extract most common location numbers to class 2019-05-10 20:46:49 -07:00
Kurt
0cdaae1d51 Update cxd antishiny tracking
check antishiny rerolls as required, reduce allocations
2019-01-06 01:26:18 -08:00
Kurt
0c9b760470 Move GetIV to pkm, misc simplifications
remove linq for characteristic calc (get max IV) and others
remove some reliance on new[] for iv/ev
pk5 replace bitmagic with property get->set copy for cleanliness
2019-01-05 10:51:41 -08:00
Kurt
90e5776dbc Update ereader 0IV detection
the ereader mons are nature/gender locked too, so unroll a little prior
to rechecking the overall team (with ereader mon included). Have to do
it this way as a lock can pop if the ereader data matches a prior spread
before the prior teammate can be generated.
2019-01-03 21:29:19 -08:00
Kurt
06cca185e4 Add edge case for pidiv kor g4 pichu
Closes #2144
미케나 pichu 12179/20300
2018-10-19 22:27:18 -05:00
Kurt
f7f5d78beb Misc perf tweaks
hopefully resolves the image corruption issue (dont use unsafe?)
remove some linq
2018-10-13 08:02:55 -07:00
Kurt
1486b7f14a Misc style & minor tweaks
Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes

no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
0f17445ef4 Update gen3 event pidiv method check for eggs
closes #2057
Thanks @kamronbatman !

(nothing currently implemented uses BACD_U_S)
2018-07-14 20:19:13 -07:00
Kurt
75ff28925c Dummy out pokespot validation
needs more research, nobody cares, just mark as todo and anyone can dig
deeper at any time in the future
Closes #1359
2018-06-05 19:08:31 -07:00
Kurt
99005d8fc0 Refactoring
more discards & simplifications
2018-05-12 12:28:48 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
734edfae20 Remove cutecharm swarm restriction
only affects species (can't force gender on a fixed gender swarm slot)
https://github.com/kwsch/PKHeX/pull/1314

https://projectpokemon.org/home/forums/topic/45153-bug-cute-charm-swarming-illegal/

Add swarm cutecharm test cases from thread, thanks @PP-theSLAYER !
2018-05-07 16:14:31 -07:00
Kurt
daf093879b More generator updates
all the way up to nidorina

extract some reusable methods
exclude invalid headbutt encounters
use built in randomgender
2018-04-29 18:26:36 -07:00
Kurt
e9a3b4acf1 Merge PIDType and bool? shiny property
Gen5 does not follow the same convention, 0 = non, 1 = rnd, 2 = always;
not gonna bother updating for just that one

bool? occupies 2 bytes; enum:byte is 1 byte.

should probably move validity checking logic into the IEncounterable
objects instead...
2018-03-16 19:35:55 -07:00
Kurt
b69a6df6e7 Add roamer glitch IV collision detection
M1 is checked before M1R. A M1R PIDIV can also be a M1 PIDIV, so check
that collision.

https://projectpokemon.org/home/forums/topic/43567-gen-3-suicune-unaffected-by-roamers-glitch/
2018-01-24 19:07:03 -08:00
Kurt
a5dbdf91bd Misc tweaks
detect antishiny cxd
remove unused using
don't set caught for seenAll (gen7 dex)
2017-12-04 13:18:28 -08:00
Kurt
f7e20a3c43 Misc tweaks
fix roamer3 not setting IVs
fix usum z items rightmost pixel getting chopped off
use Gen* instead of GenNumber for specific cases (faster)
add WasGiftEgg location case for Gen7
remove some unnecessary array allocations
2017-11-17 22:19:23 -08:00
Kurt
495eb26740 Rework colo starter PIDIV detection
force colo starters to be male only
use some c# lang features for EncounterType flags

add edge case PIDIV detection for starter gender/shiny lock scenario

adds a little documentation for those unfamiliar with the NPC PKM
generation quirks.

Colosseum Starters will now be recognized with a different PIDIV type
which is specific to them & them only.
2017-11-01 21:12:44 -07:00