Kurt
b7bb5a0672
Remove unused 0 pp entries at end
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Array is length checked already
2021-03-14 10:15:45 -07:00
Kurt
3816d25f7b
Condense some expressions
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Simplify legal held item array creation, reduce linq usage in startup
Discard unreleased item array references; no need to retain after startup
2021-01-12 22:38:18 -08:00
Kurt
76ae6b2b3d
Minor tweaks
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Disallow OT handling when originated gen is 1/2
Cast the input not the const
Hide HighestGameID (Use the method instead)
2021-01-09 21:25:28 -08:00
Kurt
1f3d3112d3
Move some future-evolution tables to separate class
2021-01-02 19:11:46 -08:00
Kurt
c432a15a20
Relocate some tables to a location closer to where they're used
2021-01-02 00:46:09 -08:00
Kurt
98be0f6739
Target type'd new
2020-12-21 17:17:56 -08:00
Kurt
c1adab9703
Refactoring
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Move logic closer to where it is used rather than in larger static classes
EncounterStatic(7): move VC transfer template creation to class, simplify some sanity checks
EvoChain: g==2 case is never hit as the generation check at the top of the loop already skips
2020-09-05 12:11:43 -07:00
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain ( #2974 )
2020-08-21 16:35:49 -07:00
Kurt
289a36cbd4
Relocate tables to folder
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less overpopulated folders
2019-04-12 14:12:30 -07:00