Commit graph

81 commits

Author SHA1 Message Date
MewTracker
d5a79079c0
Added named constant for BDSP swarms (#3362) 2022-01-02 15:43:18 -08:00
Kurt
0cf7b22363 Fix init of custom work value, fix write of named workval
Closes #3357
2022-01-01 23:23:44 -08:00
Kurt
ae70525fd5 Use correct reference for unlocking events
Was unlocking the real save file, not the editing-shadow. Oops
2022-01-01 23:15:37 -08:00
Kurt
11039f1119 Extract some event unlocking logic for core 2021-12-26 18:21:34 -08:00
Kurt
36a97a6eda Add misc edit to defeat all trainers & rebattle all 2021-12-20 19:26:07 -08:00
sora10pls
3e92d5a85d Add Dialga/Palkia + Roamer resets to Misc Editor
For roamers, go back to Lake Valor/Fullmoon Island, and re-interact with Mesprit/Cresselia so that the game can generate a new one.

Also add Rotom rebattle event flag, and fix consistency with flag labels.
2021-12-12 11:28:48 -05:00
Kurt
c7de0154e3 Handle net6 warnings for nullability 2021-12-04 22:29:51 -08:00
Kurt
335baf68e6 Reorder poffin names from raw -> indexed
StreamingAssets\AssetAssistant\FureaiHiroba\fureai\masterdata\PoffinResult.json indicates which text line is used for a given MstID

Change Taste to Smooth to match community's naming
2021-11-27 10:20:22 -08:00
Kurt
be3af9fba9 Add bdsp poffin editor
The RAM is pretty dirty for unallocated poffins; slots that have never been filled will have junk with whatever the unallocated pointer was looking at.

An empty poffin slot is just marked as FF, ignores the stats for that slot. Not sure on the naming, but Matt had a single Level 60 poffin -> must be Mild? Thus, all the names are -1 from the textfile array...
2021-11-27 02:06:35 -08:00
Kurt
2bc9ff9073 Fix clamping of BDSP work value NumericUpDowns
https://projectpokemon.org/home/forums/topic/59826-work-constants-can-be-out-of-range-of-the-gui-fields-bdsp/

ty BlackShark !
2021-11-26 09:20:22 -08:00
Kurt
b7c9993bac Add Misc editor form for bdsp
Three clickables so people can stop getting confused about event-bound encounters like Darkrai/Shaymin/Spiritomb
2021-11-25 22:48:09 -08:00
Kurt
02dc4dc8a7 Automatically update v1.1 expanded records on TID/SID change
Closes #3305
I think it was actually crashing due to the bad GameClear date record, not this extra record data, but we'll still update the head record

Fix note of ENC_SV_DATA start offset now that we know the real size of Record8b
Add actual maximums for all record entries
2021-11-25 20:05:39 -08:00
Kurt
d79864b049 Add seal list editor
Inject all the stickers you want.
2021-11-24 17:51:12 -08:00
Kurt
c8ae0fb275 Fix custom system flag set 2021-11-23 00:44:59 -08:00
Kurt
4b40414b8b Add BattleTower work reader, move BP get/set into it 2021-11-22 19:30:28 -08:00
Synthlight
b32ad02c10
Add/Enable BDSP Battle Tower Points (BP). (#3309) 2021-11-22 18:56:31 -08:00
Kurt
32edb660ce BDSP: Add underground item-inventory editor 2021-11-21 11:33:04 -08:00
Kurt
5e867a1830 BDSP: Show adventurestart/latest save time in trainer editor 2021-11-21 09:14:13 -08:00
Kurt
6980026ca2 Add BDSP trainer stat records
Continue crawling down the serialized savedata structure :)
2021-11-20 15:40:18 -08:00
Kurt
1d3d317665 Add initial Trainer Info editor for BDSP
Closes #3297
2021-11-20 10:34:20 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
533526465e Omit exclusions if empty 2021-10-25 20:03:16 -07:00
FeralFalcon
3afd51e587
Adding a plethora of event flag data (#3273)
* Add metadata flagging for values

Allows users to set a minimum importance for the list displayed.

Could probably make this checkboxes within the flags UI.

* Add setting to filter out gen8 block names

Allows users to filter out unwanted low-value property names.

Co-authored-by: Kurt <kaphotics@gmail.com>
2021-10-23 11:25:14 -07:00
Kurt
5b42dc8ae4 Minor clean 2021-08-22 00:05:41 -07:00
Kurt
8f0fb902d1 ArgumentException -> ArgumentOutOfRangeException 2021-08-21 16:51:50 -07:00
Kurt
910fce9812 Change namespace to usual PKHeX.WinForms.Controls
no more oddball namespaces
2021-06-07 20:04:01 -07:00
Kurt
066aedfc21 Separate scblock ctor's
No longer need to set byte[] twice
Add value-setter checks for bad mutations (size change, bool1<->bool2 only)
2021-06-03 12:35:39 -07:00
Kurt
acdbda4e12 Split DateUtil from Util class 2021-05-14 16:46:48 -07:00
Kurt
0d45075d4b
Rewrite settings handling; enhance some user experiences (#3193)
- Settings now stored as json next to exe
- Settings now exposes all legality checking setttings that can be changed
- Slot hovering now can play cries in MGDB/PKMDB/etc, not just the main boxes.
- Enhanced hover text for mystery gifts and encounters that have movesets
- Show recently loaded save files in ctrl-f browser
- Toggle auto-load savefile setting to be none/detect-latest/last-loaded
- Custom extensions & extra backup paths can now be configured directly in the json settings
- Settings editor now uses propertygrid & tabs.
2021-04-11 18:09:54 -07:00
Kurt
8145456ca8 Add u32 hex key -> enter to jump to key (ignoring named blocks) 2021-02-27 22:34:05 -08:00
Kurt
f615814548 Add xmldoc, increase swish util flexibility 2021-01-07 15:34:26 -08:00
Kurt
d9a4eacaf4 Allow deactivating all raids 2020-12-29 10:53:47 -08:00
Kurt
c119f18af3 spec->species 2020-12-28 22:22:52 -08:00
Kurt
7e4eb86e93 c#9 is not sugar 2020-12-22 21:24:41 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
cce4707604
Enable nullable for winforms csproj (#3037)
Handle all warnings
obviously the usage of null! could potentially be avoided if the object init wasn't such garbage, but here we are with years of old junk and lack of abstraction in the GUI project
2020-10-18 11:02:39 -07:00
Kurt
01fb233e48 Minor tweaks
Extract some interfaces
Suppress some warning messages with commented reasons if appropriate
2020-09-09 12:47:24 -07:00
Kurt
c2ec4d55e4 Minor clean
Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
Kurt
b53a29a0af Add flag for urshifu-1 gmax pokedex
ty @sora10pls
2020-06-20 20:00:35 -05:00
Kurt
45a234814b Fix raid seed editing
Because we pass in a reference to the raid block, rather than obtain the reference from the to-be-edited save file object (which was cloned), we need to restore the unmodified data to the save file instead of copying the modified save data.

Bad explanation, but we've edited the origin save data. Revert to original.
2020-06-19 20:13:26 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
afa368823e Minor clean
handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
0aa6282d73 Sanity check value types via generic method 2020-03-11 16:31:53 -07:00
Kurt
1ba271db50 Fix block dump changing type on load
Loading the window and assigning the datasource fired the index changed event, changing the first block (array) to the (selected index of type), which was bool1. Exporting the save caused a bad block type write, yielding a bad size.

Only add the event after the constructor is finished, so that it only fires via user interaction.

Similarly reported but not exactly noticed in #2658
Closes #2663

Gonna update the release with a hotfix
2020-01-26 09:24:00 -08:00
Kurt
9b6a10df46 Extract metadata-reflection class to PKHeX.Core
separate GUI logic from non-gui logic :)
2020-01-24 17:57:47 -08:00
Kurt
0b0d534fd4 Order unknown blocks in dropdown by block type
Typing in the key to the combobox should immediately start filtering. We can't put the block type first, as we can't quickly fetch a block by key.
So, just trim off everything but the key when we start ordering things. They're already in order by ascending key -- the known blocks have already been pulled to the top and can be sorted without modification.
2020-01-24 17:38:31 -08:00
Kurt
46156b48c6 Add missing generation to accessor type name
Now matches Interface declaration style (iAccessorGenGame), and is consistently named with the other accessors already using the same naming style
plus they are now ordered in the file tree :)

no functional change
2020-01-23 23:22:54 -08:00
Kurt
fb02295c70 Use object block names in diff 2020-01-23 23:19:38 -08:00
Kurt
2adbca628b Add raw value edits
Not done for Array types or Object types
muh reflection, such spooky

mark Offset as non-browsable so it doesn't show up in propertygrid if the block is being edited by a grid :)

I imagine a struct-type-sensitive array property grid edit could be done via Buffer.BlockCopy to a dest array, but there's so few Array blocks... so meh
2020-01-23 21:30:39 -08:00
Kurt
52309fd0d2 Add PropertyGrid for direct block edits
Hold control when selecting the block to just view the hex like any other block
dunno how I wanna handle typeconverter for a valuetype block :\
2020-01-23 20:34:18 -08:00