Commit graph

51 commits

Author SHA1 Message Date
Kurt
cd5c220ddc Show correct HatchCounter value for BDSP traded eggs
Yay abstractions to hide away the quirks.

BDSP traded eggs set HT_Friendship and the CurrentHandler flag, but the HatchCounter is always the OT_Friendship value.

Trades always receive BaseFriendship, instead of a hardcoded 50. Necessary to not hardcode because it's immutable for eggs.

Clicking the hatch counter label now sets it to the legal minimum hatch counter (best), and control clicking sets it to the max (worst). Check the encounter template for the true maximum.
2021-11-21 19:53:13 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
87a268fa7f Clean up memory generation parameter fetching 2021-08-25 19:45:47 -07:00
Kurt
0e2dac3ff6 Minor tweaks
Empty return for invalid species encountertemplate fetch
Expose property for ck3 @ 0xD7
show legal memory context items rather than gen8 always
2021-08-25 19:23:15 -07:00
Kurt
9f1a8d1da1 Split memory text string resources
Much easier to maintain and reference now
2021-08-23 23:06:51 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
c784a0d992 Fix value -> gui
previous commits changed interface to byte; combo binding uses ints for value
2021-08-02 20:43:32 -07:00
Kurt
c1e6693b9c Change GeoTrack props to byte too
if u say so, archit
2021-08-02 20:03:11 -07:00
Kurt
394c5c2c95 Minor clean
Shed some unused code
2021-06-15 20:00:51 -07:00
Kurt
8cc2967395 Update MemoryAmie.cs 2021-05-23 12:51:25 -07:00
Kurt
c9499f95be Add sociability to Memory editor, add legality checks 2021-05-23 11:22:09 -07:00
Kurt
09089da14e Use more expression return style
Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
de840f40d4 Invert some "!is" to "is not" 2020-12-29 00:58:08 -08:00
Kurt
7e4eb86e93 c#9 is not sugar 2020-12-22 21:24:41 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
cce4707604
Enable nullable for winforms csproj (#3037)
Handle all warnings
obviously the usage of null! could potentially be avoided if the object init wasn't such garbage, but here we are with years of old junk and lack of abstraction in the GUI project
2020-10-18 11:02:39 -07:00
Kurt
5d3bc289b6 seal hunting
Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
9191f023a3 Minor clean
Nullability annotations and some logic simplification
2020-09-06 11:24:54 -07:00
Kurt
c2ec4d55e4 Minor clean
Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
Kurt
85d1b0e7ad Split gen6/7 affection stats to interface
not in future formats, doesn't belong
2020-08-02 11:06:30 -07:00
Kurt
e84ce77008 Split memories from main pkm class to interface
pk6/7/8, not pb7
2020-07-31 17:25:14 -07:00
Kurt
d58426ebf5 Hide affection fields, remove setters for unused
#2738
2020-02-27 20:53:33 -08:00
Kurt
5e1fd36b96 Account for memory feeling off-by-one bug
If the feeling is zero the game's string formatter will treat it as
null, and will newline before the period.

Gen6 (if I recall correctly) had "it was happy" as index 0
Gen8 (new) has "it was happy" as index 1, with 0 being invalid-bad.

Slice the array differently for gen8 to include the empty line as index
0.

Closes #2549 , ty @crzyc && @architdate for testing index 0 :)
2019-12-08 18:56:37 -08:00
Kurt
4611146807 Update memory verifier
Adds handling for SW/SH quirks
Closes #2545
2019-12-07 23:36:39 -08:00
Kurt
e9b0dc09b2 Hide geolocation history
Hide geolocation hist on non-geotrack
Update memory parse of no-memory to include nickname (new strings have
{0} for no-memory).
2019-11-28 14:02:05 -08:00
Kurt
0dcd9b744a Include swsh held items to valid items list
Closes #2518
2019-11-24 22:34:51 -08:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00
Kurt
59b41937e1 Misc variable name changes
readability++
2019-02-06 23:28:02 -08:00
Kurt
cc20bb38d7 misc updates
use arrays instead of list when capacity known
use enums for const decoration
remove unnecessary aliases
2018-09-01 19:55:08 -07:00
Kurt
3fd21db51e Style & function extracting 2018-07-29 16:39:15 -07:00
Kurt
77c5d13034 Simplify memory ui handling
abstract away the details to another class
2018-07-14 16:32:06 -07:00
Kurt
4d73fa70d8 Simplify binding to ComboItem logic
could probably look into better binding but meh
2018-07-14 16:00:28 -07:00
Kurt
8c2b74c149 Refactoring
max IVs use flawless method directly with 6 IVs specified
move color blend/stat calc to ImageUtil
move potential string to commonedits
expose color properties for pkmeditor
don't constantly create/dispose brushes for drawing legal moves
2018-07-14 15:08:14 -07:00
Kurt
625a77589b Extract geolocation logic to interface
mixins would be nice but I guess extensions cover this
2018-07-14 10:34:34 -07:00
Kurt
4b8cb9b8fb Add entree forest editor & randomizer
ezpz

(clear trailing spaces from entree forest comments)
2018-05-28 08:26:52 -07:00
Kurt
6004886a56 create new binding for memory arg var
https://projectpokemon.org/home/forums/topic/45331-textvar/

possibly shares a reference thus causing it to be shared.
Thanks Davil!
2018-05-21 15:43:07 -07:00
Kurt
b1478043ba Add range check
getting sloppy not checking myself
2018-05-20 20:11:21 -07:00
Kurt
bbe6762d24 Misc fixes
Off by 1 for MemArgType
div/0 for no instructions
Thanks Davil!
https://projectpokemon.org/home/forums/topic/45324-menories-error/
2018-05-20 20:05:27 -07:00
Kurt
ca14b43b62 Relocate memory specific data to own file
allows easier handling for memory interactions
2018-05-19 10:04:07 -07:00
Kurt
be0f864b42 Relocate memory datasource to core 2018-05-19 08:30:36 -07:00
Kurt
75b16393b1 More simplifications 2018-05-12 19:07:32 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
9ed2c594f2 Reorder form init 2018-04-02 20:36:13 -07:00
Kurt
d794e71175 Extend contest-affection check to pre-gen6 transfer
Closes #1881
Thanks @ijuintekka !
Thanks @sora10pls !
2018-03-28 16:07:03 -07:00
Kurt
1e377c2963 interpolation++
no functional change (assumed)
2017-09-29 22:58:25 -07:00
Kurt
311ea4bc50 Refactoring
relocate memory type detection tables out of MemoryAmie editor
remove casting reference to get text (invalid memories no longer throw
exceptions)
2017-09-07 17:46:21 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
11b2dc35d7 Refactor main form into smaller pieces
pkm editor, sav editor, menus, and a manager to glue the storage slots
together
decouples the pkm/sav editors from a static savefile reference.

improves dragdrop/click view/set/delete indication, hides unavailable
contextmenuitems, and fixes a few incorrect references. Box Subviewer
slots now have all the indication/events that the main save editor slots
have.

pls report behavior bugs 👍
2017-05-22 21:55:12 -07:00
Kurt
e5d9381c58 Add basic VC legality checks
I may use VC and VC1 a little too interchangeably; things would have to
be updated if GSC were ever released anyway. Usage of VC is for generic
stuff while VC1 allows VC2 to slip by.

no shiny mew 🌵
memories + geolocation, gee thanks bank.

Would need to be updated with gen1 legality checking to add moves/finer
encounter details, but this will do for now. Please don't report things
marked 'legal' that have invalid moves/levels.
2017-01-26 21:35:26 -08:00