Commit graph

39 commits

Author SHA1 Message Date
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
TcavemanT
135610124a
Added a tooltip to the legal PictureBox to better help new users. (#3280) 2021-10-30 22:04:44 -07:00
Kurt
009e37662f
Startup Enhancements, Gen1/2 Save Indication, Export SAV cleaned up (#3275)
* Providing pkm/sav files via command line (dragging files onto exe / associated file launched) will more intelligently source a partner sav/pkm object if not provided.
* Gen1/2 mainline save files now indicate if they are VC era or GB era (legality implications) in the program title bar.
* Fixes loading VC era save backups not being recognized as VC era (`.bak` extension hides `.dat`)
* Export BAK moved to the SAV tab, which allows Export main to be deleted and Export SAV to be used as the single-click for exporting saves. `CTRL-E` is still the hotkey.
2021-10-21 22:13:21 -07:00
Kurt
620dd04064 Lock main window panel splitters
Nobody needs to resize things; was leaving things open for a bit but no more...
2020-02-16 20:27:24 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
a6b6383538 Handle more messages
un-nest some classes, tooltip/menu disposing
2019-10-27 20:39:15 -07:00
Kurt
c2d5d0cd42
Add .NET Core 3.0 build option for WinForms project (#2396)
* Move pkhex.drawing calls out of form constructors

designer doesn't like it; if Main can't be designed then there's some
call that it can't process for whatever reason

* Add netcore3 targeting

Closes #2198 by adding a netcore3 build option
Closes #2391 by retaining designer functionality and net46 builds
2019-10-01 18:12:08 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
a8c7307d4b Update shortcuts
ctrl-n used to be settings, but encounter database now uses it
add ctrl-w to close settings editor (undocumented)
document more shortcuts
2019-02-17 15:08:14 -08:00
Kurt
fc5971999b Allow encounter database to be opened via ctrl-n 2018-11-13 19:23:16 -08:00
Kurt
3a7a257a01 Add export current box to showdown pastes
Rework box fetch in SaveFile to be a little more flexible, can now fetch
a single box

Hold control to... export all boxes :)

I wonder if there's a decorator that showdown skips when importing lines
that can help differentiate the boxes since there's the potential for
hundreds output (ie comments in a showdown set?) doubt it.
2018-06-16 21:56:16 -07:00
Kurt
5e96c6e035 Extract main window strings to translatable class
Similar to LegalityCheckStrings
no resource files yet, will generate those tomorrow(?)

some strings are not translatable (useless gen6 passerby export text),
not really worth
2018-04-05 21:25:18 -07:00
Kurt
83c06b1ace Add missing undo/redo events
lol
2018-04-05 18:53:09 -07:00
Kurt
17b771632e Add settings editor to main navigation
shortcut ctrl-n (CoNfig)
Closes #1864
add debug lines for triggering translations to update
2018-03-23 22:54:26 -07:00
ReignOfComputer
430938d131 Showdown Markings Toggle (#1868)
Perhaps we could have a temporary toggle while waiting for a master
settings page? :) Related: https://github.com/kwsch/PKHeX/issues/1864
https://github.com/kwsch/PKHeX/issues/1862
2018-03-19 07:52:16 -07:00
Kurt
7705c158a9 Allow shiny sprite turning off
lul oops
2018-01-02 17:23:43 -08:00
Kurt
ef0453ecf6 Add shiny sprite toggle setting
not functional yet
#1735
2018-01-02 17:08:14 -08:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
11b2dc35d7 Refactor main form into smaller pieces
pkm editor, sav editor, menus, and a manager to glue the storage slots
together
decouples the pkm/sav editors from a static savefile reference.

improves dragdrop/click view/set/delete indication, hides unavailable
contextmenuitems, and fixes a few incorrect references. Box Subviewer
slots now have all the indication/events that the main save editor slots
have.

pls report behavior bugs 👍
2017-05-22 21:55:12 -07:00
Kurt
1659405dc4 Add quick folder open menu item
Closes #1137
allows loading of tab separated value text file "savpaths.txt" which can
also be used to 'favorite' locations (ie, the program checks for
duplicate paths and only adds the first).
folder availability checked on form creation

shortcut: press ctrl-F on main window

Thanks @sora10pls !
2017-05-16 16:27:43 -07:00
Kurt
404651774a Further simplifications
Gender color display was copypasted everywhere, now just call the gender
color method.
2017-05-13 12:51:33 -07:00
Kurt
8a8b43948b Improve visual interactivity with storage slots
* Replace the background with a frosty partially transparent image to
snap user attention to the hovered slot
* change cursor to hand symbol when over a draggable box slot
* remove duplicated resource references
* remove unused line in rtc3
2017-04-13 23:05:19 -07:00
Kurt
bbc6915114 Add RTC Editor for Gen3
FRLG doesn't have an RTC, so only permit the editor on RS & E.
2017-04-13 19:11:01 -07:00
suloku
1dc5831921 Added Honey Tree Editor for DP and Pt savegames. (#1029) 2017-04-06 17:39:36 -07:00
Kurt
b789478a25 Add friend safari cheat macro
Thanks @suloku !
#330
resx stop being goofy
2017-04-04 18:58:32 -07:00
javierhimura
699dadcccb The UI was checking wrong if a pokemon is shadow or purified
The internal data of GC games for purification for shadow pokemon does not have values from 0-non shadow to 100-total shadow, it have values sarting from the initial shadow hearth gauge to 0-non shadow.
2017-04-02 17:10:40 +02:00
Kurt
38bcfe30cc Add setting for unset changes notification
opt in setting
resx too goofy

Closes #970
2017-03-22 18:02:05 -07:00
ReignOfComputer
6f7c8e73a0 Dump Single Box (#962)
* Dump Single Box

Probably can be better optimized or something. The code works, the thing
is I can't seem to edit the Menu Items to add this in as it causes the
view to go haywire. VS can be silly sometimes. For your consideration :)

Related:
https://projectpokemon.org/forums/forums/topic/40358-how-to-export-all-pokemon-in-boxes-as-pk7/

* Manual Design Edit of Main
2017-03-21 00:21:03 -07:00
Kurt
5423390863 Misc tweaks
Remove duplicated SAV pkm set method (byte[] instead of PKM, was unused.
All it did was getPKM(decryptPKM(data)).)

Tweak Seen/Caught count expression body to use the HasPokeDex bool, as
GB(A) games did not use the PokeDex int offset. Things were simpler back
then :)

Remove unnecessary toarrays

fix 3->4 items being deleted even if they were valid
be nice and allow held item to transfer 4->5 if it can still be held

invert purification values, heart gauge is [-100,0] not [0,100]
2017-03-16 21:20:16 -07:00
Kurt
0715f133d2 Add misc info editor for gen3
Closes #193
If there's more offsets found, this would be the place to edit oddball
stats.

Also threw in BP/Coin (& Rival Name FRLG only) editing.
2017-03-09 19:38:57 -08:00
ReignOfComputer
4072f0d2ca Shortcut Max Level
IMO this is useful, for your consideration :)
2017-02-27 00:08:28 +08:00
Kurt
f9cc9c10ca Tweak suggestion behavior
Prefer lowest level wild encounter; expand suggestion for evolved pkm.
Add click event to Current Level (for gen1+ pkm since Met Location not
visible).
Add Nickname CheckIdentifier to change incorrect identifiers in Nickname
check.
2017-02-14 17:33:57 -08:00
ReignOfComputer
2d0b216b33 G7TID Generator
Thought it'd be good to add a way to generate a TID/SID based on desired
G7TID. Using code from my repo at
https://github.com/ReignOfComputer/Reverse-G7TID-Calculator, thanks to
@PP-theSLAYER and @SciresM. For your consideration to add :)
2017-02-06 00:08:49 +08:00
Kurt
5d3e167496 Box slot legality r3
Closes #814 thanks @JortonMV !
Closes #818 thanks @egzonqj !
(both were instrumental in regards to this commit, much appreciated)

Refactors to move the slot image generation per the save file to an
extension method, instead of having 4 methods (2 in main, getQuickFiller
& getSlotFiller, and 2 in box viewer, same names).

Uses the legality marker unscaled in the bottom left corner of the
sprite.
Fielded a few ideas in IRC (a commented-out line that tinted the sprite
red remains in the src), but the folks in IRC preferred the indicator.

When toggling the legality indicator, the box viewer has to be updated
as well as the main box slots.
2017-02-04 20:39:42 -08:00
Michael Scire
5a23fda752 Add support for VC/Horohoro game ID markings 2017-01-24 07:12:14 -08:00
Kurt
97227fdfe9 More simplification
Extrabytes index selection done in setPKMFormatMode

if (visible) is bad, why do I forget? If the control is not shown (ie
another tab) but possible to be visible it'll return false. Use enabled
instead.
2017-01-14 16:59:57 -08:00
Kurt
51352c3c13 Remove more find-replace errors
yay for unsaved changes
2017-01-08 17:14:39 -08:00
Kurt
1e3a46d760 Find replace is bad 2017-01-08 15:27:00 -08:00
Kurt
595c7eb4c5 Split winforms to separate project
resources still are associated with winforms, eh
program still runs fine and I've replicated the mono build options. lmk
if this breaks stuff
2017-01-07 23:54:09 -08:00
Renamed from PKHeX/MainWindow/Main.Designer.cs (Browse further)