Box Wallpapers
Stop returning the first box wallpaper regardless of box
EXP:
Changing level/exp wouldn't update stats (EXP needed to be set back to
PKM object)
Drag&Drop:
If the file exists and is locked for editing, the try { } will fail ->
so will delete since the file is locked.
Never seen or heard it happen, but is possible.
Use one enum to denote Version across all code, also identifies if data
is invalid
Move some SAV code to virtual members in abstract class
(BAK/Exportable/Footer)
Few minor bugfixes here and there (hiding Characteristic label, loading
pk6 to sav3, sav3 version detection via gamecode)
Fixed save invalidation as well. GameVersions were detected based on
checksum validity.
Gonna change that so an invalid save can still be recognized (based off
of other markers)
Even catches the 1MB misconfigured DSV's (stuffs the bak data in with
the footer).
Works by searching for the DeSmuME footer signature in the input data,
if present, breaking up the info.