ty lincoln for bringing this to my attention and explaining the possible actions & outcomes
game checks an un-updated ID32 (original recipient, different if traded hatcher), not "oops Ranger is no longer stored"
* Named a few useful blocks
* Named a few useful blocks
* Renames for consistency as per suggestion
* Withdrawing hidden items blocks for more investigations
* Identification for Hidden Items blocks
Closes#4069
Chinese localizations copied from English (was not an available language until Gen7), contributions welcome!
Co-Authored-By: Jonathan Herbert <3344332+foohyfooh@users.noreply.github.com>
Closes#4068
Chinese localizations copied from English (was not an available language until Gen7), contributions welcome!
Fix typo categries -> categories
Adds a new primary Hover Preview tooltip form. Users can change setting to use the old tooltip if they want.
When the user hovers over a slot in their Box / Party, PKHeX displays a tooltip indicating details about the Pokémon. This text tooltip shows the Showdown text (with some localization based on program setting), and includes details about the encounter the legality check matched it to.
Closes#4046
gbera allows move relearning via Stadium which hid the issue; old code just used the enc min level instead of actual. If a move was learned between min & actual, was flagged incorrectly.
pass the pkm thru the call chain
* Refactor Gen 4 extra blocks
* Replace FetchHallBlock with extra block getter
* Add UI to convert save to/from Korean
* Do not modify uninitialized General/Storage blocks
* Detect invalid extra blocks
* Add Rotation to Gen 6 map position
* Keep 7 digits of precision for XYZ coordinates
* Scale coordinates in Trainer Data Editor
* Localization for SAV_Trainer.L_R
* Add SWSH map position
* Add LA map position
* Add Rotation to SV map position
* Add GG map position
- Rename capture flags to more appropriate name since it is just if they are in the overworld or not.
- Document progress values for each Sword of Justice.
O(1) lookup for arbitrary species, some edge handling rules for specific game islands/forms. With HOME, there's only 3 islands of permissions. No allocation besides the singletons which aren't really necessary.
No longer need to peek within multiple hashsets, just fetch the "is possible" bit from the species listing and check if the bit is set.
Will be fun if ball shell swaps are added 🤞, get to set all bits for anything that can enter game with that feature (if ever added).
Add unit test for gen67 no-patch exclusion
The flag indicates whether the option "Mystery Gift" has been unlocked and it is displayed in the start menu.
Note: It is unlocked after talking with the little girl on the fifth floor of the Goldenrod Department Store.